248,620 Commits over 3,928 Days - 2.64cph!

10 Years Ago
Medical syringe with world model/LODs and texture work.
10 Years Ago
Fixed Wolf collider size and tweaked WolfController transitions.
10 Years Ago
Fixed radiation on wolf monument Added random radiation monument
10 Years Ago
Medical syringe check in of the max file.
10 Years Ago
burlap neck fix
10 Years Ago
Set max terrain pixel error at lowest setting to 100
10 Years Ago
Fixed friction in character controller sometimes being wrong Fixed landing event not being fired when landing on a slope
10 Years Ago
Basic emulator is now functional.
10 Years Ago
Basic emulator is now functional.
10 Years Ago
Added nerfed jumping when on sliding ground (helps when you got stuck) Made movement speed get reduced with increasing ground slope (intensity of this can be adjusted on the prefab) Tweaked capsule collider height values on the player movement prefab
10 Years Ago
Refactored GameCabinetEditor to extend a new CustomEditor abstract class, added CabinetEmulatorEditor.
10 Years Ago
Refactored GameCabinetEditor to extend a new CustomEditor abstract class, added CabinetEmulatorEditor.
10 Years Ago
Abstracted UnityAudioProvider, added CabinetAudioProvider and EmulatorAudioProvider.
10 Years Ago
Abstracted UnityAudioProvider, added CabinetAudioProvider and EmulatorAudioProvider.
10 Years Ago
Ok, so this fixes the cycling of building selection.
10 Years Ago
Prevent building selection from going out of scope + some merges.
10 Years Ago
Added TimeController. Cleaned up scenes (rocks now distributed on Start, file sizes reduced by ~99%)
10 Years Ago
Abstracted UnityGraphicsProvider and UnityControlsProvider, added implementation for 3D cabinets and the emulator.
10 Years Ago
Abstracted UnityGraphicsProvider and UnityControlsProvider, added implementation for 3D cabinets and the emulator.
10 Years Ago
Fixed the face detection and it seems to be working. Need to test it out.
10 Years Ago
[ultimate_soldier_JS] Fixed calling prototype defined function.
10 Years Ago
[ultimate_soldier_JS] Fixed calling prototype defined function.
10 Years Ago
Added nicer JS exception prints at runtime.
10 Years Ago
Added nicer JS exception prints at runtime.
10 Years Ago
Legacy branch
10 Years Ago
[ultimate_soldier_JS] initial commit
10 Years Ago
[ultimate_soldier_JS] initial commit
10 Years Ago
[ultimate_soldier] bullet casing bounce tweak
10 Years Ago
[ultimate_soldier] bullet casing bounce tweak
10 Years Ago
Removed lens flare from the lantern (let's try to make it look decent with HDR alone)
10 Years Ago
Fixed gmake action not adding *.js files as dependencies.
10 Years Ago
Fixed gmake action not adding *.js files as dependencies.
10 Years Ago
Updating to latest UI dlls, but something strange is going on in our UI scene... (this was before I updated to latest UI dll too).
10 Years Ago
3rd person player holding spear animations ( crouchwalk / jogging )
10 Years Ago
added overrideable JS methods for Entity
10 Years Ago
added overrideable JS methods for Entity
10 Years Ago
Added BuilderController.cs to the Player Prefab.
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
[ultimate_soldier] blood flash when bullet hits soldier
10 Years Ago
[ultimate_soldier] blood flash when bullet hits soldier
10 Years Ago
Show warnigns in a different block
10 Years Ago
Made health/calories UI more like legacy Crafting progress bar no longer continues behind cancel button
10 Years Ago
Fixed slippy terrain (give terrain a generic physic material)
10 Years Ago
Set up UnitAsset, GenderUnitAsset, AgeUnitAsset, GroupAsset and GroupController for all current species.
10 Years Ago
Updated Human and Bear animation controllers with better movement transition values. UnitAnimation component now working. Added some Gizmo icons for Group spawners.
10 Years Ago
Fxing the face finding fuck ups.
10 Years Ago
Added models, textures, mats, and prefabs for leather sleeping bag placement, deployed, and occupied versions
10 Years Ago
Updated TOD. Fresh TOD settings and new LUTs. Some misc asset cleanup.
10 Years Ago
Removed floor and wall textures, file sizes too big and not power of two, they're not needed yet anyway.