userandererandrecancel

10,453 Commits over 2,498 Days - 0.17cph!

11 Minutes Ago
Hack / workaround to fix water always rendering in debug camera (breaks underground lighting)
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3 Hours Ago
Merge from main/save_204
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3 Hours Ago
Merge from main/Workcart
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3 Hours Ago
AIInformationZone and AIThinkManager are IServerComponent
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3 Hours Ago
Merge from main/save_204
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3 Hours Ago
Merge from main/save_204
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3 Hours Ago
Merge from main/Workcart
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3 Hours Ago
Merge from main/save_204
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3 Hours Ago
Merge from main/Workcart
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4 Hours Ago
Merge from main
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4 Hours Ago
Merge from main
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4 Hours Ago
Merge from main/Workcart
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4 Hours Ago
Train tunnel topology map tweaks
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4 Hours Ago
Increased train tunnel nobuild volumes slightly
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Today
Fixed edge case that could cause a tunnel entrance not to connect to its train station correctly
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Today
Train tunnel entrances no longer spawn on roads that start or end at mining quarries, water wells or swaps
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Today
Barricade train tunnel cells no longer spawn right next to each other
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Today
Ensure train tunnels leave some distance between themselves and the terrain surface (so underwater rocks that reach into the terrain don't reach into the tunnels)
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Today
Train tunnel corridors are OnlyVisibleUnderground
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Today
DistanceFlareLOD and CoverageQueryFlare now also check LODEnvironmentMode (always invisible when underground, unless player is also underground)
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Today
Replaced tunnel entrance terrain anchors with terrain checks so they preserve the altitude of the road they spawn on instead of snapping to the terrain
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Yesterday
Merge from main/Workcart
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Yesterday
Renamed "Darkness" environment type to "TrainTunnels" so it can be used to specifically identify train tunnels (we can add other environment types that also darken directional light, but they should all have their separate names so they don't toggle the train tunnel map overlay)
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Yesterday
Train tunnel prevent building volumes
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Yesterday
Merge from main/Workcart
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Yesterday
Fixed world not properly spawning on first connect
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2 Days Ago
Compile fix
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2 Days Ago
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2 Days Ago
Merge from main/Workcart
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2 Days Ago
Fixed robocopy exit code handling (wtf)
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2 Days Ago
Fixed incorrect grid snapping on train tunnel entrance mesh (moving too deep into the ground)
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2 Days Ago
Merge from main/Workcart
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2 Days Ago
Committing everything that changed from a game manifest update (build times)
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2 Days Ago
Use robocopy instead of xcopy Since xcopy has a 254 character path length limit
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3 Days Ago
Merge from main/Workcart
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3 Days Ago
Fixed train tunnel entrance not having the correct position and rotation in the standalone client
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3 Days Ago
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3 Days Ago
Merge from main/Workcart
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3 Days Ago
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3 Days Ago
Merge from main/Workcart
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3 Days Ago
Fixed gas mask itemid
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3 Days Ago
SetDirty vs. SavePrefabAsset (ItemDefinition.DoPrepare)
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3 Days Ago
Merge from main/Workcart
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3 Days Ago
Network++ Save++
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3 Days Ago
Merge from main
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6 Days Ago
Reapplying 58855 since it was probably not causing any problems after all
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6 Days Ago
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6 Days Ago
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6 Days Ago
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6 Days Ago
Allow train tunnel entrances to spawn next to desire trails as well as side roads (just not the main ring road)
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