244,188 Commits over 3,898 Days - 2.61cph!
Patched water shader to handle foam somewhat decently at night
Fixed bandwidth graph being partly hidden by the toolbar.
Completely fixed paused screens.
Completely fixed line clipping.
Fixed terrain collision not resetting if killed inside a cave
Server build now (attempts) to strip out client only stuff - like textures and sounds
Changed how MeshCollider works to operate without a SkinnedMeshRenderer (for serverside)
Organized "Tools" context menu
Fixed prefab names being out of sync (next server restart should fix infinitely dense forests)
Merge branch 'master' of github.com:Facepunch/arcade
[ultimate_soldier] tweaked blood colour
Fixed demo playback for reals.
[mazing] Tweaked player fade colours.
[mazing] Player now smoothly fades from red to yellow to green after vaulting.
Fixed keyboard button presses being ignored when the cursor was out of bounds.
[mazing] RandomlyMovingEnemy now prefers to visit parts of the maze it hasn't seen for a while, meaning it gets stuck less often.
Fixed primitives not being correctly coloured.
Merge branch 'master' of github.com:Facepunch/arcade
[ultimate_soldier] improved the knife
[mazing] Switched pathfinding to use Tools.AStar.
Global declarations are now generated in alphabetical order (so they no longer randomly switch between builds).
[smash_blox] Updated demo to reflect new graphics stream format.
Possible fix for C# game response files not being rebuilt.
[ultimate_soldier] player can melee by attacking without a gun
Updating WeatherTypes with new settings
Fixed issue with WeatherVolumes not getting a WeatherType properly.
WeatherVolumes pick WeatherType on spawn, based on temperature at spawn.
Messing around with getting Steam server up and running
- Cleaning up WeatherType, moving params into seperate file, and made them serializable (like TOD
- Added InControl and SSAO Pro third party assets
- Refactoring WorldManager a bit, split into partials and moved the WindManager code in
Be less verbose when being ddossed
Fixed some minor issues with AILocomotion
[ultimate_soldier] guns sometimes smoke when shooting a bullet
[ultimate_soldier] added sway to guns, and other gun behaviour tweaks
[ultimate_soldier] think i fixed the AI pathfinding issues
Group "Cannot create FMOD::Sound" warnings together
Group Mismatched serialization in the builtin class" warnings together
Insulated array exception in PVT PrePassRender
Changed [AmplifyColor/Motion] not supported errors into warnings
Fixed NRE in server.StartMessage
Mitigate DDOS connect attack's ability to close down a server
Don't load saves on startup (until tree bug is fixed)
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One last menu layout tweak.
Minor layout tweak on main-menu.html
White text on the menu logo.
Replaced the old, broken main menu background, with a new one.
Removed the obsolete TreeBillboards scene.
Music and ambient sfx files.