254,763 Commits over 3,990 Days - 2.66cph!
FOR FUCK SAKE asteroid tileset, adding outdoor industrial structure
FOR FUCK SAKE wip transition room
Cowboy rig - 1st pass skinning
Slightly better river-ocean transition
- Started Laser Link player ability
- More Wearables groundwork
- Refactoring EntityComponent, added EntityComponentParameters for 1:1 mapped, single type component settings (container, IM effectors)
- Removed usage of TryAdd in Entity (@ptrefall lets look at this again after Goals/SOC)
- Added ItemParamaters, derived types for Consumable, Physical, Craftable, Wearable and.. Weapon(able)
More rock params from HapisIsland
Fixed up KD tree system. World props are 10x faster.
FOR FUCK SAKE prefab room, change reduce reflection probe belending to 100
FOR FUCK SAKE cleaning prefab room files
Don't spawn field rocks on prefab mountains
unwrapped all trees and long roots for temple court
added temple stairs roots 2 to temple court with correct maps
FOR FUCK SAKE room prefab moving transition room to asteroid tile set scene
Removed shitty cliffside decor
Occasional barrel around powerlines
- Set a propper cooldown on Barricade (15 secs atm)
Changed underwater rendering order to happen immediately after the water meshes; avoids breaking Scott's FX
Fixed warning in FilmicToneMapping/EyeAdaptationMesh.shader
Added a bunch of RenderTexture.Release before some RenderTexture.Destroy just to be sure
- rough barricade ability test
Terrain alpha distance cutoff tweak
Static mining quarry entity bounds
Exclude monuments from auto-cliff-splatting
Enabled range for shot power
Tweaked Igor / Mavis config
Fixed anim looping bug on idle
military_tunnel_1 splat painting backup
Centralised place to Instantiate GameObjects (for better debugging/tracking)
- TriggerSettingsEditor tweak
Rock material parameter blending fix
- Effects debug : can now add remove effects on selected unit
- Trigger editors nested in EffectSettings
- Made StatMeasurementDrawer less shit
Field rock splat modifier tweaks
- Stats debug cleanup, added stat value edit thing
- Fixed Safety having max value of 0
Stealing some rock tints from HapisIsland since those suck a bit less
finally found that sweet spot for the terrain-rock blend material, yay
military_tunnel_1 splat painting backup
unhooked bubble sound from underwater FX
Fixed missing linux config
Satellite dish terrain adjustment improvements
Monument terrain placement supports negative padding
wip animations and rigging
Powerplant splat painting backup
Prefab mountain scale adjustments
Tweaked default salt calculation
- Outdoor/indoor lighting toggling now works with new room culling system again
- Refactored, optimised new room culling code