254,763 Commits over 3,990 Days - 2.66cph!
- Fixed sound warp bug
- Audio system changes so effects can be 3D
- Projectiles and impact sound effects are now 3D
Fix stupid shit in SmartObject
Reset all attachment point data for item views, buffer AP offset list in ItemViewEditor when refreshing
More LINQ removal, GC opt and profiler hooks
Collision pass
90 rotation on sockets spheres to match model
Added NullRefChecker which will spit errors if StatModifier assets have nulled fields
Optimising Unit Item and Attachment systems
Fixed barricade damage trigger effects
DataAsset no longer abstract
Added test radiation zone to CraggyIsland
Fixed RadiationOverlay never stopping its last sound
sentry models, textures, mats, prefab art refactoring
LODs,Gibs
- More audio
- Individual BaseEntities can be set to not pull the camera
All socket mods include their name in the fail message
Fixed mining quarry / pump jack sounds not turning off properly
Fixed mining quarry / pump jack pitch modifier not being applied when switching on / off
Menial Action layout consistency, removing some old refs to agent that we don't need (Action stores ThisAgent)
Specials can now only be triggered when meter is charged
Switched icons
WIP message
- Switched title/town music for new placeholder.
- Made flamethrower louder
- Booze burner flamethrower sound effect
- Plasma blast impact sound effect
- Patcher Glue impact sound
- Re-enabled volume and added new placeholder weapon sound effect. Gotta replace old placeholders for other stuff.
- Added cash to LootContainer's loot table with 100% drop chance
- Added a welcome screen showing basic controls and new/changed stuff since the last update. Displays the first time the town is loaded in a session.
- Fixed a save bug
- Fixed NRE when trying to open minimap when gameplay UI is hidden
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Show total smartobject count in unity knowledge debug list
- Cam now also pans towards center of enemies again, whilst also zooming. Still WIP, it's too fast and snappy
- WIP camera zooming test