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Automated Linux DS Build #48
Automated Linux Build #48
Automated Windows Build #48
Automated Windows Build #47
Automated Linux Build #47
* Added Vehicle.IsValid - returns whether the actual VEHICLE is valid or not
* Added Vehicle.SetPos( vector ) - Actually working SetPos for vehicles
* Updated internal Get_Vehicle to not let through invalid vehicles
-cleanud input partial a touch
-camera curve was still unset, set it.
- At levelgen init, Level component now calculates the extents for the whole level, from all of it's rooms extents
- Disabled the outline effect on minimap which (I think) does nothing
- Reduced size of trigger collider in room J
- rebuilt prefabs
- Added feedback reporting in town to Space game
- Added a simple scale anim to feedback banner in town and changed the colour to be different to other town interactables
- Feedback form now always gives input field focus
- Feeedback form now multiline
- Stopped some old keybinds triggerering shit when typing certain letters in feedback tool
Added OnPlayerOrbitStart/OnPlayerOrbitStop to PlayerCamera
Cursor widget hides itself when the player is orbiting
Moved CameraCurve and CameraRotationCurve to their own files
Space shooter report channel
- More stuff needed for feedback tool
- Added steamworks library stuff
Fixed lava court collision
Fixed Owl intro
Automated Windows Build #46
Automated Linux DS Build #46
Automated Linux Build #46
Improved AI player detection in multiplayer
AI can now perform passing shots
Player movement velocity clamping tweak
-made UnitCanFindCraftingItems safer.
- If a mission is required to spawn multiple mission obejcts, one is always added to the final room.
- Added cocktail to Your Round mission.
- Fixed collision problem in room J (I think)
- Rebuilt prefabs
- Added booze asset pack
Added owl death state, special anim, special effect, intro
Disabled furnace / campfires on SavasIsland_koth (crash test)