243,781 Commits over 3,898 Days - 2.61cph!

10 Years Ago
updated phrases & loot tables
10 Years Ago
merge from main
10 Years Ago
finishing touches on rocket launcher fixed bug with eoka dryfire added loading music protocol++
10 Years Ago
part 2
10 Years Ago
wip
bot
10 Years Ago
OSX Build
10 Years Ago
Add player injury sounds and first-person wounded sound effect
10 Years Ago
added dryfire state to the rocketlauncher viewmodel
10 Years Ago
More player stuff
10 Years Ago
merge from main
10 Years Ago
rocket launcher basics
bot
10 Years Ago
Linux Build 535
bot
10 Years Ago
LinuxDS Build 566
bot
10 Years Ago
OSX Build 648
bot
10 Years Ago
Windows Build 497
10 Years Ago
added ironsights variable to the rocket launcher viewmodel
10 Years Ago
rocket launcher 3rd person animations set up in mecanim rocket lanucher world model done.
10 Years Ago
* Fixed Lua errors when printing invalid Panels and Physics objects * Added navmesh.GetAllNavAreas() * Added navmesh.GetNavLadderByID() * Added CNavLadder class ( experimental ) * Added CNavLadder.IsUsableByTeam( int team, int ladderDirection ) * Added CNavLadder.GetPosAtHeight( float height ) * Added CNavLadder.GetNormal() * Added CNavLadder.GetLadderEntity() * Added CNavLadder.IsValid() * Added CNavLadder.GetID() * Added CNavArea.IsValid() * Updated gm_construct nav file to be less shit
10 Years Ago
Player is always a developer in editor
10 Years Ago
Fixed player animation params sometimes being infinity
10 Years Ago
added jumping / running / turn in place animations for rocket launcher setup the meta files for all of the 3rd person rocket launcher anims
10 Years Ago
made new court plane, unwrapped and textured
10 Years Ago
Merge from main
10 Years Ago
Improved horizon cloud lighting
10 Years Ago
Fixed div by zero in screenspace water
10 Years Ago
Player shit.
10 Years Ago
- Gave the test weapons in town different models
10 Years Ago
Added backhands to controller
10 Years Ago
- Updated player ship prefab with new PlayerShipModels script - Items can now specify a model prefab to equip in the correct slot on the player ship - Collecting items with a model specified now equips the model correctly to the player ship
10 Years Ago
Fixed paint wrapping
10 Years Ago
Added supersample anti-aliasing option to offline terrain normal texture bake + cancelable progress bar
10 Years Ago
Moved ConstructionRenderer to the right objects
10 Years Ago
Don't draw on sign if mouse button is still held down from menu selection
10 Years Ago
Decal shader ignores uv < 0
10 Years Ago
Added Mavis backhand stretch / body anims, & .meta, updated events on anims
10 Years Ago
Stairs LODs, all skins - prefab integration
10 Years Ago
Fixed flattened volumetric cloud trace in Unity 5
10 Years Ago
Updated Mavis racket fbx & .meta
10 Years Ago
Updated mavis racket maya file
10 Years Ago
Merged MeshPaint into main
10 Years Ago
Merged with main
10 Years Ago
Editor placement fixes
10 Years Ago
Fixed sky being brighter towards screen edges
10 Years Ago
Corrected hit point position for Mavis
10 Years Ago
Bug fixes Implemented other signs
10 Years Ago
Support for multiple rackets Mavis added to anim viewer
10 Years Ago
Added toggle for the sharpen image effect
10 Years Ago
Cloud update
10 Years Ago
updated collision surfaces pivot
10 Years Ago
Merged with main