243,736 Commits over 3,898 Days - 2.61cph!

bot
10 Years Ago
OSX Build 635
10 Years Ago
Fixed changing water mesh parent during OnEnable Removed water debug messages
10 Years Ago
Item + inventory!
10 Years Ago
Added Mavis ready animation
10 Years Ago
* Updated Bootil again
10 Years Ago
Updated Mavis racket material
10 Years Ago
bean can grenade fbx + lods + prefabs + textures + materials
10 Years Ago
Added materials / textures for Mavis racket + anim clips
10 Years Ago
implemented dan's gibs for furnace, large storage, small storage,
10 Years Ago
Moved PlayerBuildingControls.Wall it it's own file in Buildings/Wall.cs
10 Years Ago
Adding char02 textures to Mavis specific folder
10 Years Ago
Adding Mavis fbx, folder & materials
10 Years Ago
made raft longer, added updated raft to unity. unwrapped ropes, baked raft lightmap
10 Years Ago
Fixed potential compilation error in Standard-Specular shader Second attempt at screen-space water; now working on builds
10 Years Ago
Added Mavis anim template & folders
10 Years Ago
Knockback for igor Move controller updated
10 Years Ago
Gib files for some of the placeable objects/loot objects.
10 Years Ago
Added missing SpeedTreeImport script Sign text is now single line only (Unity hates dynamic content http://goo.gl/ZofrPD)
10 Years Ago
Missing horse corpse prefab
10 Years Ago
- Deleted old camera prefab - Made a new camera prefab - Referenced new camera prefab in 1-1
10 Years Ago
Speedtree perf lockdown - Automatically try to set the tree LODs (unification) - Make sure all Speedtrees are labelled Speedtree - Disable Smooth LOD transitions (perf test) - Set Alpha Cutoff properly - Switch shader to defaults (invert this when we're ready) - Limit billboard texture size to 1024, disable mipmapping - Force tree networking global (fixes pop in on some trees) - Force tree layer to Trees - Inverted TreeMesh placeholder behaviour
10 Years Ago
- More 1-1 tweaks
10 Years Ago
Pre-Runway
10 Years Ago
Ignore cleanup
10 Years Ago
Deleting main_menu scene
10 Years Ago
- Made some of the corridors and areas wider in 1-1 to be more boob friendly
10 Years Ago
shaderlod now targets only specific shaders
10 Years Ago
Fixed missing wind
10 Years Ago
unwrapped raft, smoothed and combined logs to one object
10 Years Ago
Updated igor prefab and scene
10 Years Ago
Updated movement controllers
10 Years Ago
Post-build deployment, GUID: 9d08a097-c3ce-4669-8cb3-711c7c22fcca
10 Years Ago
Fixed pillar render distance #118
10 Years Ago
Lowering sign resolution (crash test)
10 Years Ago
Network proto++ Added horse animal
10 Years Ago
imporoved the bandage other animation so it's longer and matches the bandage self anim. tweaked the blending for the salvaged axe animation.
10 Years Ago
Changed the burlap headwrap to use the standard shader. Also fixed some shading errors on the model
10 Years Ago
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10 Years Ago
bunch of world models for salv. axe/ hunting bow/ eoka pistol / thompson / and more..
10 Years Ago
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10 Years Ago
Adding accidently ignored shit.
10 Years Ago
skinning update for Mavis rig source
10 Years Ago
Reverting screenspace water
10 Years Ago
added ropes to raft, combined all, cut in detail on logs, exported to unity and set up new scene
10 Years Ago
3 new heads fbx's, prefabs + materials
10 Years Ago
10 Years Ago
- Added basic player stuff. - Items inventory and stuff.
10 Years Ago
removed debug.log call
10 Years Ago
Explosions raycast so you can take cover from them now + c4 won't destroy all the boxes in someones house when placed on the outside
10 Years Ago
backup