244,636 Commits over 3,898 Days - 2.61cph!
Fix for material issue with transition
Fixed dropping blueprint on item sometimes combining/stacking them
Added heat haze VFX to large furnace
Rebuilt Elvis Prefab
Fixed various meta files
Removed unused mesh
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added some more relax gestures for the rock and shotgun
added better silencer model
Loot tables, phrases, manifest
Merged in Petur's rock tweaks
SpawnFilter supports empty topologies
Network++ (can't remember whether I did this already)
More nesting and reorderable list tweaks
New Elvis mesh,blends, updated rig, re-exported all anims (ready for Ian to make changes to character prefab)
Show disabled slots as disabled
Hud update
Weapon gallery
Fixed a bunch of broken weapon world models (dropped models)
Added barrel bones to those that will use them
Fixed muzzle flash positions on some weapons
Fixed a lot of bugs with groups, persitance etc. Still needs testing.
Ball machines now use spline based ball movement
started lava court, added temp rocks and greyboxes,. started targets
BeforeInspector NestedEditor convenience method and cleanup
Adding missing terrain asset, setup for SceneToPrefab to powerplant level
Added sun, moon and stars to reflection probe bake
Increased reflection probe resolution to 1024
Weapon slot occupation rules
Weapon slot occupation rules
More large industrial props
Batched colliders refresh when the meshes of their children change
Batched colliders refresh when the physic materials of their children change
Batched colliders use the layer of their children
- Made enemy SOs for area1 types
- Enemy pack test for Area1 enemies
Set of large industrial props greybox'd
Removed some legacy network stuff
Added VS
Modified shot selector to handle shots within hit range but require a run