244,188 Commits over 3,898 Days - 2.61cph!

10 Years Ago
Patched water shader to handle foam somewhat decently at night
10 Years Ago
Fixed bandwidth graph being partly hidden by the toolbar.
10 Years Ago
Completely fixed paused screens.
10 Years Ago
Completely fixed line clipping.
10 Years Ago
Fixed terrain collision not resetting if killed inside a cave
10 Years Ago
Server build now (attempts) to strip out client only stuff - like textures and sounds Changed how MeshCollider works to operate without a SkinnedMeshRenderer (for serverside)
10 Years Ago
Organized "Tools" context menu
10 Years Ago
Fixed prefab names being out of sync (next server restart should fix infinitely dense forests)
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
[ultimate_soldier] tweaked blood colour
10 Years Ago
Fixed demo playback for reals.
10 Years Ago
[mazing] Tweaked player fade colours.
10 Years Ago
[mazing] Player now smoothly fades from red to yellow to green after vaulting.
10 Years Ago
Fixed keyboard button presses being ignored when the cursor was out of bounds.
10 Years Ago
[mazing] RandomlyMovingEnemy now prefers to visit parts of the maze it hasn't seen for a while, meaning it gets stuck less often.
10 Years Ago
Fixed primitives not being correctly coloured.
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
[ultimate_soldier] improved the knife
10 Years Ago
[mazing] Switched pathfinding to use Tools.AStar.
10 Years Ago
Global declarations are now generated in alphabetical order (so they no longer randomly switch between builds).
10 Years Ago
[smash_blox] Updated demo to reflect new graphics stream format.
10 Years Ago
Fixed pause screens.
10 Years Ago
Possible fix for C# game response files not being rebuilt.
10 Years Ago
Added hazmat suit models
10 Years Ago
[ultimate_soldier] player can melee by attacking without a gun
10 Years Ago
Updating WeatherTypes with new settings
10 Years Ago
Fixed issue with WeatherVolumes not getting a WeatherType properly.
10 Years Ago
WeatherVolumes pick WeatherType on spawn, based on temperature at spawn.
10 Years Ago
Messing around with getting Steam server up and running
10 Years Ago
- Cleaning up WeatherType, moving params into seperate file, and made them serializable (like TOD
10 Years Ago
- Added InControl and SSAO Pro third party assets - Refactoring WorldManager a bit, split into partials and moved the WindManager code in
10 Years Ago
Merged to trunk
10 Years Ago
Deleted nametag prefab
10 Years Ago
Be less verbose when being ddossed
10 Years Ago
Fixed some minor issues with AILocomotion
10 Years Ago
[ultimate_soldier] guns sometimes smoke when shooting a bullet
10 Years Ago
[ultimate_soldier] added sway to guns, and other gun behaviour tweaks
10 Years Ago
[ultimate_soldier] think i fixed the AI pathfinding issues
10 Years Ago
Group "Cannot create FMOD::Sound" warnings together Group Mismatched serialization in the builtin class" warnings together Insulated array exception in PVT PrePassRender Changed [AmplifyColor/Motion] not supported errors into warnings Fixed NRE in server.StartMessage
10 Years Ago
Missed a return;
10 Years Ago
Mitigate DDOS connect attack's ability to close down a server Don't load saves on startup (until tree bug is fixed)
10 Years Ago
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10 Years Ago
view model bandage done.
10 Years Ago
One last menu layout tweak.
10 Years Ago
Minor layout tweak on main-menu.html
10 Years Ago
White text on the menu logo.
10 Years Ago
Replaced the old, broken main menu background, with a new one.
10 Years Ago
Removed the obsolete TreeBillboards scene.
10 Years Ago
Scene fix.
10 Years Ago
Music and ambient sfx files.