243,203 Commits over 3,898 Days - 2.60cph!

10 Years Ago
- Changed new playership model to be on the Player layer so effects are culled correctly
10 Years Ago
- Map now has controller input - Changed level names - Map closes when loading a new area
10 Years Ago
* added new torso and head fbxs * added the new prefab * replaced the player 1 skin textures to match the new mesh uvs * updated the playerskin 1 material * deleted old playerskin1 textures
10 Years Ago
scene stuff
10 Years Ago
- Added LevelTracker component to move scene tracking from GameManager - Portal now uses new map/navigation screen - New navigation screen now functions (needs controller input next) and loads levels using new level swap calls
10 Years Ago
Added appid files for other platforms, removed dev bat files.
10 Years Ago
Added refresh to tree mesh script context menu Added offset to tree mesh Added timings to all prefab refresh options
10 Years Ago
Metal skin tier LODs and setup in prefabs
10 Years Ago
added new bush_walls, need to light
10 Years Ago
Cleaning up wall placement code a bit, pieces in each wall section are now distributed properly using spacing value from Building prefabs
10 Years Ago
Scene stuff
10 Years Ago
First pass at beartrap sounds
10 Years Ago
Fix hilarious doppler effect issue on speeding deer footsteps
10 Years Ago
Cleaning up unnessecary construction renderer scripts alerting the console ~~ Fixing missing meshes errors for the previous 3 skins
10 Years Ago
Stone skin tier LODs and setup in prefabs Wood tier wall block LOD distance tweaks
10 Years Ago
stuff
bot
10 Years Ago
Windows Build 404
10 Years Ago
GitSync
10 Years Ago
improved the 3rd person animations when player holds a rock
10 Years Ago
Wood skin tier LODs and setup in prefabs
10 Years Ago
Updated scene
10 Years Ago
Added slide effects
10 Years Ago
Merge from main
10 Years Ago
- 1-2 work
10 Years Ago
added bush and foliage textures/shaders to test court scene, adding bush walls around edge of court
10 Years Ago
- More Satnav/Map work
10 Years Ago
Improved normal encoding for transmissive surfs Improved semi-auto terrain mesh blend; now independent control over distance and steepness blends, height masked, follows mesh normal, etc.. Fixed always hitting temp register issues at every corner by refactoring terrain shader code Added proper atlas set names to override splat selection; also fixed overrides
10 Years Ago
Twig skin tier LODs and setup in prefabs
10 Years Ago
- WIP Satnav screen
10 Years Ago
Most recent build, added OSX build.
10 Years Ago
Item icon fixes
10 Years Ago
Cliff tweaks
10 Years Ago
Merge from main
10 Years Ago
Re-enabled ambience sounds by default (gulp)
10 Years Ago
Time of Day update to 3.0.1f2
10 Years Ago
tweaked lodbias clamp
10 Years Ago
More skin variations Fixed bluehair syndrome Fixed some arms on some viewmodels using the wrong material
10 Years Ago
- Cleaning up some of the World/Zone readying coroutines that were causing some hangs when loading from an existing subscene directly - Tinkering with wall placement in PlayerBuildingControls
10 Years Ago
Updated UCA to 1.8.1
10 Years Ago
merge from building_skins2 - ~skins dirt accumulation and other fixes
10 Years Ago
merge from main
10 Years Ago
Updated some image effect shader syntax
10 Years Ago
Merge from main
10 Years Ago
Time of Day update to 3.0.1 Added aerial density and fog color to climate blending
10 Years Ago
FOR FUCK SAKE playership PSD
10 Years Ago
fixed the scaling on the water footsteps
10 Years Ago
Merge from main
10 Years Ago
fixes
10 Years Ago
Fixing end corners spawning into adjascent pillars/walls
10 Years Ago
Arrows are cheaper and you get 2 per crafting session 2 shotgun shells per crafting session