247,217 Commits over 3,928 Days - 2.62cph!

10 Years Ago
Fixed more materials Fixed NetworkVisibilityGrid was trying to set the vis provider before network initialized
10 Years Ago
Implemented writing Tilemaps to stream, no reading and rendering yet.
10 Years Ago
Implemented writing Tilemaps to stream, no reading and rendering yet.
10 Years Ago
Recompiled plugins with working UnityEngine.dll (!)
10 Years Ago
Updating properties on models so materials don't get re-created on import
10 Years Ago
More broken materials Switched default render mode to Legacy Deferred (new deferred doesn't seem to apply fog)
10 Years Ago
Fixed some broken materials
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10 Years Ago
Linux Build 194
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10 Years Ago
LinuxDS Build 87
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10 Years Ago
OSX Build 169
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10 Years Ago
Windows Build 117
10 Years Ago
- Fixed DTVars transmitting way more data than needed when updated - Reduced maximum DTVar count to 32 (just in case, 64 was overkill anyway) - Improved exploit prevention on incrementvar and multvar
10 Years Ago
[mazing] fixed demo and added a couple more levels. done i think
10 Years Ago
[mazing] fixed demo and added a couple more levels. done i think
bot
10 Years Ago
LinuxDS Build 85
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10 Years Ago
Linux Build 193
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10 Years Ago
OSX Build 168
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10 Years Ago
Windows Build 116
10 Years Ago
GMad.exe: * Pause the console window on help screen only on windows * Updated whitelist GMPublish.exe * Updated whitelist * Added ability to update icon of an addon * Added ( hidden for now ) ability to list all files in users Steam Cloud * Added additional "remove file" calls to make sure nothing ends up stuck in the Cloud on fail * Updated help message * TODO: Add file verification
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10 Years Ago
LinuxDS Build 83
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10 Years Ago
Linux Build 192
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10 Years Ago
OSX Build 167
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10 Years Ago
Windows Build 115
10 Years Ago
- Added more requested headers to HTTP responses - Disabled autoplay sequences on ragdoll entities
10 Years Ago
Merge branch 'master' into networking Conflicts: Unity/Assets/Scripts/ClickToPlayTest.cs Unity/ProjectSettings/InputManager.asset
10 Years Ago
Merge branch 'master' into networking Conflicts: Unity/Assets/Scripts/ClickToPlayTest.cs Unity/ProjectSettings/InputManager.asset
10 Years Ago
Chat event sends a player entity so receivers can print the name into the chatbox Improved chatbox
10 Years Ago
Chat event sends a player entity so receivers can print the name into the chatbox Improved chatbox
10 Years Ago
Updated terrain generator test scene
10 Years Ago
Unity 5 wants to update those two texture meta files, new parameters seem to be in-line with the other ones so why not
10 Years Ago
Added some missing meta files
10 Years Ago
[mazing] attract mode (with placeholder demo), text outlines
10 Years Ago
[mazing] attract mode (with placeholder demo), text outlines
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10 Years Ago
LinuxDS Build 81
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10 Years Ago
Windows Build 114
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10 Years Ago
VPK Build 87
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10 Years Ago
LinuxDS Build 79
10 Years Ago
[mazing] wall shadows, tweaked colors
10 Years Ago
[mazing] wall shadows, tweaked colors
10 Years Ago
Update all CS:S weapon models.
bot
10 Years Ago
Windows Build 113
10 Years Ago
crouchwalk/jog animations for playing holding a pistol
10 Years Ago
Sync with GitHub Line endings on language files are fucked again apparently.
10 Years Ago
Fixed billboards being massive (they're still broken though)
10 Years Ago
[mazing] stage fade transitions
10 Years Ago
[mazing] stage fade transitions
10 Years Ago
More fighting with CoherentUINet.dll
10 Years Ago
Re-compiled plugins with new UnityEngine.dll
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10 Years Ago
LinuxDS Build 77
10 Years Ago
Fixed some pink materials.