254,390 Commits over 3,990 Days - 2.66cph!

9 Years Ago
- WIP new mission type: timer
9 Years Ago
Entity spawn test console command (entity.create)
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9 Years Ago
Automated Windows Build #154
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9 Years Ago
Automated OSX Build #154
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9 Years Ago
Automated Linux Build #154
9 Years Ago
Don't try to load binary modules that have the same name as a base Lua module
9 Years Ago
StabilityEntity protobuf stores distance from ground
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9 Years Ago
Automated Windows Build #153
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9 Years Ago
Automated Linux DS Build #153
9 Years Ago
StabilityEntity protobuf stability value is optional (backward compatibility)
9 Years Ago
StabilityEntity saves and loads cached stability value
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9 Years Ago
Automated OSX Build #153
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9 Years Ago
Automated Linux Build #153
9 Years Ago
Profiling LookAt perf tweaks
9 Years Ago
Fixed cyclic reference detection in util.TableToJSON Fixed cyclic reference detection in PrintTable
9 Years Ago
Proto build
9 Years Ago
StabilityEntity protobuf
9 Years Ago
Plugged in anim events and moved stuff to correct folders
9 Years Ago
Door animation test
9 Years Ago
Tweaked anim events to prevent delete component in a callback errors
9 Years Ago
Added dive test Fixed Owl dives
9 Years Ago
- Sinewave movement tests - Can now press space on mission select screen to roll/start
9 Years Ago
Removed SmartSubscription.IsActive, fixed some issues with SmartObject subscription
9 Years Ago
Igor - forehand/backhand hold anim source
9 Years Ago
Player GoTo fix CanFindBuildingMaterials filter NRE fixes
9 Years Ago
Agent Manager is now slightly smarter about how it updates its agents OnSecond and OnMinute.
9 Years Ago
UnitManger unit ticks per frame to constant
9 Years Ago
TOD day length now 48 real minutes UnitManager tick optimisations Unit+Sense profiler hook removals
9 Years Ago
Removed old FPS weapons.
9 Years Ago
- MortartLauncher can now be set to to player or own position as target center. Added a minimum radius range so it can be set to avoid launching onto itself ;)
9 Years Ago
End profiler samples properly in Unit+Senses FindPerceivedUnits
9 Years Ago
ValueMitigators added to CombatEffectParameters and Unit+Combat Removed use of generics in Agent+Stats GetStat methods, rewrote with type specific methods (GetAttribute, GetVital, GetNeed, GetSkill) Cast caching in Stat+Properties
9 Years Ago
ADS
9 Years Ago
- Some BaseProjectile refactor, deleted some old scripts
9 Years Ago
added eclipse mode to court wear shader. added new temp court wear texture
9 Years Ago
new mammoth test on deer to get animals working with generic controller
9 Years Ago
LookAt Tweaks
9 Years Ago
- Changed more stuff from Bolts to Nuts
9 Years Ago
- Renamed bolts to nuts in code, changed UI
9 Years Ago
Foliage _test folder, with crappy fruit mesh experiments, nothing to see yet, shoo.
9 Years Ago
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9 Years Ago
- Extended BaseLauncher to MortarLauncher and deleted test mortar launcher code - MortarLauncher can now have a random radius around target position - Marker tweaks
9 Years Ago
GoToRandomSpot tweak BeforeDebugObject revived and fixed PlayerGoals get named Unit+Combat applies combat effect value mods correctly Lots of stat tweaks
9 Years Ago
Persistance
9 Years Ago
These apples had bad normals.
9 Years Ago
fixed bug with the beancan grenade fuse not disappearing fixed bug with the crossbow not showing the bolt when the player loads it, and then switches weapons.
9 Years Ago
Nuked deprecated ssao extensions
9 Years Ago
Patched normal decoding on AO just in case
9 Years Ago
eoka ladder fix
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9 Years Ago
Automated Linux DS Build #152