userTony Fergusoncancel
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22 Commits over 0 Days - ∞cph!

14 Days Ago
Night scene
14 Days Ago
Grab reference rotation offset reflects rotation across YZ (still not perfect)
15 Days Ago
Add arrow to VrSimulator hand, fixed rotation offset with right hand
15 Days Ago
DualGrabObject: Can't grab same ref if we're holding already
15 Days Ago
Add DualGrabObject.UseAveragePosition so we can compare if it's shit or not
15 Days Ago
Can get hand preset per hand from a grabbable - can detach hand mesh and place it onto an object if you want
15 Days Ago
Small refactors to hand grabbing API, add WantsKeyboardInput for outside of VR hand input so we can test dual interactions WIP DualGrabObject (shitty code) Update minimal.scene
15 Days Ago
add a few props
15 Days Ago
Proper rotated offset Don't need this
15 Days Ago
Grabbables can define a hand preset, use grab reference to position SimpleObject
15 Days Ago
account for offset when holding in different hand
15 Days Ago
GrabReference [not hooked up yet] https://files.facepunch.com/tony/1b1111b1/sbox-dev_GTh0Xc9JsD.jpg
15 Days Ago
Add DefaultGrabbable so we can set the held item immediately
15 Days Ago
Add toggle mode for hand input, grip/trigger pressed/released detection
18 Days Ago
Calculate hand's velocity outside of VR
18 Days Ago
Hand grabbing / releasing WIP
18 Days Ago
Implement roll controls, add some debug output while using the simulator
18 Days Ago
Started coding a VR simulator, because VR development sucks when you enter the headset
19 Days Ago
Player velocity
19 Days Ago
Body fwd translation based on duck height
19 Days Ago
Extremely basic body root translation based off HMD
19 Days Ago
Initial commit, testing out body IK, auto-ducking, started setting up hands and hand animations