254,385 Commits over 3,990 Days - 2.66cph!
Concrete Sewers textures
Stairs/Ladders Rusty version
Sewers mud texture blend mask
Sewer tunnels models/mats
Fixed dragging not showing
Bonus considerations in some Pick Best abilities
Updated DecisionPlanParametersDrawer
Added a second list of "bonus" Considerations to DSE
DecisionContext GetBonusFactor always returns a base value of 1
Fixed missing crafting queue
Automated Linux DS Build #213
DSE final score is 1 as a base
-spawnradius in debug->spawn works
UnitInfo widget displays description from current goal's data
Exposed GoalPlan description in editor
Added descriptions to most goal plans
Added EntityName convenience property to base Entity
Automated Windows Build #213
Automated Linux Build #213
More DecisionPlan inheritance tweaks and data update
Moved blood package to third party folder
Closed caption dictionaries now be loaded from VPKs
Soundsystem doesn't forget about snd_mute_losefocus on level change
- Item selection screen now compares current item against any existing item
Automated Linux DS Build #212
Improved handling of override decision plan params, front end and enforced through UDM
Slightly experimental this but, Reconsider of current goal plan variant's goal plan is now more than just a plan, it's in, but needs testing to confirm that the plan works as planned.
Automated Windows Build #212
Automated Linux Build #212
Fixed a few missing/incorrect enums: TYPE_ and TEXT_ALIGN_
- Reduced chance and duration of spikeys stopping
- More item reward screen stuff
FOR FUCK SAKE patcher rig
!A patcher animation/controller
FOR FUCK SAKE patcher prefab with updated version
FOR FUCK SAKE spikey prefab with WIP wall hit FX
!A Spikey hit slash FX
FOR FUCK SAKE burner controller anim tweak
DSE early rejection only after first consideration has been scored
Pipe in DecisionPlan into DSE, debug DSE weight and agent DPL weight