140,590 Commits over 4,352 Days - 1.35cph!
Remove unintentional change that breaks Linux/macOs builds
Merge from main, lots of conflicts
All merged successfully except for syringe, used the version from main as that was recently updated
PlayerAnimation controller merged automatically, will need verifying
Change navmesh.GetNavAreaCount data source
* Fixes its return value not matching getAllNavAreas return count
Fixed a crash with trigger_tonemap & some other issues
* Also fixed `trigger_weapon_strip` preventing weapon pickup indefinitely if removed while player is inside the field
Updated FGD files
* func_useableladder origin KV is now defined (since its auto generated)
Try to fix trigger_playermovement sticking when removed with a player in
Simplify how we get Steam APIs
* The new SteamAPI versions do not have the "api context" stuff anyway.
* Deletes IGet::SteamRemoteStorage, SteamApps, SteamScreenshots, SteamUser, SteamFriends, SteamGameServer, ResetSteamAPIs
Fixed another NPE crash with HLTV
Fix some prediction errors with HL1 weapons
* These weapons take too much effort
Minor weapon prediction fixes
* SLAM fixes
* Minor Gravity Gun prediction fix (for holding right click)
Added swimming sound events
Added locomotion footstep sound events
merge from main -> deep_sea_sleeping_bag
Bugfix(tests): ProjectileTests now pass
- Skip god mode overlay setting for local player in tests
- explicitly enable main shield collider after spawning
Tests: ran ProjectileTests unit tests
Bunny ears and onesie show in conveyor filters
Scale down waterwheel 80% to fit in 1x1
fix scale not working on prefab deploy guides
don't overly downsample shadow map for vfog
merge from world_serialization_high_compression
Fixed flickering being broken.
merge from Armored_ladder_hatch
fix name collision in maintaining backwards compat
Fix deep sea icon not assigned to sleeping bag button prefab
B, C, D and E consistency pass.
Hooked up fishing anims in main player animator
Bowless Crossbow - first viewmodel iteration
Reduced brick size on Kiosk F. Added shutters for rentable shop A, D, E, F (wip)
setting up salvaged hammer refresh viewmodel prefabs/animations
merge rust_relay_server -> main
Bugfix(tests): fixup ServerProfiler tests that are sensitive to type hierarchies
- release binaries from a496e80e
Tests: ran ServerProfilerTests
merge main -> rust_relay_server
Merge from improved_network_groups
Add additional logging for websocket connection
Bug fixes for checking visibility across different network group layers when they have different cell sizes
Buildfix(tests): all modes compile
Tests: clicked through all modes
Clean(tests): rest of Assembly-CSharp-Editor.dll tests restructure
Just gotta make sure all platforms build and check if unit tests pass
Tests: none
Audio file changes and added inventory sounds
merge from new_console-ui
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Scene backup.
Related light materials tweaks.
Merge from worldpositiongenerator_optimise_2
Rename timewarning sample name
merge from new_console-ui
Console entries can have 8192 characters max