257,433 Commits over 4,018 Days - 2.67cph!
Fixed floor frame overlapping exploit
Concrete fence walls models/LODs/Cols
Rubble piles models/LODs/Cols
Rubble piles textures & mat
Fixed wrong Breeding goal in Self - Social
SetAge now manages scaling for Units, added some more modifiers to SpeciesData
Added Aging stuff to Species data, with effects for ages
Fixed Units spawning with the wrong view prefab for their age/gender combination
Disabled EffectParametersDrawer because Unity is a fuck weasel
- Lowered turet health values 20->16
- Rooms now spawn more loot barrels
- Loot spawner bug fix
- Rebuilt factory tileset
Automated Linux DS Build #182
- Ammo placeholder UI and switching
- Speed boost duration and cooldown reduced further
Added floor frame shell protection
Balanced floor frame health (now identical to floors)
Fixed floor frame insert layers (collider has to be on construction layer)
Floor frame inserts can now be rotated by looking at different frame sides
Floor frames themselves can no longer be rotated
Automated Windows Build #182
Automated Linux DS Build #181
Automated Windows Build #181
Automated Linux Build #181
Automated Linux DS Build #180
Added debug_dump concommand. Dumps any non-default ConVars to a file.
- Enemies/containers can now drop ammo
- Ammo drops have an 80% chance to drop ammo type for one of your equipped weapons or 20% chance to be a random ammo type
Automated Windows Build #180
Automated Linux Build #180
- Player health bar now flashes when <= 2 health and 0 shields
- Loose cannon damage is now 2-2 from 1-2
- Flash component can now take a target gameobject to flash and caches it's own renderer
Vector() can now take a Vector as its first argument and return a copy of that vector
double nose poly fix and removed subd modifier
- Can now switch weapons with the mousewheel as well as Q
- Cash now disappearsa after 10 seconds, to encourage the player to head into danger. Starts flashing after 6 seconds
- Increased ammo cost of bolt gun
Renamed Physiological to Survival (Goal, DPL enum and other related assets)
Fixed prefab lookup issue with SpeciesSettings
checking in child assets as they dont seem to spawn with debug and I'm not sure whats up. Untested in game so could be broken
Merge from prerelease
Network++
Manifest
Deleted old hunting music, added combat1
Added floor frame socket type
Removed pillar and block sockets from floor frame building block
Reduced Sky Dome reflections to 512 to save 144 MB of vram; reflectionProbes use 3 copies for some reason
- Increased spawn weighting of spikers
- Reduced ammo cost of loose cannon
- Weapons can now drop from enemies and crates
- Spawn budget changes
- Weapons now use one ammo cost for both weapons, not one each
- Added placeholder ammo counters to UI
Moved unlockxp/unlocklevel to blueprint (from itemdef)
Show unlockxp on items in tech tree
Select the itemdef when selecting node in tech tree
Lion-EL - smash body & stretch anims, main smash update + .meta
Mavis - smash anim updates
Lion-EL - smash body & stretch anims
FOR FUCK SAKE playership prefab/controller
!A shoot anim
FOR FUCK SAKE player animation layer setup
Automated Linux DS Build #179