243,798 Commits over 3,898 Days - 2.61cph!

10 Years Ago
Special gift for Andre
10 Years Ago
- Added an experimental cache system for vectors/angles returned by Lua functions to minimize memory allocation/freeing - Improved cursor handling in TextEntry for Ctrl+Left/Right - Improved the logic for AI squads in multiplayer (still needs some work) - Added GM:NotifyShouldTransmit(ent, shouldtransmit) to catch clientside PVS states on entities - Cleaned up the code for Lua timers - Added VProf support to a bunch of functions - Player view smoothing now works properly when walking up stairs with a custom step size
10 Years Ago
Trying an alternative height map encoding
10 Years Ago
More texture sizes
10 Years Ago
Less aggressive parallax inversion attenuation; scaled down parallax a bit as well (needs POM approx) Removed ProfileProceduralMap; added ProfileProceduralTerrain
10 Years Ago
* Added CNavArea.GetIncomingConnections( NavDir ) * Added CNavArea.GetAllIncomingConnections() * GMPublish: Removed the need for steam_appid.txt * Fixed Hammer making Steam show you as playing Garry's Mod * Added navmesh for gm_flatgrass
10 Years Ago
Potential SoundManager NRE fix
10 Years Ago
added some new intermediary walk/run animations for the Wolf (to minimize the amount of foot sliding). tweaked the playback speeds for the wolf
10 Years Ago
added some new intermediary walk/run animations for the boar (to minimize the amount of foot sliding). tweaked the playback speeds for the boar.
10 Years Ago
Texture sizes
10 Years Ago
Additional error logging in SoundManager
10 Years Ago
Mavis serve walk WIP
10 Years Ago
Updated skinning on Mavis
10 Years Ago
Texture size tweaks
10 Years Ago
MixerSnapshotManager NRE fixes. Remove old snapshot manager that was still attached to camera in menubackground scene
10 Years Ago
ignore.conf
10 Years Ago
Item + Inventory shit
10 Years Ago
Tweak rendering distances
10 Years Ago
- WIP loading/saving changes
10 Years Ago
Merge from custom-map-backend
10 Years Ago
Merge from main
10 Years Ago
Merge from main
10 Years Ago
Pre-merge
10 Years Ago
Baked / painted all required CraggyIsland info, is now a fully working custom map
10 Years Ago
Removed need for terrain splat prototypes at load Removed some stuff from the world class that shouldn't be in there Fixed SpawnHandler on non-procedural maps
10 Years Ago
added reeds and foliage to swamp court level, added foliage shader, fixed transparency issues on court.
10 Years Ago
Updated error report urls
10 Years Ago
Switched to bone for the ball - can be either left prop or ball
10 Years Ago
Added serve to controller - need to fix throw for multi racket characters
10 Years Ago
Updated Serve anim, edited anim events
10 Years Ago
Finished up topology painting
10 Years Ago
Updated Mavis serve, exported & added events
10 Years Ago
Dev - holding F6 down will draw collliders Warn if using the wrong unity version
10 Years Ago
Added topology painting test
10 Years Ago
custom collision for windows bars, cleaned up any previous rotations the prefabs had by default
10 Years Ago
Added biome painting Refactoring and cleanup
10 Years Ago
WIP character select removed some unused objects / scenes
10 Years Ago
If sign texture isn't set or doesn't exist then unlock the sign for editing (for old saves) Added giveall (admin give item to everyone on server) Added giveto (admin gve item to specific player)
10 Years Ago
Fuck it, you can have woundedLoopSound back when you can implement it safely
10 Years Ago
Fixed NRE in MixerSnapshotManager with woundedSnapshot
10 Years Ago
Added emission to custom standard refraction shader
10 Years Ago
Changed all instances of "Unnammed" to "Unnamed"
10 Years Ago
Terrain painting prototype
10 Years Ago
- Increased size of hit impact - Increased size of explosion - Reduced size of grenade projectiles - Grenade test weapon now fires in burst of 4
10 Years Ago
- Ripped a lot of old code out of the save game system - Character creation screen slots are now just new or load, removed class stage. - Character loading/saving is back, but missing all the new stuff
10 Years Ago
EAC update
10 Years Ago
Fix for issue #183, re-aligned all these models in Y+for uniformity, updated prefabs
10 Years Ago
- Changed Boozeburner layer so they don't get the outline effect
10 Years Ago
Fixed Issue #184
10 Years Ago
New stairs icons