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10 Years Ago
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10 Years Ago
Raknet binding updates
10 Years Ago
wip
10 Years Ago
Changed player to use character controller instead of rigid body. Player networking is mostly in sync from early tests.
10 Years Ago
Camera changes - near clip change on sky court, DOF change on both courts
10 Years Ago
Splats and stuff.
10 Years Ago
[ultimate_soldier] Fixed aimer being rendered incorrectly after adding the transformation system.
10 Years Ago
rotated inner ring so the join isnt in the middle
10 Years Ago
added cloud_city shaders to inner_ring, wires and metal_2 commented out alpha_clipping shader component as it seems to be broken with shaderforge? clipped areas appear bright green.
10 Years Ago
fixed ww court dirt and court main textures to remove erroneous court line on tramlines
10 Years Ago
Removed file
10 Years Ago
DOF changes for camera
10 Years Ago
Fixed collision on trainer alt character
10 Years Ago
Added animation for warning marker and lob marker
10 Years Ago
Fixed PrefabPreProcess setting inactive prefabs to active after processing if in the editor
10 Years Ago
Added debug logs to CullCell
10 Years Ago
Fixed PrefabPreProcess calling Awake / OnEnable on preprocessed prefabs if inside the editor Added debug logs to RandomDynamicPrefab
10 Years Ago
Removed NPCSurvey from SpawnHandler tick (causing slow / crashing resource respawn?)
10 Years Ago
[zombies] clamped camera movement, started on hud
10 Years Ago
[zombies] slightly easier to select single soldiers
10 Years Ago
[zombies] soldiers try to spread out when standing still
10 Years Ago
Fix rock sounds not playing
10 Years Ago
[zombies] soldiers spread out a bit when moving multiple at once
10 Years Ago
[zombies] enemies recalculate path when switching grid pos to find newer better paths
10 Years Ago
some 3rd person animations for the pump shotgun
10 Years Ago
Debugging not being able to wake up
10 Years Ago
Stacking fixes
10 Years Ago
Added Y and Back buttons to Unity input controller setup, fixed camera direction issue
10 Years Ago
Fixed stack splitting dupe bug
10 Years Ago
Brute force merge without any lube.