255,023 Commits over 3,990 Days - 2.66cph!
Organisation commit 3/134
Biome tweaks, camera tweaks
- Added function to EnemyAbilityManager to return the names of all chosen abilities
- Mission generation screen now shows the names of the randomly chosen enemy abilities for the mission
- Increased chance of enemies having special abilitites from 10 -> 20 percent
- Upto 3 random enemy abilities are now picked per mission (there's only 2 ingame at the moment though!)
- Fixed bug with enemies not healing properly
- BaseEntities now have an Invulnerable flag
- Changed the way enemy shield ability works, it now applies Invulnerable flag instead of using a collision blocker as the shield
Updated Owl character select camera prefab
Removed randomisation of attributes on init
Scion tweaks, PlayerCamera sets it's target transform as Scion's DOF target
foundation.steps metal conversion update
added new lava_court style collision to all existing courts
added new lava_court style collision to all existing courts
Organisation commit 2/134
- Removed debug forced mission in Factory1
Placed AM before Scion; disabled AC's tonemapping and exposure (both controlled by Scion)
- Added AggroUtils static class
- When an enemy is near to/shot by the player, anything in a radius is auto aggrod. (800 range atm)
foundation.steps stone conversion update
Organisation commit 1/134
Added owl run cycle to controller
Undoing unnecessary wip stuff
Moving some source files from /Assets/
Updates to Owl source anims
Updated ColorfulFX, Candellight, Shaderforge, Scion PP
Snow jacket icons, loot tables, steaminv schema
- Boomerang now flies in the aiming direction, and bounces between anything in-range, checking the dot product of first enemy hit to make sure aiming still matters (it won't fly off in the opposite direction of aiming, even if there's something closer there)
foundation.steps wood conversion update
Fixed multiple snow jackets instead of using skins
Reverted tick linker changes from previous changeset
Update Amplify
Removed half-height proper
Stopped selling/spawning limited halloween items
Unlocked Owl, Added serve and serve walk
foundation.steps twig conversion update
- Renamed BuzzSaw script and Buzz Saw now uses only active entitites as targets, and gets the list once at launch
- EntityAnimation can now set all it's BaseEntities to not active on start
Fix for Rust-121 - Amored doors have an additional offset
- More Active entity reworking
- Stat linkers are updated every tick (ptrefall pls confirm intent)
- StatLinkerBasic has two operator settings (ratio and difference)
- Added World.OnWeatherChanged event
- FuelToEffect MachineProcess will stop the when the weather changes to something wet (rather bespoke handling for fires that feels hacky as shit)
- Fixed Starving Effect not triggering
Automated Linux DS Build #37
Automated Linux Build #37
Automated Windows Build #37
Enabled a some EP2 Alyx stuff - Entering Jalopy, etc., Fixes d3_breen01 map getting stuck
FOR FUCK SAKE asteroid model/ optim /prefab/particle/collision/texture