254,763 Commits over 3,990 Days - 2.66cph!

9 Years Ago
- Split Unit Wearable handling into it's own partial
9 Years Ago
- Call Animator.Rebind() after Unit puts on a Wearable (fixes clipping/skinning stupidity)
9 Years Ago
Various building exploit fixes
9 Years Ago
Un-peturing the Temperate Biome, added Biome.PeturDevil for biome_test scene
9 Years Ago
UnitImportWizard AttachmentPoint handling
9 Years Ago
More work on Goals and DM integration.
9 Years Ago
Fixing weird PVT behaviour in GL/OSX
9 Years Ago
- More Laser Link player ability work - Added StopMovement() to BaseProjectile and they can now be flagged to stop moving when they hit something - Added AABB collider check function to MiscUtils
9 Years Ago
material fix on industrial light prefab
9 Years Ago
Manifest
9 Years Ago
Fixed KDTree changes.
9 Years Ago
Added vertex lit fallback to pixel lit particle shader
9 Years Ago
Lighting pass in military tunnel
9 Years Ago
Save++ Network++
9 Years Ago
Clothing Obj
9 Years Ago
Tweaks, Building LOD fix.
9 Years Ago
Merge from main
9 Years Ago
Fixed missing bushes when playing in the editor
9 Years Ago
Enabling LoadInBackground on sounds - to see what happens
9 Years Ago
Ore node spawn tweaks
9 Years Ago
Some missing monument topology for powerplant, trainyawrd, water treatmant plant and radtown 3
9 Years Ago
dungeons rock material tweaks
9 Years Ago
Fixed VT washed out terrain (#263)
9 Years Ago
Will it blend?
9 Years Ago
Human max parenting/item skinning tweaks for placeholder wearables test
9 Years Ago
9 Years Ago
- Renabled grass - Tutu wearable prefab material fix
9 Years Ago
- Wearables WIP
9 Years Ago
Sun improvements.
9 Years Ago
- World debug auto refresh includes terrain config changes
9 Years Ago
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9 Years Ago
viewmodel waterbucket animations + sounds + code + special fx
9 Years Ago
- branched WIP reflection probe changes
9 Years Ago
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9 Years Ago
shelves can be removed with melee
9 Years Ago
fixed LOD on key lock !fixed door repair exploit
9 Years Ago
Fixes for Lot creation stuff. Now stored. Some shit parts to it with generation though.
9 Years Ago
Stop BeforeDebugTabWorld trying to update when not playing
9 Years Ago
Asset save
9 Years Ago
Move humans, move.
9 Years Ago
Merge from main
9 Years Ago
Static resource deposists contain crude oil
9 Years Ago
Trainyard and water treatment plant prefab scene tweaks
9 Years Ago
Static pumpjacks for powerplant, trainyard and water treatment plant
9 Years Ago
Static pumpjack prefab
9 Years Ago
Sphere tank and warehouse topology textures
9 Years Ago
Monument prefab scene updates (more padding + increased fade distance)
9 Years Ago
Monument terrain adjustment fadeout is noise modulated for more natural transitions
9 Years Ago
Monument texture data ignores outermost texture pixels because Unity terrain painting forces those to zero
9 Years Ago
fixed rockets sometimes detonating against their creators during times of lag