userandererandrecancel

11,284 Commits over 3,105 Days - 0.15cph!

Today
Skin bundle update
Today
Skin update
Yesterday
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Yesterday
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8 Days Ago
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9 Days Ago
World config toggle for rivers
9 Days Ago
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9 Days Ago
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9 Days Ago
Fixes
9 Days Ago
Fixes
9 Days Ago
World config toggles for: main roads, side roads, trails, powerlines, above ground rails, below ground rails, underwater labs
9 Days Ago
Prefab blacklist / whitelist implementation
10 Days Ago
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10 Days Ago
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10 Days Ago
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10 Days Ago
Merge from cliff_rail_fixes
11 Days Ago
RustNative update
11 Days Ago
Update HeightMap.cpp World config correctly affects "north" and "south" height map terrain features
11 Days Ago
WorldSetup has EditorConfigFile and EditorConfigString fields to have a test (similar to EditorSeed, EditorSize, etc)
11 Days Ago
RustNative update
11 Days Ago
Jenkinsfile fixes from ogg_encoding merge
11 Days Ago
Baseline implementation of server side custom world config via JSON file or string (RustNative update to follow)
11 Days Ago
World config support (also needs changes on C# side)
11 Days Ago
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11 Days Ago
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11 Days Ago
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12 Days Ago
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15 Days Ago
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18 Days Ago
Added MaxSlopeRadius / MaxSlopeDegrees to WorldPositionGenerator (can be used for a mission to check for flat ground within a radius) Added CheckSphereRadius / CheckSphereMask to WorldPositionGenerator (can be used for a mission to avoid certain layers, like player construction, within a radius)
18 Days Ago
Compile fix
18 Days Ago
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18 Days Ago
LoadMapFile has a button to create a new empty / template scene with everything it needs for a map file to be loaded into
18 Days Ago
Trees have FilterRadius = 2 to ensure some distance from rails
18 Days Ago
SpawnPopulation contains FilterRadius property to check the spawn filter in a radius
18 Days Ago
Ensure environment / lighting parameters are updated after loading screens (to prevent outdated lighting until the player starts moving)
22 Days Ago
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22 Days Ago
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22 Days Ago
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22 Days Ago
Fixed several spawn populations theoretically being allowed to spawn on rail
23 Days Ago
Fixed reflection probe / ambient light updating slower than intended
23 Days Ago
Fixed two of the water treatment plant cylinders making the environment super dark when standing inside them
24 Days Ago
Fixed error in LoadMapFile when importing terrain of different dimensions than the existing terrain
24 Days Ago
GetInheritedProjectileVelocity comments
24 Days Ago
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24 Days Ago
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25 Days Ago
MiniCopter inherits velocity to passenger projectiles, but only in projectile forward direction (no projectile sideways drift)
25 Days Ago
Stripping BurstDebugInformation folder after build