254,393 Commits over 3,990 Days - 2.66cph!
Automated Linux DS Build #68
switched back to the old walk/run animations
Automated Windows Build #68
Automated Linux DS Build #67
added more roots and trees to temple
Low cloud textures/materials
High cloud textures/materials
New Billboard FBX
Refactored the way building editor stuff work. Much easier to work with now.
Client doesn't need clientinfo anymore
Automated Linux Build #67
Uncheat Gravity Gun convars
Automated Windows Build #66
Unlink libsteam.so on linux, DUMBO
Reworked standard ball modifier bounce code
Broken building editor changes.
Automated Linux DS Build #65
- Added save game wipe tip to title
- Added an "available" list of abilities to AbilityList that tracks which abilities the player has found/unlocked for use this life
- Changed some ability IDs
- New lives start with max shields (3) instead of 2
Automated Windows Build #65
More accurate EAC kick messages
Get official servers from url, not from steam
updated road and path textures
torch extinguishes underwater
fireballs are extinguished by water
- Reduced chance of laser room J spawning
- New prefabs as it keeps saying they're changed
- Updated InControl and made everything work again
Serverside tree collider preprocessing fix
checked in new temple light cookies and added eclipse anim
added low temple roots zpr and light cookies
Changed roof sideways stability supports to female only
Automated Linux DS Build #64
Automated Linux Build #64
Automated Windows Build #64
Automated Linux DS Build #63
Automated Linux Build #63
Automated Windows Build #63
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- Fixed a new bug with abilities not doing the correct amount of damage when firing a projectile
- Fixed boomerang not doing damage