200,183 Commits over 4,140 Days - 2.01cph!

7 Years Ago
progress backup
7 Years Ago
fixed detailobjectsystem simd alignment
7 Years Ago
SensesSystem init in bootstrap
7 Years Ago
Fixed settlement info UI showing bad value text
7 Years Ago
Renamed some Rust.Workshop script files so the file names are identical to the class names
7 Years Ago
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7 Years Ago
Added String.ManifestHash (used instead of GetHashCode for the game manifest / prefab IDs)
7 Years Ago
CodeGen uses UNIX line endings instead of system ones
7 Years Ago
CodeGen
7 Years Ago
Merge from main
7 Years Ago
Rotated electric poles in the compound
7 Years Ago
Removed packages we dont use
7 Years Ago
Manifest
7 Years Ago
Manifest, Part 2
7 Years Ago
billboard_a files
7 Years Ago
Removed knock-out effect from hammer & rock weapon data
7 Years Ago
replaced links to prefab in the scene scene2prefab
7 Years Ago
fixed cliff around the quarry on testbox
7 Years Ago
implemented platform specific mesh builder things fixed bodygroup offsets fixed hudmessage ptrs
7 Years Ago
Fixed role UI labels being highlighted by the build button (gg duplicating text objects with tween components)
7 Years Ago
Added checks for components to BuildingFilterSet. IsStockpile condition now checks for the component rather than the category. Selecting carried items for a container will now skip clothes unless we registered them to the container.
7 Years Ago
building anims
7 Years Ago
Added powerlines to old monuments
7 Years Ago
Type consistency for Player.TraceHullAttack, Player.GetObserverTarget, Player.GetRagdollEntity Player.IsFullyAuthenticated no longer returns the player object by doing something very wrong in singleplayer or for local server host Type consistency for NPC.GetEnemy, NPC.GetTarget, NPC.GetBlockingEntity, NPC.GIve
7 Years Ago
CanFindBuildingForTarget now uses group entities instead of knowledge
7 Years Ago
Crafting failure activity uses goal failure activity generators again, does some special case stuff for tooltip text Fixed potential NRE in AIAction.Break (check state, shouldnt happen so I added a warning) Strangers will no longer sit around the fire after leaving Role assignment activity no longer pops notifications
7 Years Ago
progress backup
7 Years Ago
Return type consistency for Entity.GetRagdollOwner
7 Years Ago
Scene2Prefab
7 Years Ago
Updated layout
7 Years Ago
use correct RAWINPUT buffer size
7 Years Ago
EAC SDK update
7 Years Ago
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7 Years Ago
Network++ Save++
7 Years Ago
7 Years Ago
Merging KOTH map update
7 Years Ago
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7 Years Ago
Jenkinsfile
7 Years Ago
Added LeaveGroup goal to the Human-GroupActions module, which is now installed by default and no longer managed by the GroupMember component. People will now leave the tribe using this AI module, and go find another group to join if possible. Added various group and settlement related conditions/actions.
7 Years Ago
ItemAction.OnItemActionCallback is static, no longer does stupid check for settings equality
7 Years Ago
Merge from unity_2018.1.0
7 Years Ago
data
7 Years Ago
Tidied stair and window glitches
7 Years Ago
Fixed NRE when someone leaves the tribe
7 Years Ago
Various hunting AI scoring improvements Re-enabled Human/Cook/CookCorpse/FindAndPutCorpseOnFire goal plan
7 Years Ago
Updated ignore.conf
7 Years Ago
Updated ignore.conf
7 Years Ago
Fixed NRE in HumanPortraits.Update when someone leaves the tribe
7 Years Ago
testbox splats
7 Years Ago
art