243,729 Commits over 3,898 Days - 2.61cph!

10 Years Ago
- Expanded GameOptions to work as a Manager, currently holding game speed options used in PlayerTimeControls. - Cleaned up the Globals heirarchy a bit, fixing some UI issues and making padding values for screens and modals more consistent - Fixed the Quit modal not working - Made sure we are using the correct "black" color value on transitions and overlays - GameManager now skips Startup UI screen properly when playing in editor - Added a DebugCamera prefab to startup scene (not functional yet) - Overriding UIScreen.IsActive in MenuUI to ensure that the LoadGame button is updated correctly in accordance PersistanceManager.has_savegame_to_load; - Updated GameSaveData for new types (GameOptions) - Fixed potential issue with destroying WeatherVolume objects in WorldWeather
10 Years Ago
burlap headwrap icon
10 Years Ago
Server compile fix
10 Years Ago
Campfire gibs.
10 Years Ago
Greatly sped up Mavis racket anims, updated clips
10 Years Ago
Fixed BuildingTest save not loading
10 Years Ago
tweaked lighting in swamp court scene, added new temp texture and temp water, texturing raft
10 Years Ago
Fixed grade materials not being always being applied properly Fixed compile error
10 Years Ago
Rebuilt prefab
10 Years Ago
Updated Mavis ready anim
10 Years Ago
Fixed player.IsSprinting not working for other players/server
10 Years Ago
Updated Mavis fbx with cigar
10 Years Ago
Added cigar functionality to Mavis rig
10 Years Ago
Fixed player.IsDucked not working for other players/server
10 Years Ago
Moved MixerSnapshotManager to client instead of Camera (so it works when not in game)
10 Years Ago
Can remove sleeping bags from death screen
bot
10 Years Ago
Windows Build 492
10 Years Ago
More metas
10 Years Ago
Updated metas, mavis and racket controllers
10 Years Ago
- Area 1-2 changes and replaced camera with the new common camera prefab
10 Years Ago
Possible fix NRE in DoClientConnected
10 Years Ago
Time of Day update
10 Years Ago
Added water level awareness to screen-space water; fix issue #123
10 Years Ago
Speedtree buildserver crashes (!)
10 Years Ago
Handle missing map properly on client Handle maps without terrain properly
10 Years Ago
Fixed out of order errors
10 Years Ago
Unity 5.0.1p1
10 Years Ago
fixed the missing normal map on the viewmodel arms.
10 Years Ago
First pass at wolf sounds
bot
10 Years Ago
OSX Build
10 Years Ago
you can now kill horses
10 Years Ago
Implemented Tom's 3 new head meshes
10 Years Ago
Added map to build settings :x
10 Years Ago
Spawnhandler doesn't require TerrainGenerator (init'd in Bootstrap) Components on TerrainMeta adds more components that are probably required Added non procedural test map (CraggyIsland) (this isn't the one petur is working on, it's a small dev test map)
10 Years Ago
FOR FUCK SAKE camera prefab : fix crazy flickering glow/fog/background clipping
10 Years Ago
Horse ragdoll Stop ragdolls kneeling up on spawn
10 Years Ago
Unresponsive timeout fix
10 Years Ago
10 Years Ago
-Player no longer blocks PlayerComponent exection if GameManager.IsPaused == true (allows for individual components to remain functional while the game is paused, thus you can pause with P but still move the camera)
bot
10 Years Ago
Linux Build 529
10 Years Ago
Loading screen music facility Fixed tree placeholders Changed how snapshots are sent (for more reliable loading order) NetworkProtocol++
10 Years Ago
- Renamed Scenes/Islands to Scenes/Game - Moved startup_scene to Scenes/ root - Baked a new navmesh for island-0001 - Stopped SceneSaveHook adding Scenes/Game/template_scene to the game_scenes.txt list - Updated SceneCreationWizard to match new file structure - Adding some debug for GameManager Pause and Resume methods
bot
10 Years Ago
LinuxDS Build 560
bot
10 Years Ago
OSX Build 635
10 Years Ago
Fixed changing water mesh parent during OnEnable Removed water debug messages
10 Years Ago
Item + inventory!
10 Years Ago
Added Mavis ready animation
10 Years Ago
* Updated Bootil again
10 Years Ago
Updated Mavis racket material
10 Years Ago
bean can grenade fbx + lods + prefabs + textures + materials