242,890 Commits over 3,867 Days - 2.62cph!
Changed player to use character controller instead of rigid body. Player networking is mostly in sync from early tests.
Camera changes - near clip change on sky court, DOF change on both courts
[ultimate_soldier] Fixed aimer being rendered incorrectly after adding the transformation system.
rotated inner ring so the join isnt in the middle
added cloud_city shaders to inner_ring, wires and metal_2
commented out alpha_clipping shader component as it seems to be broken with shaderforge? clipped areas appear bright green.
fixed ww court dirt and court main textures to remove erroneous court line on tramlines
Fixed collision on trainer alt character
Added animation for warning marker and lob marker
Fixed PrefabPreProcess setting inactive prefabs to active after processing if in the editor
Added debug logs to CullCell
Fixed PrefabPreProcess calling Awake / OnEnable on preprocessed prefabs if inside the editor
Added debug logs to RandomDynamicPrefab
Removed NPCSurvey from SpawnHandler tick (causing slow / crashing resource respawn?)
[zombies] clamped camera movement, started on hud
[zombies] slightly easier to select single soldiers
[zombies] soldiers try to spread out when standing still
Fix rock sounds not playing
[zombies] soldiers spread out a bit when moving multiple at once
[zombies] enemies recalculate path when switching grid pos to find newer better paths
some 3rd person animations for the pump shotgun
Debugging not being able to wake up
Added Y and Back buttons to Unity input controller setup, fixed camera direction issue
Fixed stack splitting dupe bug
Brute force merge without any lube.