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branchFacepunch.Steamworks/mastercancel

14 Commits over 1,004 Days - 0.00cph!

11 Months Ago
Added optional receiveToEnd toggle to ConnectionManager.Receive and SocketManager.Receive (default true = old behaviour) Added SteamNetworkingUtils.Unencrypted Merge branch 'master' of Facepunch.Steamworks
1 Year Ago
Fixed libsteam_api extension in UnityPlugin folder
1 Year Ago
Added SteamNetworkingSockets.Identity Added SteamNetworkingSockets.ConnectRelay overload that takes an IConnectionManager
1 Year Ago
Added SteamNetworkingUtils.AllowWithoutAuth
1 Year Ago
CompileFix.bat includes unit test projects Connection.QuickStatus implementation
1 Year Ago
Fix for duplicate OnDisconnected callbacks when ConnectionState.ClosedByPeer or ConnectionState.ProblemDetectedLocally were followed by ConnectionState.None
1 Year Ago
Reverting ConnectionState.None handling to previous behaviour (for the callbacks)
1 Year Ago
TestSocketInterface fix
1 Year Ago
Handle ConnectionState.None similar to the examples Removed SocketManager.Connecting and SocketManager.Connected lists (can be tracked in ISocketManager if needed) Don't try to remove the connection poll group in OnDisconnected (causes assert spam)
1 Year Ago
ConnectionManager.Close takes the same optional parameters as Connection.Close ISocketManager.OnDisconnected is in charge of calling Connection.Close so custom parameters can be used
3 Years Ago
Added Inventory.Definition.GetCachedStringProperty
3 Years Ago
Added Client.CurrentCountry
4 Years Ago
Inventory.FetchItemDefinitions is now public
4 Years Ago
Workshop.Item.Download returns a boolean