243,781 Commits over 3,898 Days - 2.61cph!
updated phrases & loot tables
finishing touches on rocket launcher
fixed bug with eoka dryfire
added loading music
protocol++
Add player injury sounds and first-person wounded sound effect
added dryfire state to the rocketlauncher viewmodel
added ironsights variable to the rocket launcher viewmodel
rocket launcher 3rd person animations set up in mecanim
rocket lanucher world model done.
* Fixed Lua errors when printing invalid Panels and Physics objects
* Added navmesh.GetAllNavAreas()
* Added navmesh.GetNavLadderByID()
* Added CNavLadder class ( experimental )
* Added CNavLadder.IsUsableByTeam( int team, int ladderDirection )
* Added CNavLadder.GetPosAtHeight( float height )
* Added CNavLadder.GetNormal()
* Added CNavLadder.GetLadderEntity()
* Added CNavLadder.IsValid()
* Added CNavLadder.GetID()
* Added CNavArea.IsValid()
* Updated gm_construct nav file to be less shit
Player is always a developer in editor
Fixed player animation params sometimes being infinity
added jumping / running / turn in place animations for rocket launcher
setup the meta files for all of the 3rd person rocket launcher anims
made new court plane, unwrapped and textured
Improved horizon cloud lighting
Fixed div by zero in screenspace water
- Gave the test weapons in town different models
Added backhands to controller
- Updated player ship prefab with new PlayerShipModels script
- Items can now specify a model prefab to equip in the correct slot on the player ship
- Collecting items with a model specified now equips the model correctly to the player ship
Added supersample anti-aliasing option to offline terrain normal texture bake + cancelable progress bar
Moved ConstructionRenderer to the right objects
Don't draw on sign if mouse button is still held down from menu selection
Decal shader ignores uv < 0
Added Mavis backhand stretch / body anims, & .meta, updated events on anims
Stairs LODs, all skins - prefab integration
Fixed flattened volumetric cloud trace in Unity 5
Updated Mavis racket fbx & .meta
Updated mavis racket maya file
Merged MeshPaint into main
Fixed sky being brighter towards screen edges
Corrected hit point position for Mavis
Bug fixes
Implemented other signs
Support for multiple rackets
Mavis added to anim viewer
Added toggle for the sharpen image effect
updated collision surfaces pivot