243,383 Commits over 3,898 Days - 2.60cph!
Refactored TerrainConfig to be generic for N splats without hardcoded splat names
Fixed a build issue on Linux/OSX from a previous commit
Added powerup icon sprites
Updated Igor anim controller
Wounded players boilerplate
Wounded player assist
Wounded player looting boilerplate
Sleeping player looting boilerplate
- Reduced base Patcher damage from 5 to 3
tweaking cloud city skybox and lighting
Scale rock detail texture UV tiling with object scale via property block
updated lod uvs for the torso
Compress terrain biome texture in VRAM
Don't create terrain alpha texture mip maps
Playing around with ball physics
Twig breakable meshes & prefab integration
tweaked DOF on wild west court to match that of test court
Fixed server sometimes showing wrong IP address for client
Removed PlayerState bullshit, uses BaseCombat bullshit instead
tweaked court shader on wild west, swapped dirt and clean maps around so it's concrete as a base
- Increased size of patcher's glue attack
- Patchers fire rate changed to 0.4 from 0.2
tweaked DOF to not obscure the players or the court
brightened up wild west court a bit, tweaked lighting levels to be more like test court
- Monster arena gameplay work
- Patcher enemy tweaks
- Patcher glue now ignores walls
Added new lighting changes for test court, added new caterpillar tracks idle anim, added additional foliage to scene
Removed TerrainTexture and TerrainOverlay constant containers
Added TerrainSplat.TEXTURES and TerrainSplat.OVERLAYS masks
Stone/Metal foundation fix
Wood breakable meshes & prefab integration
Replaced gamma hack darkening with ISO effect
Removed some missing script references