255,358 Commits over 3,990 Days - 2.67cph!

10 Years Ago
added static refineries to sphere monument
10 Years Ago
Removed debug DDraw I forgot (whoops)
10 Years Ago
Fixed misc IM and made it work with mask vs mask.
10 Years Ago
-enum sweetness (looping through elements, vs manual hardcoding)
10 Years Ago
Moving towards supporting mask vs mask testing for influence map type masks.
10 Years Ago
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10 Years Ago
Cleaned up entity destruction routines a bit, overriding in Unit to make sure we remove ourselves and our Agent from their respective managers. InfluenceMapEffector now derived from EntityComponent (TODO : make this configurable in BeforeEditor) Improved list maintenance in Unit+Senses
10 Years Ago
Refactored IM a bit.
10 Years Ago
Sphere tank top walkways/core/storage collision accuracy
10 Years Ago
Load order
10 Years Ago
Renaming Consideration asset files
10 Years Ago
Fixed missing directive in InfluenceAtPointConsideration, code consistency pass
10 Years Ago
Added SelfType and TargetType enums to ConsiderationSettings
10 Years Ago
Scary loadtimes test
10 Years Ago
terrain noise on sat dish
10 Years Ago
crude_oil mat changes
10 Years Ago
More accurate collisions on sphere tank walkways a,b,c,d,e,f Updated material at the bottom of the tank, updated collision
10 Years Ago
Updated Igor controller / config Re-enabled dives
10 Years Ago
-renamed namespace of InfiniteInfluenceMap
10 Years Ago
Minor player movement tweaks and fixes
10 Years Ago
Fixed server shit.
10 Years Ago
added new wild west alarm anims, bunched in to one animation. tweaking textures and lighting on test court environment
10 Years Ago
tweaking textures and lighting in test court scene
10 Years Ago
merge from main
10 Years Ago
More precise collisions, quarry and pumpjack
10 Years Ago
Construction plan uses non-weapon lookat weights
10 Years Ago
Minor tweaks to IM.
10 Years Ago
Always get at least one seed from eating corn/pumpkin
10 Years Ago
Fixed BeforeEditorTab.CreateTypeGroups not working
10 Years Ago
More IM tweaks.
10 Years Ago
updating hat prefab hopefully the mesh is all good.
10 Years Ago
Adding tar_sand textures, tempoary oil crater model
10 Years Ago
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10 Years Ago
In two player mode, server now at bottom of screen
10 Years Ago
Only allow voice chat when wounded, not when a dead ragdoll forever
10 Years Ago
Closing console executes any command entered in the text field
10 Years Ago
Fixed warning
10 Years Ago
Cavemen should probably not be considered a threat in the context of the SO gizmos.
10 Years Ago
misc hat textures
10 Years Ago
Inventory drag & drop between occupied clothing slot and occupied non-clothing slot makes the non-clothing item disappear
10 Years Ago
Better debugging of smartobject influence response. Each smartobject will now on OnDrawGizmos query the threat influence at their point.
10 Years Ago
Distance checks for runs are now per shot Toned down Igor shot power
10 Years Ago
base hat.cap
10 Years Ago
Some tweaks to IM stuffs.
10 Years Ago
Replays use hit reach param
10 Years Ago
-added a ctrl+alt+b shortcut to open the data editor.
10 Years Ago
Tweaked the gizmo drawing of influence response a bit to display only for selected units.
10 Years Ago
Fixed possible overflows of F1 console text buffer
10 Years Ago
tinkering
10 Years Ago
improved dodgy eyes on skin normals 2 texture