142,318 Commits over 4,383 Days - 1.35cph!

5 Minutes Ago
Merge from main
10 Minutes Ago
Change culling test to check using map of device ids
12 Minutes Ago
Potential fix for SetBrakingEnabled and CanUpdateMovement NRE (suspected triggered by excav and cargo scientists)
19 Minutes Ago
build skins for industrial salvaged shelves
24 Minutes Ago
industrial electric furnace - item updated - skin
29 Minutes Ago
Update: replace hardcoded constant with GamePhysics.DefaultMaxResultsPerQuery (same value) - also submitting missing meta file Tests: compiles
49 Minutes Ago
Updated all kitchen cabinets inside apartment prefabs from meshes>prefabs
49 Minutes Ago
merge main -> rust_relay_server
49 Minutes Ago
industrial auto turret - updated item skin
50 Minutes Ago
Resolved stale state issue, tidied bootstrap
58 Minutes Ago
some more world layer setup for recent props
59 Minutes Ago
- Fix flex transition play on awake not working - Minor design stuff and alignment
1 Hour Ago
Updated Foldable Table Prop to World Layer
1 Hour Ago
Updated Firewood and Firewood Holder Prop To World Layer
1 Hour Ago
Updated Makeshift Coffee Table Prop to World Layer
1 Hour Ago
Updated Small Kitchen Cupboard and Cabinet Props to World Layer
1 Hour Ago
merge from tincanalarm_v2
1 Hour Ago
Can add flares inside the tin can alarm
1 Hour Ago
Updated All Kitchen Cupboard and Cabinet Props to World Layer
1 Hour Ago
merge from main
1 Hour Ago
industrial auto turret - fix localization and linked skin to industrial sitem
1 Hour Ago
merge from main
1 Hour Ago
merge from spraycan_barrels_support
1 Hour Ago
industrial dlc - fix sitem localization
1 Hour Ago
toggled hidden in workshop on shelves and barrels skinnable assets
1 Hour Ago
industrial electric furnace / industrial shelves - polish textures - updated icon - updated prefab - updated localization for all industrial shelves & industrial electric furnace - manifest updated
1 Hour Ago
industrial electric furnace - remove redundant prefab
1 Hour Ago
merge from socialmenu_optims
1 Hour Ago
Compile fix
2 Hours Ago
configuration overhaul, all relay settings are now convars
2 Hours Ago
Restored NVIDIA reflex options being disabled if not supported Added DisableIfDlssNotSupported to DLSS option (was only on DLAA) Needs more work because looks like DLSS.IsDlssSupported is always returning false currently
2 Hours Ago
Updated Foldable Table Folded Version Colliders
2 Hours Ago
Populate the friend list on init so the social button can show the online count
3 Hours Ago
merge from weapon_refresh_binoculars
3 Hours Ago
merge from DefWorkbenchupgrade_desc
3 Hours Ago
merge from ziggurat_materials_fix
3 Hours Ago
merge from roadsign_spawner_fix
3 Hours Ago
merge from bag_corpse_health_fix
3 Hours Ago
merge from deepsea_harvest_fix
3 Hours Ago
Fix not being able to harvest / clone plants on a boat while in the deep sea
3 Hours Ago
Fix health info showing up for sleeping bag / towel corpses Stronger override for all container corpses instead of relying on ShowHealthInfo
3 Hours Ago
Fixed missing basecolor in a couple of materials related to ziggurat scene Updated HLOD Ziggurat S2P
3 Hours Ago
Reenable all roadsign spawners - they were mistakenly saved as disabled in recent months (127266 / 140558), causing no roadsigns to spawn in monuments after they were S2Ped S2P outpost, junkyard, powerplant, satellite dish, sewer branch, military tunnels, fishing village a, water well b & c
3 Hours Ago
adding a static binocular prefab to avoid using the worldmodel in monuments fixed the supply barge missing prefab link S2P floating cities
3 Hours Ago
merge from main
4 Hours Ago
Added missing Model component to salvaged axe entity, fixes skins not loading in 3P
4 Hours Ago
Merge from main Keep source on directory conflicts, viewmodel.prefab auto-merged
4 Hours Ago
Add GPU check method on ConVar terrain.cullingtest
5 Hours Ago
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