userandererandrecancel

12,273 Commits over 3,653 Days - 0.14cph!

Today
Merge from unity_2022.3.24
Today
Merge from main
Today
Fixed a bunch of places in PlayerWalkMovement setting Rigidbody.velocity without checking isKinematic
Today
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Today
More fucking around with Unity.AI.Navigation
Today
Merge from unity_2022.3.24
Today
BaseCombatEntity.Hurt uses pooling for HitInfo
Today
Item / ItemManager use pooling
Today
Eliminated BaseCombatEntity.Hurt GC alloc
Today
Fixed BaseProjectile.DelayedModsChanged profiler sample mismatch
Yesterday
Merge from unity_2022.3.24
Yesterday
Removing Unity.AI.Navigation package since we're using a customized version of the old one
Yesterday
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Yesterday
Kayak fix for "Setting linear velocity of a kinematic body is not supported."
Yesterday
SteamNewsSource http -> https
Yesterday
Merge from unity_2022.3.24
Yesterday
Strip all UnityEngine.AI components from clients (attempt to fix warning spam)
2 Days Ago
Merge from unity_2022.3.24
2 Days Ago
OnParentChanging velocity adjustment is skipped on kinematic rigidbodies to fix: "Setting linear velocity of a kinematic body is not supported."
2 Days Ago
Replaced RenderSettings.customReflection with ReflectionProbe.defaultTexture
2 Days Ago
Compile fix
2 Days Ago
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2 Days Ago
Merge from unity_2022.3.24
2 Days Ago
Namespace fix
2 Days Ago
Merge from unity_2022.3.24
2 Days Ago
Serialization fixes
2 Days Ago
Merge from unity_2022.3.24
2 Days Ago
Removing UnityEngine.Profiling.Memory.Experimental references
3 Days Ago
Merge from unity_2022.3.24
3 Days Ago
Meta files
3 Days Ago
Code changes
3 Days Ago
CurrentVersion, ProjectSettings
3 Days Ago
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3 Days Ago
Straighten road next to roadside monuments
3 Days Ago
Prefer longer cliff segments
4 Days Ago
PlaceCliffs has MinHeight and MaxHeight parameters to specifc terrain altitude range of certain cliff types
4 Days Ago
Moved GenerateCliffTopology slopeCutoff and splatCutoff to consts at the top of the file
4 Days Ago
Implemented "force the cliffs to spawn at the highest available Y position"
4 Days Ago
Fixed "cliff scaling doesn't always obey the min/max values"
4 Days Ago
ProceduralMapRoad spawns roadside monuments
4 Days Ago
PlaceMonumentsRoadside fixes & improvements
4 Days Ago
Merge from main
4 Days Ago
Merge from main
7 Days Ago
Fixed piece of shit water system returning incorrect trace hit position when underwater, causing incorrect water hits while inside water carving volumes
9 Days Ago
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14 Days Ago
15 Days Ago
S2P harbor_1 and harbor_2
15 Days Ago
Enabled IsDynamic on crane rope ladder prefab (so it persists through entity save / load)
15 Days Ago
Merge from main
15 Days Ago
S2P harbor_1 and harbor_2