254,392 Commits over 3,990 Days - 2.66cph!

9 Years Ago
Adjusted texture sizes for game textures. Mavis now uses consistent textures.
9 Years Ago
- Reduced length of branchiness? of Your Round level flow - Started to move to level flows/archetypes per-mission, organised by mission folders
9 Years Ago
frame building blocks models adjustments (lower lips biting into floor for some)
9 Years Ago
Updated bug reporter to use new system
9 Years Ago
backup
9 Years Ago
Humans now spawn with random clothes Added GetItem with func filter to ItemManager Tweaked morale simulation and threat calc in senses code Improved wearable prefab creation in SpeciesSettingsEditor, now replaces existing without changing GUIDs so assets keep their refs
9 Years Ago
- Disabled level length multiplier (multiplier always set to 1)
9 Years Ago
p.s. AO sliders.
9 Years Ago
Biome_test
9 Years Ago
- Increased fire rate of Screw You - Change level flow for Last Orders mission. Now longer (was way too short) and the space area is linear instead of branched
9 Years Ago
Bush files.
9 Years Ago
Loot tables
9 Years Ago
Ripped the old blueprint system out
9 Years Ago
- Forgot to commit the scene change for feedback fix
9 Years Ago
- Troubleshooter update with bug fixes and feedback reporting fix
9 Years Ago
- Feedback reported uses new URL - Fixed a bug with missions autocompleting in editor when typing M in feedback tool ;)
9 Years Ago
xp admin commands xp unit test project level increase based on xp
9 Years Ago
- Added weapon switching to controls help panel in town
9 Years Ago
- Disabled cash shop interaction - Increased interaction range of nutsexchange
9 Years Ago
- Your Round mission now uses correct enemy pack
9 Years Ago
unwrapped nearly all ww buildings and props to new uv layout
9 Years Ago
- Current weapon slot is maintained between levels
9 Years Ago
- Weapon saving fix
9 Years Ago
Unit+Morale work, species scale tweaks TOD day set to 24 mins again
9 Years Ago
FOR FUCK SAKE playership prefab, culling wall collision rendering from mapcam FOR FUCK SAKE town duplicated collision on the minimap layer
9 Years Ago
TOD independent tick of units in UnitManager.
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9 Years Ago
Automated OSX Build
9 Years Ago
Move movement fixes, reduced Flee distance multiplier
9 Years Ago
Missed changes
9 Years Ago
Moved any movement related code out of Unit+Animation partial Replaced TriggerMovement with IsMoving bool in animators (human + base animal) SpeciesSettingsEditor fixes for controller discovery Deleted old wolf and deer anim controllers, all controllers (except those for animals not-ingame) use override controllers now
9 Years Ago
Library build
9 Years Ago
Owl - special move update
9 Years Ago
Merged
9 Years Ago
Cowboy - forehand dive WIP Owl - special move update
9 Years Ago
Merged with main
9 Years Ago
Steamworks update (server)
9 Years Ago
- WIP "good room to spawn a speed boost in" finder code
9 Years Ago
RustBuilder uses p4
9 Years Ago
Un-idioted the UnitMovement StateMachineBehaviour Made GoToEntity a bit more sensible, removed movement code from AttackEntity action Ported senses gizmo shit back to UnitEditor which is now used for Humans too
9 Years Ago
9 Years Ago
backfaced and culled a lot of wild west geo, made combined texture map, unwrapped old objects to new map
9 Years Ago
Made unit spawning consistent accross the spawer system and debug tools, with proper group inits
9 Years Ago
Actually fixed afformentioned editor bug re stat selection Added a temporary hack to Unit sense code that considers a target visible when within a very small distance (currently 4 units) Fixed Unit.SetMovementSpeed not working, now uses a StatModifier created internally
bot
9 Years Ago
Automated Linux DS Build #170
9 Years Ago
Floor frames models, LODs, COLs, Gibs, Prefabs, Icon Prepare Prefabs Manifest
bot
9 Years Ago
Automated Windows Build #170
bot
9 Years Ago
Automated OSX Build #170
9 Years Ago
Fixed bug in StatConsiderationSettingsEditor that was causing selected stats to change
9 Years Ago
Missed changes
bot
9 Years Ago
Automated Linux Build #170