130,314 Commits over 4,201 Days - 1.29cph!

Just Now
merge from boat_building
4 Minutes Ago
Fix compile error in SocketMod_Anchor
6 Minutes Ago
Fix compile error
6 Minutes Ago
Try undoing SSAO related changes
14 Minutes Ago
Merge from floating_cities
15 Minutes Ago
First pass of distributing health back to blocks when converting a damaged boat to edit mode.
16 Minutes Ago
Adjust floating city mission provider transform on Casino Barge Run S2P for floating city scenes
20 Minutes Ago
Timeshimmer off globally on plight.flares
20 Minutes Ago
Distance flares.
22 Minutes Ago
building_planner_viewmodel -> main
28 Minutes Ago
Merge: from hide_getinternalarrayunsafe - Replaces dangerous API with a safer, updates existing use cases Tests: unit tests
29 Minutes Ago
Update: replace invalid usage of GetInternalArrayUnsafe Tests: none, trivial change
30 Minutes Ago
Update: Hide List.GetInternalArrayUnsafe - introduce ListAsReadOnlySpanOf to help deal with casting up (since we don't have ReadOnlySpan<T>.CastUp<U>) - added simple unit tests Tests: ran unit tests
32 Minutes Ago
Merge from naval_update
33 Minutes Ago
Merge from naval_missions
34 Minutes Ago
Run S2P on a bunch of scenes due to updated NPC prefabs
38 Minutes Ago
Remove planner viewmodel
41 Minutes Ago
Aniso angle improvements on the nets. PFX pass.
46 Minutes Ago
Tweaks
50 Minutes Ago
Merge from naval_missions
52 Minutes Ago
Deep sea prefab variants missing from manifest entity list
53 Minutes Ago
Post merge fixes
53 Minutes Ago
Improve the carousel button behaviour in the full screen store page, now matches the web store
58 Minutes Ago
Blowpipe - added SFX anim events, set up override controller correctly
59 Minutes Ago
SAP - updated sfx anim event placement
1 Hour Ago
Disable RendererBatch for any doors or windows added to boats.
1 Hour Ago
Merge from naval_update
1 Hour Ago
Moved food market vendor further back. More geo reduction to floating walkway piece.
1 Hour Ago
- Setup metal detector source spawn points for rest of the deep sea islands - Remove NPC name from ConversationData and added to NPCTalking, prevents some NPC's from having names defined in different places - Made placeholder floating city mission provider look not placeholder - Improved how we retrieve conversation data node names
1 Hour Ago
Add debug server command to send a convar to a client Fix the log that prints when the client blocks such commands not including the full command string
1 Hour Ago
wrong branch! Merge to building_planner_viewmodel
1 Hour Ago
viewmodel animations on wallpaper planner never call the base animations (locked behind an override)
1 Hour Ago
main -> building_planner_viewmodel
1 Hour Ago
Flare improvements.
1 Hour Ago
Various LOD popping tweaks.
1 Hour Ago
S2P and rebaked HLODs for FC 1-4
1 Hour Ago
1st pass updated binocular anims
1 Hour Ago
Merge: from analytics_v2_expose_telem - Fixes CLient crash when running analytics.tablestats or uploaderstats Tests: built standalone and ran the commands - no crash
1 Hour Ago
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1 Hour Ago
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2 Hours Ago
shadow proxies for prison and sec tower
2 Hours Ago
Fix bot_exec commands in builds
2 Hours Ago
Added RPG to weapons category Fixed some owned tag issues
2 Hours Ago
merge from rpg_storepage
2 Hours Ago
More geo reduction and hole removal on floating walkway kit pieces (WIP)
3 Hours Ago
65 million cull volumes to deal with bleed on the paperthin walls and floors. Cool spotlight flare improvements. Fluor bulb material tweaks for updated tonemapping.
3 Hours Ago
merge from naval_update
3 Hours Ago
Merge from parent
3 Hours Ago
All scientist LODs + prefab updates
3 Hours Ago
Anchor can't be deployed where the anchor point can't see the sea/netting. Added SocketMod_Anchor, checks for LOS to sea/netting. Remove a bunch of anchor debug logs. Move a bunch of sockets that weren't getting checked correctly before, fixes a bunch of issues.