140,116 Commits over 4,352 Days - 1.34cph!
Merge from ladder_hatch_offset_fix
Merge from divesite_e_crate_adjustments
Merge from easter2026_dlc
Merge from coloured_buttons
Merge from shield_recoil_fix
Fixed shields causing recoil to the attacking player when hit with ranged weapons, should only happen for melee hits
Fix geoclip InitBuffers function
Disable heightmap mips
Disable collision test code with ifdefs
big button colour values changed to be more white in the tintable areas to prevent other colours being too dark.
Merge from fog_map_edge_fix
Possibly fixed small strip of pixels that get revealed on the far edge of the map when fog of war is active
- Build errors with a string builder
- Append new line between message and stack trace
Can now ctrl scroll to increase/decrease scale without having to always change the convar
Add admin clientvar 'ESPCanvas.ShowVoip' to show icons on players who are currently communicating over in-game voice. Works like 'ShowHealth', only in effect whilst spectating
Wire up Global.consoleScale to the new console font scale
Added a button to clear the current attachment
Switch entity thinking to doubles
* CBaseEntity.ThinkSet, SetNextThink, GetNextThink, GetLastThink, SetLastThink
Switch HUD animations to double curtime
Switch suit chargers to doubles
Switch ENT:ExpressionFinished to use doubles for timing
Fixed NPC turning overshooting
CAI_Component.GetLastThink float to double
Hopefully stop everything breaking in primitive mode
merge from new_console-ui
Fixed gamemode restricted items not showing up as red in the item tab
Preserve unitask from IL2CPP stripping
generate_commands_2 -> main
Tech tree is now centered instead of always sticking to the top left when scrolling
Fix the handful of compile errors we got. Tiny considering we generated such a large amount of descriptions
Add descriptions to the rest of the scripts in the codebase. Totals around 1,525 generated clientvar/servervar descriptions
merge from waterwheel_deployable
Add check for waterflow being blocked by buildings/deployables/etc...
All ConsoleCommands/ convars now have generated descriptions
industrial floorpaper exploration - setup, wip textures, icons, skin assets, engine file update
New clean batch of convar descriptions.
Came up with a better prompt which seems to be giving much better outputs
Probably fixed CEF not loading in some super weird scenarios
By setting PATH a bit sooner in the launcher DLL
Fix HL1 ammo not respawning at correct pos with mp_weaponrespawn
Remove some unused fields from HL2MP gamerules
Added Black Mesa as mountable game
* Also adds placeholder entities for some NPCs, such as guards, scientists and the HECU
Slightly improve error handling for saving JPG/PNG files
Scene backup & related files.
Fix missing text on leave clan button
Fix a bunch of edge cases with autocomplete, previews of autocomplete and when to accept/decline
Tab and left shift + tab will navigate everything up and down as well as the arrow keys
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Merge from tunnel_netgroup_fix_merge
Subtract
146072 + merge from tunnet_netgroup_fix
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Rerun s2p on launch site to modify the usual heightmap texture instead