141,617 Commits over 4,383 Days - 1.35cph!

16 Minutes Ago
Scaled to match mortar tube.
23 Minutes Ago
Mortar ammo stuff.
33 Minutes Ago
Merge from workbench_upgrades
33 Minutes Ago
Order fix
50 Minutes Ago
Wire up a bunch more buttons: offer item icon/ cost item icon/ create sell order
50 Minutes Ago
Minor changes & cleanups * CBaseServerVehicle, CPropVehicleDriveable, CBaseAnimating rearranged some fields * CBasePlayer - rearranged some private fields * CHL2_Player - deleted UpdateLocatorPosition, SetLocatorTargetEntity, m_vecMissPositions, m_nNumMissPositions, m_AutoaimTimer, m_hLockedAutoAimEntity, m_hLocatorTargetEntity, m_flTimeNextLadderHint, DisplayLadderHudHint * CLogicPlayerProxy - removed defunct SetLocatorTargetEntity input * Restored mega grav gun armor reduction with hl2_episodic 1 More player and localplayerdata field reordering More field reshuffling * Deletes Panek::m_nHorizontalGradient, m_nVerticalGradient, m_nHorizontalGradientR, m_nVerticalGradientR (unused fields) Make "Unable to load module" give a reason in Windows Added ProjectedTexture:Get/SetSkipShadowUpdates Prevent invalid data in spawnmenu lists breaking search * Such as erroneously setting a weapon entry to a string or something Restore airboat speedometer thing Make "ProcessServerInfo failed" kick show a popup Update dxsuppor.cfg with some changes from HL2 cl_detaildist to 4096 high model & water detail for unknown cards Fixed r_rootlod with high numbers crashing the game Update default detailsprite material * Remove alpha testing and fix alpha fading of the detail sprites (rather than on/off "fading") Add missing CS:S painting textures
52 Minutes Ago
- Wired up sell order creator plus/minus buttons - Item search popup scripts - Sell order creator scripts - New Item Search Entry handler
58 Minutes Ago
merge from split_dump_command
1 Hour Ago
improvements to split dump commands - added help text for clientside commands - added debug log after dump with folder for outputs - added text warning to dump and dumprootobjects that it will stall server and may cause crashes.
1 Hour Ago
Merge from workbench_upgrades
1 Hour Ago
Update: replace all unsafe usage with spans, should throw if I go out of bounds Tests: compiles
1 Hour Ago
- item search bar setup - sell order creator setup
1 Hour Ago
Rollback the rollback
1 Hour Ago
Merge from main
1 Hour Ago
Merge from cleanup
1 Hour Ago
Convert some of the apartments furniture into entities
1 Hour Ago
Use flag to determine if room is rented so client doesn't need list of authed users - modify furniture code to use the flag
1 Hour Ago
Commands for `rentroom {room}` and `checkoutroom`
1 Hour Ago
merge from mortar
1 Hour Ago
Merge: from main
1 Hour Ago
Subtract: roll back 148302 - merge from usepalyerupdatejobs_purge Release servers are crashing (but debug not). Will chase up next week
1 Hour Ago
Continued
1 Hour Ago
merge from main
1 Hour Ago
merge from fix_privaddfriend_vis
1 Hour Ago
add vis priv fix to turrets as well
1 Hour Ago
merge from main
1 Hour Ago
Rework item exclusion handling for efficiency upgrade. Item list instead of hardcoded. Hooked up excluded items.
1 Hour Ago
2 Hours Ago
salvaged axe refresh deploy anim updated
2 Hours Ago
Move all the upgrade item mods to a dedicated folder.
2 Hours Ago
Vital icons pass
2 Hours Ago
- Virtual Icon setup - Renames - Spacers
3 Hours Ago
Workbench.Upgrades pass
3 Hours Ago
3 Hours Ago
Bunch of small, misc cleanup
3 Hours Ago
Merge from parent
3 Hours Ago
exported updated crossbow bowless vm anims
3 Hours Ago
Added new inventory sounds for the bone knife and rework/polish the salvaged axe sounds
4 Hours Ago
Merge: from useplayerupdatejobs_purge - Clean: Removal of UsePlayerUpdateJobs 0 and 1 code - Optim: RelationshipManager now uses cached server occlusion results instead of running new ones Tests: unit tests + ran around on craggy, used heli, zipline, swam
4 Hours Ago
Merge: from main
4 Hours Ago
Terrain holes prototyping with SDF style shape components to render new static terrain holes locally for improved resolution
4 Hours Ago
same again
4 Hours Ago
removed unnecessary files
4 Hours Ago
updated upgrade visuals for reinforced - added new ones for tier 2 and 3
4 Hours Ago
efficency and surplus gibs
4 Hours Ago
Clean: remove dead using statements Tests: none, trivial change
4 Hours Ago
Update(tests): adding TickInterpolatorCache tests - added overloads to accept index directly instead of entire baseplayer Tests: ran unit tests
5 Hours Ago
- Add a 'remove all' button to clear up all the sell orders - Fix phrases again
5 Hours Ago
Clean: nuke TickInterpolator We lose consistency unit test, so i'll add a couple basic ones in next change Tests: ran AH unit tests
5 Hours Ago
Replaced neon sign meshes with prefabs in rentable shops