136,436 Commits over 4,324 Days - 1.31cph!

58 Minutes Ago
Added artist pack showcase
1 Hour Ago
Merge from main
1 Hour Ago
Added sign to kiosk F blockout
1 Hour Ago
kiosk B block in. plywood, glass and corrugated metal textures added.
1 Hour Ago
Fix compile error
1 Hour Ago
Fix issues with paintball overalls not always updating colour on the viewmodel arms
1 Hour Ago
beanbags - simplified collision mesh complexity, reduced colliders to 2 as well
1 Hour Ago
toggle-abble shutters for rentable kiosk F blockout
1 Hour Ago
3p SAR shoot anim updated so trigger finger animates correctly correct during shooting and sar bolt removed from mask during w model deploy anim as it doesnt need to animate
1 Hour Ago
banner large - fixed layers and physics mats
1 Hour Ago
Fix occasional wrong position of objects which use Animator snapping upon spawn when Instancing is active
2 Hours Ago
Added artist pack store page
2 Hours Ago
Silly dance anim update
2 Hours Ago
Gesture animation updates
2 Hours Ago
fix camera not resetting in painting menu
2 Hours Ago
Fix rear turret using the wrong forward direction when shooting
3 Hours Ago
Updated the SkyDome light's shadow bias values and removed incorrect biasing code to further reduce shadow acne at each shadow preset
3 Hours Ago
wood shutters - assigned correct physics mat
3 Hours Ago
easel - assigned correct physics mat
3 Hours Ago
merge from artist_pack dlc, engine json on xl and xxl frames, updated sitem icon for artist pack
3 Hours Ago
placeholder signage and decal atlas + material
3 Hours Ago
Moved a bunch of textures out of content.bundle to textures.4.bundle as we started hitting the file size limit on content.bundle again
3 Hours Ago
Merge from main
3 Hours Ago
Fix pool leak from generating missions protobuf data
3 Hours Ago
edited paintball gun backpack holstered position in the paintball gun entity
3 Hours Ago
correct artist pack icon
3 Hours Ago
M16A2 blockout
4 Hours Ago
XL and XXL frames set to unlootable to stop photoframe ui element
4 Hours Ago
Boat damage fix
4 Hours Ago
Merge from naval_update
4 Hours Ago
Tweaked deep sea timer color, easier to read
4 Hours Ago
tweaked names on some frames so they display correct size (large, extra extra large)
4 Hours Ago
apartment large and medium greybox
4 Hours Ago
Fixed deep sea buoys always having orange lights enabled on top of green or red
4 Hours Ago
Fix pt boat turrets bricking themselves when leaving and coming back into network range
5 Hours Ago
merge from artist_pack_dlc
5 Hours Ago
fixed layering on smoke grenade causing weird behaviour on ghost ships, ragdoll -> physics projectile to match other grenades
5 Hours Ago
- Added the Vertex Normal Debugger tool - Added a new toggle to the Standard shader for Non-uniformly scaled vertex normals. This is enabled by default as that was the existing behaviour. This can be disabled if you don't what the non-uniform scale to affect the vertex normals.
Today
LNY horse armor setup
Today
Small beaufort reflection tweaks for deep sea.
Today
apartment complex monument initial setup for scene, terrain, prefab and hierarchy
Today
setup 3p paintabll gun anims/added anims to holdtype override controller. added spine offset ,edited backpack holster position on entity
Today
easel deployment clean up, removed extra sockets, less restrictive volumes, removed comfort volume
Today
LNY horse armor is a skin of the road sign horse armor Cleanup folders
Today
easel crafting pass
Today
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Today
Updated scale and proportions of rental shop kiosk F (blockout)
Today
Resolved various slightly clipping and floating crate / barrel spawns across all ghost ship variants
Today
merge form artist_pack_dlc
Today
paintball overall base craft pass (likely disable face overing later) No longer needs a WB level 4?! now craftable