143,728 Commits over 4,413 Days - 1.36cph!
merge from automated_testing
Fixed automated test prefabs being shipped to the client bundles
Bugfix: rewrite fuzzy circular buffer to prevent gradual poisoning of the pool (hurt my brain)
Lost a bunch of perf(loses a bit to CircularBuffer in some tests, wins in others), but the spills are now minimal.
AllocDeallocST - Avg: 0.79ms, Created: 0 Spilled: 0
AllocDeallocMTShortLived - Avg: 4.03ms, Created: 22(0.07%) Spilled: 25(0.08%)
AllocDeallocMTLongLived - Avg: 3.84ms, Created: 0 Spilled: 0
AllocDeallocMPSC - Avg: 3.96ms, Created: 0 Spilled: 0
Tests: ran all unit and perf tests.
merge from deepsea_loot_balance
Rewrote the AI generated deep sea convar descriptions because holy yapping
Merge from weapon_refresh_salvaged_cleaver
merge from deepsea_loot_balance
Tweaked deepsea rhibs loot, less guns, removed the common scientist loot (pickaxe, green card, flares)
Fixed deep sea sulfur ore fields respawning metal
First pass of a raiding test recorder
Added Salvaged Cleaver sounds
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merge from computer_station_IO
computer station only draws power from batteries when in use.
Merge from 3p_spectator_improvements
Fix fucked up local playermodel if respawning after having changed to third person view whilst the local player is dead
Vending name max limit = 32
Set character limit of 4 for all vending admin/purchase input boxes
fix workshop emission intensity getting/setting
- Remove sell order play animation when adding/removing
- Change increase/decrease price indicator saturation
Updated bdu, vest, leg armour and helmet prefabs and fbx files (added female versions of the different assets).
Setup new prefabs for the female versions of the different assets.
Added viewmodel model and prefab for the BDU shirt
Added vehicle damage to the fragmentation mortar shell (50 to match the F1 grenade)
Merge from workbench_upgrades
Reinforced upgrade can now specify health bonus values per workbench level/type. Set initial values to maintain existing health boosts (effectively 150% of bench health)
Salvaged Cleaver audio tweaks
Improved HUD contrast.
Removed the old disabled UI from the prefab.
exported edited 3p zipline anims
Fix existing sell order NRE
Fixing stray verts skinning for garage door
Removed editor code that's no longer needed
first pass on leaderboard, still WIP
Improve mortar deployment around players
Initial commit
Basic setup and boilerplate stuff to turn on powerplant using new fuse like item, feeds power into a global powergrid which can be plugged into at IO access points. ✨𝘴𝘶𝘣𝘫𝘦𝘤𝘵 𝘵𝘰 𝘤𝘩𝘢𝘯𝘨𝘦™✨
tick rate and visual tweaks
Tiny tweak on the monitor display to make it reflect better.