244,385 Commits over 3,898 Days - 2.61cph!
Build the server as a development version
World object physics are now networked properly (these will probably have to be turned off though)
Fixed shadow caster being visible under certain lighting conditions
updated hammer view model, added hit & miss anims
updated view model maya rig
Fixed shadow caster water conflict, fixed server browser errors
Shadow caster shader
Made first person players draw only shadows
Cans of beans meshes and textures - 1st checkin.
Didn't save until I exited
Refined viewmodel class to work better with mechanim
Axe viewmodel all working
Melee attack working (probably)
updated position of view model
Fixed some minor but annoying shader warnings
We shouldn't use this hacked billboard fix, when we use billboards I'll implement the fix the correct way (which didn't work before due to the asset bundle system)
Cleaned up viewmodels, added hammer viewmode, added test map for viewmodels
Loading screen fixes, cleanup
rest of the stone hatchet animations
Changed how player angles are received and used
I prefer this naming scheme
Sorting out player world model animation
HistoricVector, HistoricQuaternion - history lerping storage
Added clothing prefabs
Added pixelate shader
Added player skin textures
Added skinned multi mesh
Added player animation controller (placeholder)
Added player animations
Added first draft of grass and threading to the procedural terrain generation
Enhanced the seed based random number generator
Terrain grass mesh textures
Parallel.For utility class
updated hammer source file & uploaded fbx & .meta with clip data
Fixed warning regarding "global" class name conflict if referenced in code
Limit fps on dedicated server (to 60)
Black raspberries mesh and textures - 1st checkin.
Send spawn message to visibility group - not to everyone
Organise received network entities
Fixed entity position lerp from 0,0,0 on enter pvs
hid some variables
Fixed fire not switching on when entering pvs
Unsubscribe from network messages when entity leaves PVS
Network visibility for testing
- This is going to get a cleanup tomorrow
- Maybe moving some of the more generic stuff into Facepunch.dll
Enabled fog, Added Ranged SSAO, Added dev texture
Small apple changes to the textures, also added a rotten apple mesh.
Meat meshes and textures - 1st checkin.
added clothing parts folder & individual parts for player
Added ores and wood piles to the spawn handler
Forgot to commit the tree prefab with script and collider