134,657 Commits over 4,293 Days - 1.31cph!

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Blacklisted deep sea rhib and PT boat from auto turret tests
3 Minutes Ago
Move most of buoyancy writeback into burst, add burst batch access for flow direction.
49 Minutes Ago
Merge from replace_nav_modifiers_with volume, saves around 0.3ms per tick on large procgen, needs to commit monuments one by one for it to fully take effect
1 Hour Ago
Remove ViewmodelCameraAnimationSync component from deploy state on wallpaper viewmodel animator to remove warning about unable to find state Wallpaper third person animator only plays unroll animation on surface type change, not skin changes
1 Hour Ago
Merge from client_performance_session_fix
1 Hour Ago
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1 Hour Ago
Animator adjustments for binoculars
2 Hours Ago
Binocular animation polish pass
3 Hours Ago
Merge from main
Today
Convar changed during tests are automatically restored to their past value once the test is done
Today
merge from main
Today
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Today
Fixed being able to deploy objects on the top of the small ramp
Today
Optim: use pooling for occlusion groups - prealloc 2k groups in the pool (1 per player and sleeper) Tests: 2p on Craggy - nocliping across various grid cells and checking print_memory stats
Today
Optim: ServerOcclsuion - rewrite how we track occlusion groups - also fixes server occlusion bug which sends out more snapshots than necessary Previously every network group in subscription range of player would create an occlusion group. Now, only occlusion-enabled entities populate their local cells (and their subscriber's local cells) - se get activeplayer+sleepers count max of occlusion groups. Tests: both in UsePlayerUpdateJobs 0 and 2, 2 players on Craggy - ran around across network cells, flew outside of network range, used minicopter to fly into network range, checked sleeper is visible, checked kills clean up internal state. Player got occluded over terrain.
Fix third person wallpaper tool not playing animation when switching surface types Fix all wallpaper tool models being visible in third person until first surface type or skin change
Today
merge from main
Today
Do not forcibly crash the server if `player_connect` event failed to create * Now prints a warning and continues on. Fixed a typo (Serveres => Servers)
Today
TTT: Add TTTRadarScan hook Only queue simple timers if using the same callback func Minor cleanups * Code deduplicate of timer.Destroy alias * Remove code from timer.Create that seems to do nothing useful Handle potential mesh related crashy issue Try to fix decals on high poly models spazzing out across the whole map
Today
Added a default test timeout so tests can't hang forever (can be overriden by TestTimeout) Tests now log the full stack trace when throwing + some cleanup and logs
Today
merge from main
Tools component box mesh, LODs, textures and gibs
Today
merge from artist_pack_dlc parent branch
Today
Phrase update
Today
merge from naval_update
Today
merge from naval_update/deep_sea
Today
Tweaked island billboard distance from main camera far clip plane
Today
merge from main/naval_update
Today
Code refactor, fixed painting LOD issue, Added animation curve to UV offset for polished movement
Today
Make buoyancy write back 10x faster, still needs to be bursted. Fix warnings from temp allocs that weren't needed at all.
Today
Fixed deployable LOD distances for the Scientist plushies. Adjusted worldmodel lod distances for the scientist plushies to match hazmat plushie
turret_ai_dotproduct_fix -> main
Fixed ai turrets (on pt boats) firing off into the distance when an actual target is nearby
boatai_singlegroup_attacks -> main
Today
Deep sea rads bypass the armor Buoys LOD tweaks
Today
Paintable Reactive Target - Added paint collision and paintable meshes, further setup prefabs for painting, needs some more fixing, updated manifest and localization, etc
When looking for scientist boat targets: only target a player if they aren't targetted by another group This stops players travelling through the middle of the deepsea and grabbing every boat ai group at once
ptboat_mountedturret_improvements
- Fixed dryfire sound not working - Fixed IsReloading flag being set to false too quickly - Fixed ammo phrase compile bug
Today
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Today
Fix workshop player models not playing their animations.
Today
Merge from naval_update
Today
updated w wallpaper.anim.controller with correct anims
Wallpaper tool third person animator setup to receive updates to surface type for different deploy animations Removed unrigged model from wallpaper tool entity, correct third person model for surface type now gets enabled/disabled
Today
More potential crash fixes to do with model flexes Scale JIGGLE_IS_BOING jiggle bones with bone scale Fixed double bound checks in map loading Fixed a NPE crash with CrossbowLoad effect
Today
Store navmesh modifier volumes in a sparse grid for faster retrieval
Today
Fixed double bound checks in map loading Fixed a NPE crash with CrossbowLoad effect