200,047 Commits over 4,140 Days - 2.01cph!

7 Years Ago
Monuments scene2prefab
7 Years Ago
Node graph editor cleanup, base node type with common util methods Roles API method rename for clarity now that we no longer support multiple concurrent roles
7 Years Ago
launch site
7 Years Ago
Fixed NRE in AIBehaviour.ClearSmartObjectSubscription (agent's next interaction can be null)
7 Years Ago
AIBehaviour cleanup, fixed bad profiler sample
7 Years Ago
decreased length for testing
7 Years Ago
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7 Years Ago
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7 Years Ago
more
7 Years Ago
merge
7 Years Ago
possible NRE fix
7 Years Ago
clone vat greybox for tunnels lab
7 Years Ago
Island cleanup Compound work
7 Years Ago
Fixed monster_tentacle not dealing damage properly
7 Years Ago
Player commands refactored to a single type for easier pooling and duplication Updated Facepunch.System Used Facepunch.Pool Removed Pool, GameObjectPool
7 Years Ago
More work on sensory system. They no longer freak out about flares++.
7 Years Ago
full merge from main/
7 Years Ago
full merge from main/
7 Years Ago
Fixed tribe tracker UI not showing
7 Years Ago
Fixed NRE in AIBehaviour caused by Reset order Fixed fishing interaction having no tool requirements
7 Years Ago
Fixed some player commands not invoking
7 Years Ago
Don't enable NavMeshAgent when attaching Units to Items
7 Years Ago
SDL2/OpenGL Win32 builds work
7 Years Ago
more
7 Years Ago
Fixed player controller assigning incorrect command types
7 Years Ago
OpenGL works for Win64 too
7 Years Ago
Got rid of Command.Type
7 Years Ago
dodge without root motion
7 Years Ago
Correct position for rat on stick. Cooking on stick AI enabled (but you still have to manually skin the corpse)
7 Years Ago
Fixed player label in HUD for clients.
7 Years Ago
Added "Soft Camera" Fade toggle and Factor to soft particle shaders Fixed soft particle shaders not properly fading against water surfaces
7 Years Ago
Role possessions requirements are now defined per-level. Requirements from the previous level are removed. Role levels apply stat manipulations Settlement levels define tribe-wide possession requirements
7 Years Ago
Role def editor
7 Years Ago
Settlement level requirement check logs
7 Years Ago
Removed possessions importance value
7 Years Ago
Item type enum gen, more roles def editor
7 Years Ago
Removed duplicate ListComponent since it's in Facepunch.System
7 Years Ago
Editor
7 Years Ago
Editor
7 Years Ago
Bandit town scene progress added swamp tree greyboxes added placeholder swamp material
7 Years Ago
Editor
7 Years Ago
Editor
7 Years Ago
Swamp placeholder material update
7 Years Ago
merge from main
7 Years Ago
Add existing people to the first settlement when it gets created. Settlement level 1 requires hand axe. People now cook stuff on stick.
7 Years Ago
Editor
7 Years Ago
Renamed "replacement" settlement level possession reqs
7 Years Ago
Editor
7 Years Ago
Player controller selection tweak to hopefully fix info widget not always displaying
7 Years Ago
Fixed Roles component adding possession requirements for inactive roles when the level changed (i.e. on init)