254,763 Commits over 3,990 Days - 2.66cph!
- Split Unit Wearable handling into it's own partial
- Call Animator.Rebind() after Unit puts on a Wearable (fixes clipping/skinning stupidity)
Various building exploit fixes
Un-peturing the Temperate Biome, added Biome.PeturDevil for biome_test scene
UnitImportWizard AttachmentPoint handling
More work on Goals and DM integration.
Fixing weird PVT behaviour in GL/OSX
- More Laser Link player ability work
- Added StopMovement() to BaseProjectile and they can now be flagged to stop moving when they hit something
- Added AABB collider check function to MiscUtils
material fix on industrial light prefab
Added vertex lit fallback to pixel lit particle shader
Lighting pass in military tunnel
Tweaks, Building LOD fix.
Fixed missing bushes when playing in the editor
Enabling LoadInBackground on sounds - to see what happens
Some missing monument topology for powerplant, trainyawrd, water treatmant plant and radtown 3
dungeons rock material tweaks
Fixed VT washed out terrain (#263)
Human max parenting/item skinning tweaks for placeholder wearables test
- Renabled grass
- Tutu wearable prefab material fix
- World debug auto refresh includes terrain config changes
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viewmodel waterbucket animations + sounds + code + special fx
- branched WIP reflection probe changes
shelves can be removed with melee
fixed LOD on key lock
!fixed door repair exploit
Fixes for Lot creation stuff. Now stored. Some shit parts to it with generation though.
Stop BeforeDebugTabWorld trying to update when not playing
Static resource deposists contain crude oil
Trainyard and water treatment plant prefab scene tweaks
Static pumpjacks for powerplant, trainyard and water treatment plant
Sphere tank and warehouse topology textures
Monument prefab scene updates (more padding + increased fade distance)
Monument terrain adjustment fadeout is noise modulated for more natural transitions
Monument texture data ignores outermost texture pixels because Unity terrain painting forces those to zero
fixed rockets sometimes detonating against their creators during times of lag