243,958 Commits over 3,898 Days - 2.61cph!

10 Years Ago
Changed default render mode to new Deferred (this is gonna be shitty for a while)
10 Years Ago
- Reimporting Image Effects. - Added AutoSaveScene script. - Renamed terrain splats to match their layer names (Rock/Sand/Grass/Dirt) in the Terrain extensions. - Added Global Fog to the player Prefab
10 Years Ago
Hiding AtmosphericBlend calls from server build
10 Years Ago
Removed Games/MasterCaster.
10 Years Ago
Implemented methods to send and receive changes to any networked arrays in a game instance.
10 Years Ago
Added a NetworkedArray class to be used for custom palettes and dynamic textures.
10 Years Ago
Now using MaterialPropertyBlock.SetX() rather than AddX()
10 Years Ago
[ultimate_soldier] fixed enemy not pathfinding after being stunned
10 Years Ago
[ultimate_soldier] thrown gun sometimes lets off a round when it hits a wall
10 Years Ago
[ultimate_soldier] slightly fixed guns being thrown through walls, but not really
10 Years Ago
Added island_small3
10 Years Ago
improved some of the 3rd person medical syringe animations; added med syringe layers to the mecanim state
10 Years Ago
[ultimate_soldier] getting hit with a gun stuns soldier
10 Years Ago
[ultimate_soldier] soldiers drop gun when hit with gun
10 Years Ago
- Fixed sounds not playing at all when close captioning is enabled (close captioning itself still doesn't work though) - Fixed lag compensation causing players to drift away from the vehicle they are driving - HL2 HUD elements now use the new HudDefault font instead of Default
10 Years Ago
Reverted Default font to its old self and added a HudDefault font for HL2 HUD elements
10 Years Ago
Fixed issues with spawning of weather volumes. Added a helper script to regenerate blended mesh materials. Prefab updates. Rexported rocks13 and 14 to have sperate "ground" meshes. Made all caveman attachments disabled by default. Added island2 back to the game manager.
10 Years Ago
Small fix for that menu terrain that turned red.
10 Years Ago
3rd person medical syringe animations
10 Years Ago
Merging with trunk
10 Years Ago
Properly fetch the steam inventory
10 Years Ago
Fixed mysteriously missing shader assignments.
10 Years Ago
Scene updates
10 Years Ago
smoketower blockin fbx plus prefab and temp materials
10 Years Ago
Rock and Human update
10 Years Ago
Fixed issues with SceneInfo name lookup.
10 Years Ago
SceneInfo fix
10 Years Ago
Scene updates
10 Years Ago
Moved SceneInfo name lookup to OnEnable.
10 Years Ago
Fixing WeatherManager issues. Removed all scenes from GameManager with exception of island_small_1
10 Years Ago
Admin tools men now downloads config and inventory schema
10 Years Ago
Fixing some missing mats on human male view
10 Years Ago
Merged with trunk
10 Years Ago
tone down the idle animations for the weapons that have iron sighting. Made sure the iron sights were pointing at center of screen.
10 Years Ago
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10 Years Ago
Updated builtin shaders
10 Years Ago
Updated builtin shaders
10 Years Ago
Added check for a minimum distance from other monuments when placing a monument Enabled decor parameter processing on monuments Protocol++ (network + save)
10 Years Ago
Updated autospawn prefab layers
10 Years Ago
Updated steam dlls to the latest Added SteamInventory class/object
10 Years Ago
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10 Years Ago
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10 Years Ago
Garry told me I can probably delete this
10 Years Ago
Fixed ambient light not updating Made fog directional (test)
10 Years Ago
Added HumaleMale@SitOnObject pose. Fixed some import settings.
10 Years Ago
Updated Rocks, Buildings (scale tweaks). HumanMale sitting pose.
10 Years Ago
Updated to SteamworksNETVersion 6.0.0
10 Years Ago
added proper sound effects for the hunting bow
10 Years Ago
smoothed the jog/run movement for a bunch of the 3rd person animations
10 Years Ago
made the 3rd person bolt rifle animations smoother. (ie. removed the twitching of the player's shoulders when he jogged)