139,489 Commits over 4,352 Days - 1.34cph!

Just Now
Merge from manifest_size_optimization
Just Now
Merge from server_side_server_list_filters
8 Minutes Ago
Merge from easter_fixes_2026
13 Minutes Ago
Fixed incorrect item id on ladder hatch
12 Minutes Ago
Merge from armored_ladder_hatch
16 Minutes Ago
Merge from shield_idle_collider
17 Minutes Ago
Fix local shield collider being disabled permanently after attacking (wouldn't have actually affected any server side hit detection)
29 Minutes Ago
Merge from main
2 Hours Ago
Merge from shield_idle_collider
2 Hours Ago
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2 Hours Ago
Merge from Armored_ladder_hatch
2 Hours Ago
Descriptions, fix guide mesh offset on triangle
2 Hours Ago
Temp crafting costs
2 Hours Ago
Icons
2 Hours Ago
Triangle hatch prefab setup Enable r/w on collision meshes
3 Hours Ago
Apply primitive cylinder colliders to top and bottom hatches
3 Hours Ago
Allow held items on water wheel mountable Apply same hack as rocking chair - apply parameters inside ForceUpdatePlayerModel but still return false
4 Hours Ago
Merge from viewmodel_early_disable_fix
4 Hours Ago
Fix viewmodels disappearing when held with a shield Fix warning about viewmodels receiving the clear event when they are not setup to clear
5 Hours Ago
charm initial setup on ar, blowpipe, blunderbuss, bolt, comp bow, crossbow, custom smg, dbs, dragon rocket launcher, eoka, flamethrower
5 Hours Ago
Make BuildFromTriangles read weights from util.GetModelMeshes * It will only read 2 weights max naturally, while util.GetModelMeshes will return up to 3!
Today
Use actual model scale for jiggle bone scaling * It was calculating the scale from bone orientation before (??) which was causing oscillations on some models when unscaled Make joystick input add to mouse delta, not replace it * Since the player can still use both at the same time, both affecting mouse delta at the same time makes sense, no? This is also consistent with how viewangles are handled I think Merged Pull Requests * TTT: translatability improvements * TTT: use GMod language setting by default * TTT: Equipment menu sorting options * Menu: Optimise digest scheduling * Pass along GM:AdjustMouseSensitivity's arguments to weapons
Today
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Today
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Updated eyetransform in rustplayer.fbx
Today
Bugfix(tests): fix invalid position logic in ServerOcclusionGroup tests Tests: unit tests pass
Today
charms cleanup, fixed jittering issue, rotated and scaled better, tweaked AR position
Today
restore
Today
merge from main
Updated server side ragdoll bone pos data
Apartment complex b file cleanup
Today
Fix most of the ServerOcclusionGroup tests Default grid size was too small (it just used out of bounds cells before) Fixed IsVisibleFrom to also test against the circular radius Reset some convars that can make the tests fail
Today
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Today
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Today
updated faberge egg H - added full rig - animated excavator
Today
Port tiger, panther, croc and naval scientists Will need thorough testing
Today
Add todo comments
Today
Remove GetCornersNonAlloc helpers and intermediate buffers
Today
fix dot product water direction to be absolute, in case wheel is rotated the other way
Today
Revert recent changes to new NPCs pathfinding component, they don't need it with the new abstraction around NavMeshAgent and NavMeshPath Port the new wolf as a test, works fine but unlike old NPCs does not support switching at runtime without throwing errors, to investigate
Today
explicitly set render targets in GeometryPass, z buffer was missing from forward opaques
Today
Lots of small improvements to make the multi-unlock process more robust Handle closing the techtree or switching tabs during unlock Selection path stays visible as the animation runs, prevent selecting other nodes until it finishes
Today
easter floorpaper update, added wip wallpaper, temp IDs/icons, engine file
Today
mortar bipod fix - separated geo from the bipod tube so it can rotate - quick fix looks decent enough
Apartment complex b more damage progress
Today
Implemented deploy, mounting and movement sounds for the water wheel
Today
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Today
Arctic hazmat skin pass
Today
Added statistical analysis for mesh sizes to Indirect Instancing Tools
Today
Enable Read/Write for 2752 meshes below 128 KB