244,332 Commits over 3,898 Days - 2.61cph!
Touching all the audio files
Added Deque class
Added MinQueue and MaxQueue class
Made forest edges get calculated using a dilation algorithm for fine control and better accuracy
Adding more weapon functionality.
Added door prefab.
Could do with a basic inventory system or something.
Updated basic building parts fbx
basic building parts source
[ultimate_soldier] civilians leave the level
[ultimate_soldier] improved civilian pathfinding
[ultimate_soldier] player can leave the level
Added gun testing scene and make gun fire bullets from a magazine.
Need to tidy it up and tweak it but it's not too bad.
Added Mathx class
Updated game manifest
Made terrain heightmap generation more configurable
Adjusted heightmap generation
Tweaked terrain layout and splat mapping
Optimized colormap calculation
Adjusted some decor spawn filter parameters
Lantern view model all done. commiting the sound effects / prefabs.
Building components tests
Tweaks to the screen reflection shader.
[ultimate_soldier] Small levels are now centred on the screen.
Everything except the toolbar now works.
Made sandbox look a bit better. Added some car controller base stuff like seats etc.
Started work on back porting to Unity 4.6
Merge branch 'master' of arcade into webplayer
Fixed bandwidth text, which also now hides when the graph is disabled.
[ultimate_soldier] Entryways now use the same carpet as the main level.
Fixed game display being slightly occluded by the toolbar.
Changed UI layout, toolbar is now on the left so the console text doesn't keep moving around when opening the game list
[ultimate_soldier] level exits
Basic web player support.
Merged forest 1/2 and forest 3/4/5 (do the full set of 7 once the first 4 are complete)
Changed skinned collider to reference parts using an int hash based on full prefab path + name (eradicates name collisions)
Some slight input changes.
Merge branch 'master' of github.com:Facepunch/arcade
Removed superfluous IDial interface, fixed for U5b10.
[ultimate_soldier] Streamlined initial spanning tree generation logic.
Some of the effects stuff was broken on import :( It's working now though.
[ultimate_soldier] civilians try to follow nearby SWAT team, civilians can get shot
Improved burlap clothing set icons.
QA tweaks on a few more clothing pieces.
Tweaked coffee can helmet spec.
Sweeping changes to the rock spawns, to stop them from looking like giant litterbox turds.
Added slight sharpening to the post process.
Updated the snow jacket and added variants of it. And some hazmat db stuff.
Fixed menu water, and water.mat foam.
Added gunshot sound testing.
more animations for the view model oil lantern