243,018 Commits over 3,898 Days - 2.60cph!
fixed reload times on smg and ar
balanced a few melee weapon gather rates
harvesting corpses should work properly now
revolver attack shake toned down
tone down the muzzle flashes on the ak47/thompson so it's not so blinding.
tone down the revolver attack animation;
Added per-splat UVMIX control; affects only legacy terrain shader, for now
Slightly reduced warp multiplier of swiss noise
Fixed some buggy shorelines
- BaseEntity can now call a delegate function on any listeners when it explodes
- Added a BaseEntityExplodedDelegate class that can be attached to a BaseEntity to receive a notification when it has exploded
- Added BowelBagExplodedDelegate which looks for other Bowel Bags in range when it explodes, and explodes those too
Widened roadside topology (to properly analyze all modified terrain and turn it into cliffs if required)
[zombies] bodies disappear over time, bodies cant get hit by bullets anymore
Fixed SceneToPrefab not removing itself after overriding the prefab
First pass at snow and wood footsteps
[zombies] tweaked the way soldiers evaluate shots based on their accuracy
bugfix for harvesting corpses
tweaked teh revolver fire animation so it doesnt kick as much while aiming
fixed revolver dryfire anim
Updated TENN-15 prefab / controller
added a blend to the dryfire animation so it doesn't snap noticably
less fov on revolver fire
- LauncherBase now correctly sets it's default fire direction to transform.forward if nothing else is specified
- More 1-2 playing
added a 'dryfire' trigger to the firearms
Made ScenesToPrefabs check both the timestamp from editor preferences and the prefab file modify timestamp
Made SceneToPrefab prefab replacement a bit less hacky
Footsteps WIP / Ambience tweaks
env.time will change the time on the server
dryfire no longer interrupts attack animation last played
option for weapons not to aim while cycling (shotgun/bolt)
better timing for reloads on a few weapons
better sound for revolver
Games load in their own AppDomain, and can be properly unloaded.
Merging reloading into main
network protocol++
Undoing change 5672 by paroxum, which changed the GUID in a bunch of meta files
- Spawners can now be limited to X number of spawn cycles
- Projectiles now follow the floor
- More 3d level tests in 1-2
fixed some missing references (causing invisible viewmodels)
morphs for head3 for alex to check out
ItemManager uses a dictionary to look up itemdefs
Projectile weapon, inbuilt magazine system
Play the dryfire sound without waiting for attackTime delay
Fixed bug when selecting which channel a sound should be played on.
fixed weird spear animations
Fixed exception when serializing image data for images with an area that isn't a multiple of 4.