243,958 Commits over 3,898 Days - 2.61cph!
Changed default render mode to new Deferred (this is gonna be shitty for a while)
- Reimporting Image Effects.
- Added AutoSaveScene script.
- Renamed terrain splats to match their layer names (Rock/Sand/Grass/Dirt) in the Terrain extensions.
- Added Global Fog to the player Prefab
Hiding AtmosphericBlend calls from server build
Removed Games/MasterCaster.
Implemented methods to send and receive changes to any networked arrays in a game instance.
Added a NetworkedArray class to be used for custom palettes and dynamic textures.
Now using MaterialPropertyBlock.SetX() rather than AddX()
[ultimate_soldier] fixed enemy not pathfinding after being stunned
[ultimate_soldier] thrown gun sometimes lets off a round when it hits a wall
[ultimate_soldier] slightly fixed guns being thrown through walls, but not really
improved some of the 3rd person medical syringe animations; added med syringe layers to the mecanim state
[ultimate_soldier] getting hit with a gun stuns soldier
[ultimate_soldier] soldiers drop gun when hit with gun
- Fixed sounds not playing at all when close captioning is enabled (close captioning itself still doesn't work though)
- Fixed lag compensation causing players to drift away from the vehicle they are driving
- HL2 HUD elements now use the new HudDefault font instead of Default
Reverted Default font to its old self and added a HudDefault font for HL2 HUD elements
Fixed issues with spawning of weather volumes. Added a helper script to regenerate blended mesh materials. Prefab updates. Rexported rocks13 and 14 to have sperate "ground" meshes. Made all caveman attachments disabled by default. Added island2 back to the game manager.
Small fix for that menu terrain that turned red.
3rd person medical syringe animations
Properly fetch the steam inventory
Fixed mysteriously missing shader assignments.
smoketower blockin fbx plus prefab and temp materials
Fixed issues with SceneInfo name lookup.
Moved SceneInfo name lookup to OnEnable.
Fixing WeatherManager issues. Removed all scenes from GameManager with exception of island_small_1
Admin tools men now downloads config and inventory schema
Fixing some missing mats on human male view
tone down the idle animations for the weapons that have iron sighting. Made sure the iron sights were pointing at center of screen.
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Added check for a minimum distance from other monuments when placing a monument
Enabled decor parameter processing on monuments
Protocol++ (network + save)
Updated autospawn prefab layers
Updated steam dlls to the latest
Added SteamInventory class/object
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Garry told me I can probably delete this
Fixed ambient light not updating
Made fog directional (test)
Added HumaleMale@SitOnObject pose. Fixed some import settings.
Updated Rocks, Buildings (scale tweaks). HumanMale sitting pose.
Updated to SteamworksNETVersion 6.0.0
added proper sound effects for the hunting bow
smoothed the jog/run movement for a bunch of the 3rd person animations
made the 3rd person bolt rifle animations smoother. (ie. removed the twitching of the player's shoulders when he jogged)