248,616 Commits over 3,928 Days - 2.64cph!

10 Years Ago
Replaced Mathf.Max(int, int) with Math.Max.
10 Years Ago
Replaced Mathf.Max(int, int) with Math.Max.
10 Years Ago
Merge branch 'master' of arcade into js-scripting Conflicts: GameAPI/Mathf.cs
10 Years Ago
Merge branch 'master' of arcade into js-scripting Conflicts: GameAPI/Mathf.cs
10 Years Ago
Nasty fix for nasty fix.
10 Years Ago
Nasty fix for nasty fix.
10 Years Ago
Reordered precedence when detecting the core language used by a game.
10 Years Ago
Reordered precedence when detecting the core language used by a game.
10 Years Ago
Nasty fix for TestJS not building when using make.
10 Years Ago
Nasty fix for TestJS not building when using make.
10 Years Ago
Fixed case where makefiles would grow exponentially.
10 Years Ago
Fixed case where makefiles would grow exponentially.
10 Years Ago
Stopped using URIs for path comparisons in the bindings generator to hopefully fix an issue on Unix systems.
10 Years Ago
Stopped using URIs for path comparisons in the bindings generator to hopefully fix an issue on Unix systems.
10 Years Ago
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10 Years Ago
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10 Years Ago
added impact sounds to the torch
10 Years Ago
redid the impact fx for blunt / bullet / slash on all materials.
10 Years Ago
bunch of new sound effects for impacts
10 Years Ago
SHARKY AND GEORGE
10 Years Ago
Fixed JS stage creation.
10 Years Ago
Fixed JS stage creation.
10 Years Ago
tweaked new VM rock maps.
10 Years Ago
Started testing JS stage creation.
10 Years Ago
Started testing JS stage creation.
10 Years Ago
Exposed Stage and Entity to bindings generation.
10 Years Ago
Exposed Stage and Entity to bindings generation.
10 Years Ago
Fixed void returning method generation and proxy array parameters.
10 Years Ago
Fixed void returning method generation and proxy array parameters.
10 Years Ago
Auto generated files are now not overwritten if no update is required.
10 Years Ago
Auto generated files are now not overwritten if no update is required.
10 Years Ago
Added struct conversion generation.
10 Years Ago
Added struct conversion generation.
10 Years Ago
Hammer behaviour now derived from melee Fixed hammer animations not playing as they should be
10 Years Ago
10 Years Ago
Refactored Spawnable / SpawnHandler
10 Years Ago
Meat now needs to be in a campfire to cook (not your pockets) Meat now becomes spoiled after a while Meat can now become burned if left cooking for too long
10 Years Ago
Added self test to bootstrap Fixed a couple of Sentry errors Added a couple of speedtrees to make sure it works
10 Years Ago
Added alt attack to vm rock source file
10 Years Ago
Created SteamServerAuth class to handle connections that are waiting to be authed by Steam. Drops the connection when timed out or failed auth.
10 Years Ago
Created SteamServerAuth class to handle connections that are waiting to be authed by Steam. Drops the connection when timed out or failed auth.
10 Years Ago
Added struct binding generation.
10 Years Ago
Added struct binding generation.
10 Years Ago
A bunch of speedtrees (open in speedtree then go to file -> save as with assets and save into Rust content folder somewhere)
10 Years Ago
Simple non-SO move to location.
10 Years Ago
Fixed floor triangle having a square collider (thanks hamiltonfed)
10 Years Ago
Updated Lidgren Testing different lerp method for player positions
10 Years Ago
Server uses auth tickets sent from clients.
10 Years Ago
Server uses auth tickets sent from clients.
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade the commit.