244,554 Commits over 3,898 Days - 2.61cph!

9 Years Ago
Missed new face textures
9 Years Ago
Added head senses object creation back in Added hearingFalloffCurve to UnitSenses (not being used yet, only to test DiscGraph handles in HumanEditor) Human male tweaks
9 Years Ago
Optimized dynamic decor by making the layout of the spawn patches a bit more sane
9 Years Ago
Ferns no longer suppress bush placement in forests (they should really be spawned with the dynamic decor system anyhow)
9 Years Ago
Generate all possible rivers, then select the longest ones
9 Years Ago
Fixed missing reflections and stars
9 Years Ago
test fix for ragdoll spazzing
9 Years Ago
Started reworking shield effect, can now take multiple hits
9 Years Ago
TOD tweak
9 Years Ago
Moved animation event reciever to UnitView, forwarding up to Unit. Also made it generic (passing string to use for lookup)
9 Years Ago
Added Unit+Animation Unit cleanup, moved Senses init stuff to InitSenses() Added animation callback for PickUp
9 Years Ago
Added Lion-El character selected anim
9 Years Ago
Added Lion-El character selected anim Added trigger & hooked up animator to play anim on selection
9 Years Ago
Updated TOD
9 Years Ago
Time of Day update
9 Years Ago
DM only considers enabled SO Interactions
9 Years Ago
added swamp_fog_new.psd
9 Years Ago
SetupAwarenessSphere() head finding replaced with Linq
9 Years Ago
tweaked gloss on water made new fog emit slightly less particles, made slightly more alpha-ed out
9 Years Ago
Meta
9 Years Ago
unitmanger/senses style and layout cleanup
9 Years Ago
added new cartoony fog to swamp court
9 Years Ago
Merged from ZoneResources
9 Years Ago
-perceived SOs are being passed from Unit, on to the agent.
9 Years Ago
-units now also 'see' smartobjects (items,resources,buildings) -they remember SOs they saw for some hours (currently 6) after which they forget.
9 Years Ago
Editor tweaks
9 Years Ago
Data Editor/Entity View tweaks and improvements Added name override for interactions, exposed InteractionName property which returns either the name override or a formatted asset name Interactions shown in the radial menu now read better (showing item name, etc)
9 Years Ago
Switched forcefield to prefab
9 Years Ago
Added SetKnownSmartObjects(IEnumerable<SmartObject> smart_objects) to DecisionMaker
9 Years Ago
Adjustments to make it easier to hit rock ball special
9 Years Ago
tweaked forcefield shaders so they blend in and out better. added fade in, idle and fade out animations with controller.
9 Years Ago
Added rockball breakup effect
9 Years Ago
Increased brightness of the stars (lost in tonemapping) Tweaked moon brightness some more
9 Years Ago
Removed tiny invisible colliders around the big powerline poles
9 Years Ago
Added colliders to airfield warehouse and metal building
9 Years Ago
Improved hill noise Added bigger bushes to the arid biome Added hills and mountains to the arid biome Improved splat mapping and color tinting in the arid biome Improved splat mapping in forests
9 Years Ago
Looting
9 Years Ago
Tweaked moon brightness at day and night
9 Years Ago
saved max file
9 Years Ago
Added footsteps. Added drop detection in UI. Started to add in hitbox system.
9 Years Ago
- The evaluation of picking something up now considers whether we're already holding it. - An interaction can now be flagged such that it will be ignored for decision making. Both at runtime and in data.
9 Years Ago
Misc tweaks related to DM.
9 Years Ago
- Added a consideration IsItemHeld. - Added the DSE Drop Item - Added a comment text area to DSEs. The intention of the consideration list can be hard to desipher without a text to guide it. - Misc...
9 Years Ago
Decision Context now knows whether Myself is a Unit or not.
9 Years Ago
Momentum now diminish per tick based on a Drain Rate, rather than a Drain Time... meaning that higher starting momentum will result in longer drain time (when drain rate stays constant).
9 Years Ago
Player Controller can now set the initial momentum on subscription to a smart object.
9 Years Ago
- BeforeDebug now prints out Decision Score as well. - Decision now sets TimeNow when we reuse an old instance to set new data. - Twealed down Maslow Type bonus massively, to make results more readable.
9 Years Ago
Entity debugger tweaks, displaying Agent.DecisionMaker.CurrentDecisions list
9 Years Ago
Tick rate tweaks
9 Years Ago
Tinkering