243,018 Commits over 3,898 Days - 2.60cph!

10 Years Ago
fixed reload times on smg and ar balanced a few melee weapon gather rates
10 Years Ago
harvesting corpses should work properly now revolver attack shake toned down
10 Years Ago
Messed up reflections.
10 Years Ago
tone down the muzzle flashes on the ak47/thompson so it's not so blinding. tone down the revolver attack animation;
10 Years Ago
Added per-splat UVMIX control; affects only legacy terrain shader, for now
10 Years Ago
Slightly reduced warp multiplier of swiss noise
10 Years Ago
Fixed some buggy shorelines
10 Years Ago
- BaseEntity can now call a delegate function on any listeners when it explodes - Added a BaseEntityExplodedDelegate class that can be attached to a BaseEntity to receive a notification when it has exploded - Added BowelBagExplodedDelegate which looks for other Bowel Bags in range when it explodes, and explodes those too
10 Years Ago
Widened roadside topology (to properly analyze all modified terrain and turn it into cliffs if required)
10 Years Ago
[zombies] bodies disappear over time, bodies cant get hit by bullets anymore
10 Years Ago
Fixed SceneToPrefab not removing itself after overriding the prefab
10 Years Ago
First pass at snow and wood footsteps
10 Years Ago
Merge from main
10 Years Ago
[zombies] tweaked the way soldiers evaluate shots based on their accuracy
10 Years Ago
bugfix for harvesting corpses
10 Years Ago
Shader settings.
10 Years Ago
wip
10 Years Ago
tweaked teh revolver fire animation so it doesnt kick as much while aiming fixed revolver dryfire anim
10 Years Ago
more resource changes
10 Years Ago
Updated TENN-15 prefab / controller
10 Years Ago
merge from main
10 Years Ago
added a blend to the dryfire animation so it doesn't snap noticably
10 Years Ago
less fov on revolver fire
10 Years Ago
- LauncherBase now correctly sets it's default fire direction to transform.forward if nothing else is specified - More 1-2 playing
10 Years Ago
missing file
10 Years Ago
merge from main
10 Years Ago
fixing shiz
10 Years Ago
added a 'dryfire' trigger to the firearms
10 Years Ago
Made ScenesToPrefabs check both the timestamp from editor preferences and the prefab file modify timestamp Made SceneToPrefab prefab replacement a bit less hacky
10 Years Ago
merge from main
10 Years Ago
Footsteps WIP / Ambience tweaks
10 Years Ago
Stuff.
10 Years Ago
env.time will change the time on the server
10 Years Ago
dryfire no longer interrupts attack animation last played option for weapons not to aim while cycling (shotgun/bolt) better timing for reloads on a few weapons better sound for revolver
10 Years Ago
scene 2 prefab all
10 Years Ago
Games load in their own AppDomain, and can be properly unloaded.
10 Years Ago
Merging reloading into main network protocol++
10 Years Ago
Undoing change 5672 by paroxum, which changed the GUID in a bunch of meta files
10 Years Ago
- Spawners can now be limited to X number of spawn cycles - Projectiles now follow the floor - More 3d level tests in 1-2
10 Years Ago
Merge with main
10 Years Ago
Reloading, easy mode
10 Years Ago
Basic VM done.
10 Years Ago
fixed some missing references (causing invisible viewmodels)
10 Years Ago
morphs for head3 for alex to check out
10 Years Ago
Better terrain blending.
10 Years Ago
Ammo changes didn't save
10 Years Ago
ItemManager uses a dictionary to look up itemdefs Projectile weapon, inbuilt magazine system Play the dryfire sound without waiting for attackTime delay
10 Years Ago
Fixed bug when selecting which channel a sound should be played on.
10 Years Ago
fixed weird spear animations
10 Years Ago
Fixed exception when serializing image data for images with an area that isn't a multiple of 4.