244,576 Commits over 3,898 Days - 2.61cph!

9 Years Ago
More bridge LODS.
9 Years Ago
Refactoring Entity/EntityComponent handling a bit. Building and Machine now automatically create add a Container EC if one is not present Remove IEntityContainer Building and Machine both subscibe to a single Container EC for their own entity/item handling logic (depositing, adding machine input etc) Added ModifyAttributeParameters to "inline" creation of ModifyAttribute Actions in the editor Added MachineCanProcessItem consideration NeedManager and EffectManager instantiate assets on awake Editor things
9 Years Ago
Removing old step modifer code from Attribute
9 Years Ago
Head collision fix
bot
9 Years Ago
Linux Build 692
bot
9 Years Ago
LinuxDS Build 707
bot
9 Years Ago
OSX Build 833
bot
9 Years Ago
Windows Build 601
9 Years Ago
* Updated Bootil to latest version ( Attempted fix for autorefresh folder locking ) * GitSync * Added GetAmmoName( int id ) * Added GetAmmoID( string name ) * Added GetAmmoMax( int id ) - Returns real maximum value for given ammo type * Added CTakeDamageInfo:GetDamageBonus() * Added CTakeDamageInfo:SetDamageBonus( float bonus ) * Added CTakeDamageInfo:SetReportedPosition( Vector pos ) * Added CTakeDamageInfo:GetDamageCustom() * Added CTakeDamageInfo:SetDamageCustom( float custom ) * Added CRecipientFilter:RemovePAS() * Added CRecipientFilter:GetPlayers()
9 Years Ago
Added a way way bigger template for road map.
9 Years Ago
Bridge Lods, texture tweaks and AssetGallery update.
9 Years Ago
Bear skin fix
9 Years Ago
Missed a bit
9 Years Ago
Added Toggle UI button (F10) Added Toggle Free Camera button and hacky free camera implementation (F11) Some workarounds with IEntityContainer to get deposits working for Machine again... Tweaking MachineProcessEffect AttributeModifier tinkering
9 Years Ago
Bird max.
9 Years Ago
Icon updates
9 Years Ago
Defer player position updates by one frame instead of every tick received
9 Years Ago
Replacing IsInvoking usage because it's slow
9 Years Ago
Missed adds Also in last commit : added AttributeModifier and calculation using them to Attribute
9 Years Ago
Lots of tweaks around effects mostly
9 Years Ago
Added MeasurementType to MeasurementParamters Lots of editor cleanup, tweaks and improvements
9 Years Ago
bridge mesh tweaks and AssetGallery update.
9 Years Ago
Added basic ammo. Fixed death problems. Fixed held item problems.
9 Years Ago
Reworking replay system
9 Years Ago
█▇▆▆ ▍█▆ ▊▆▊▇▄: ▌▅▆▅▌ ▆▇▆▄▋ ▆▊▆ ▆▅▉▅▄▆, ▊▉▊▅▋▆ ▄▌▆▋▉▇▆
9 Years Ago
Update phrases
9 Years Ago
Item spawn balance
9 Years Ago
created second wild west camera for orbitting rocks and set them to cloud layer. Added balls building and balls_anim to courtcontroller setting that hides them down court.
9 Years Ago
Deleting conditions Fixing resharper
9 Years Ago
Resharper class template
9 Years Ago
Editor tweaks
9 Years Ago
added Dylan's new sparks particles (new new particles). changed material on prefab rocks. Changed lighting. Added breaking rocks animations and drill spaceship flyby anims. Tweaked texture and material colours.
9 Years Ago
compound walls art work, incl. lods, gibs, collisions
9 Years Ago
DepositItem action will now use the DepositItemIntention data when running, if it's available. Otherwise it falls back to old ways...
9 Years Ago
Updated all Action constructors to accept Interaction.
9 Years Ago
Renamed IIntention interface to Intention. Added DepositItemIntention.
9 Years Ago
Set up so that PlayerController can inject specific Intentions for SO subscriptions.
9 Years Ago
Renamed water reflections to water quality in F2 menu
9 Years Ago
Made clientside HoldType handling less hacky, hopefully more robust
9 Years Ago
First step towards the introduction of Intention.
9 Years Ago
Ripping out "Controller Interactions" related code, and all interactions generated at runtime by containers Added AddInputToMachine Interaciton and DSE
9 Years Ago
Fixed a bug with calculating the percentage of how completed a building is (with respect to requirements). Related to issue #99681576
9 Years Ago
Minor foundation step terrain socket fix
9 Years Ago
Fixed that the SpawnHandler respawn coroutines could stop spawning when an exception was thrown
9 Years Ago
Removed rigidbodies from socket_handle and construct_vision (test)
9 Years Ago
TerrainCollisionTrigger ignores other triggers
9 Years Ago
▍▌▊▍▌▊ ▅▋▍ ▋▉▆▄▊
9 Years Ago
Removed unused materials
9 Years Ago
Renamed and moved main game scene
9 Years Ago
Fixed not being able to craft some inventory items