140,900 Commits over 4,352 Days - 1.35cph!

27 Minutes Ago
Remove unneeded map sample when culling terrain Remove terrain test scene
58 Minutes Ago
Merge from main Merged prefabs: Mannequin_deployed, huntingtrophysmall/deployed, fishing_rod_entity
1 Hour Ago
Merge from main
1 Hour Ago
Clamp uv for min/max height sampling
1 Hour Ago
Fix prefab id
2 Hours Ago
Updated armoured hatch anims to prevent wall clipping
2 Hours Ago
Fix new scientists not playing movement animation in demos after the demo was paused
2 Hours Ago
Update manifest
3 Hours Ago
Create new version of the mortar prefab based on ballista
3 Hours Ago
Possible Client_OnCassetteInserted NRE while spectating fix
3 Hours Ago
merge from main
3 Hours Ago
Rename mortar.entity -> mortar2.entity
3 Hours Ago
Rename MortarEntity.cs -> MortarEntityOld.cs
3 Hours Ago
Fix HasFlags()
3 Hours Ago
Codegen
3 Hours Ago
Fix GetActiveItem() after merge
3 Hours Ago
merge from mortar -> mortar_prototype
3 Hours Ago
merge from main -> mortar_prototype
4 Hours Ago
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4 Hours Ago
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4 Hours Ago
Re-multiply SWEP slot positions by 100 again * This is part of a hack that was removed, but mods are expecting this behavior now, so we restore the *100 part Update default spawnlists * Added Tool Gun world model to Garry's Mod spawnlist * Updated CS:S spawnlists - merged characters and weapons to "Counter-Strike" spawnlist Updated spawnicons * Added spawnicons for most CS:S props, rerendered weapon icons to be brighter New CS:S spawnlist to include ALL props from CS:S * Old "Map Props" spawnlist removed, add 2 new ones that contain all the models, one with the more useful ones, one with the less useful ones Merge PR to update default spawnlists Sort Browse => Games/Addons in spawnmenu using lowercase text * Fixes some models, such as W_AlyxGun appearing out of order Update 2 more spawnicons
4 Hours Ago
merge from main -> fix_server_browser_compression/http_client
4 Hours Ago
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4 Hours Ago
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4 Hours Ago
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4 Hours Ago
merge from fix_server_browser_compression -> main
4 Hours Ago
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5 Hours Ago
Fixed RW on FX meshes.
5 Hours Ago
apartment rugs
6 Hours Ago
merge from safezone_lootbag_fix
6 Hours Ago
fix typo
6 Hours Ago
merge from overfishing
6 Hours Ago
Fix dropped loot bags from destroyed containers not being lootable when in safe zone Applied the recent fix for showing a toast when trying to loot corpses in safe zones to player remains too Slightly adjusted the toast phrase Committed ridablehorse because it keeps showing up 🐎
6 Hours Ago
Shutter frame audio fixes
Today
Codegen
Today
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Today
merge from automated_testing
Today
Check isValid instead
Today
Compile fix
Today
merge from main
Today
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Today
merge from techtree_multi_unlock
Today
Hardcode the multi unlock delay to 0.1s, was agreed to be a good speed, no need to have it convared
Today
merge from waterwheel_deployable
Today
support for manual use water particles with water height adapt
Today
merge from main
Today
merge from automated_testing
Today
Make ProtectionProperties.IsImmortal available serverside
Today
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Apartment complex b progress / windows polish and roof