255,020 Commits over 3,990 Days - 2.66cph!
Agent+DecisionMaker grabs the nearest SOC child
updated flowmaps to work with net on lava court
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Automated Windows Build #9
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- Changed currency stuff to yellow/gold
Setting up the building editor...
- Rooms now store a list of their spawn locations before deleting the spawner scripts
- BaseEntities that are spawned by a room now keep a reference to their parent room
Automated Windows Build #7
Moved some GModDataPack Warnings to DevWarnings to prevent exploit
- Area1 budget multiplier 0.75->1
- BaseProjectile can now set it's own effect volume
- Reduced player weapon shoot + impact volumes
Campfire "prevent building" collider no longer reaches beneath the campfire
Automated Windows Build #6
- Added an aiming guide that's always visible when firing
Automated Windows Build #4
Automated Windows Build #3
Fixed projectile seeding
Network++
MusicManager randomises music using time/weather/mood tagging system
- Further reduced health of turrets
- Turrets now have a chance to drop cash as well, and drop slightly more cash than other stuff
MusicClip tag creation from filenames
SteamManager + MusicManager stuff
Implemented basic lot generation
Renamed all the music to match tags from google drive
Added atmospheric music 14
Disabled voice limiter priority sorting (the priorities don't make a lot of sense at the moment, back to FIFO for now)
Allow upgrade / rotation when inside the building deploy volume if the collider change shouldn't cause any trouble
More descriptive message when building upgrade / rotation is blocked
Add basic logic for lot genration.
- Reworked the mission headline popdown window so that Thai's really long mission objective title fits