244,562 Commits over 3,898 Days - 2.61cph!
merge from main/weatherambience
setup the player mecanim for 2handed sword animations
added the 2handed sword worldmodel prefab.
Added wood armor jacket and pants models, mats, and basic prefabs
Added roadsign pants models, mats, and basic prefabs
Removed cloth shirt from roadsign armor jacket model
More performance tweaks in DM, specifically ValueOfHarvestConsideration caching of smartobjects that have a Building component
Moved ConsumableEffect class out of ConsumableSettings and ported handling of them to Agent
Only SmartObjects with one or more free subscribtions are processed by DecisionMaker
Some minor performance optimisation in Building requirement related methods
Fixed decal shader on DX9
Fixed water2 screwed up on dx9+nvidia
First attempt at fixing water2 center patch frame delay (needs more hw testing)
Started on a Value of Harvest consideration, and created a new DSE "Harvest Score".
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Removed UnityEditor directive in EntityComponent
Reduced rotor blur opacity
Misc DM related stuff. Nothing actually working just yet.
Refactoring EntityComponentSettings storage in EntitySettings
Added new UI for EntityComponent management in BeforeEditor
Removed BiomeMaterialObject components from tree prefabs
Misc editor cleanup
Added minor safety cooldown to prevent multijump exploits
changed skybox to look more like concept, tweaked lighting and cloud colours. Added fogging. Made deuce scrolling ring smaller, added incidental animations. Tomorrow need to make new clouds
Updating collisions for some jump distances, allowing ladders on the structure, prefab scene update
changed steam item image url
organised tshirts
Adding models, materials and collisions for the monument
Tweaked freelook smoothing (use raw input, only smoothen when alt is released and the head snaps back)
Split BeforeEditorTab into a partial for easier working with ViewManagement code
Fixed bug with ViewMangement for Species/Entities with preset views
Moved Creation of SpawnPopulations out of Zone+Ecology and into BiomeSettings
Handle invalid item in load more gracefully
Spawn handlers created in Zone+Ecology no longer tick/respawn
Removed old UnitManager_OnMinute method
Added climbing state (between grounding and sliding) where the player can hold its position and move sideways but not upwards
Changed slope speed adjustment to mostly affect sprinting speed (feels somewhat less like an 80 year old)
Fixed wobbliness / bounciness when trying to move up a stair that's slightly too high to move up
Improved ground normal detection (use exact normal instead of some interpolated shit)