248,628 Commits over 3,928 Days - 2.64cph!
Split solution into groups.
Split solution into groups.
Fixed unreliable API assembly resolution.
Fixed unreliable API assembly resolution.
Reimported all terrain normal+height maps
Added all of the variables to Mazing Player state Save/Load
Added all of the variables to Mazing Player state Save/Load
Started adding state saving and loading to Mazing. AttractStage and MenuStage done.
Started adding state saving and loading to Mazing. AttractStage and MenuStage done.
Apparently Jurassic is fixed to work with Mono now.
Apparently Jurassic is fixed to work with Mono now.
Killed the last walking tree.
attack / holster animations for the salvaged_hammer
Updated premake5 script to allow the use of unsafe code in Jurassic.
Updated premake5 script to allow the use of unsafe code in Jurassic.
Fixed unreliability of paused games.
Fixed unreliability of paused games.
Added ragdoll testing scene
Going home.
In the middle of updating to add calls to road vertex so that they also update.
Tangents could do with being changed a bit especially around intersections.
Fix for assemblies not being resolved within unity.
Fix for assemblies not being resolved within unity.
Leaving game sends the last frame data. Recompiled Bolt to increase event byte array limit from 256 to 800. Added missing icons.
Leaving game sends the last frame data. Recompiled Bolt to increase event byte array limit from 256 to 800. Added missing icons.
Tweaked forest clutter to form nicer clusters
Refactored game packaging / loading to resolve assemblies automatically.
Refactored game packaging / loading to resolve assemblies automatically.
Build Settings are now loaded for subscenes automatically and forwarded into GameScreen, even in built runtimes.
Re arranged some the arc code and selectable stuff.
Can now split arcs.
Can now split road section
Added ResourceLibrary project
Added ResourceLibrary project
Fixed bug in AIPart (this explains the teleportation)
re-made bota bag vm prefab & transfered scripts ( as everytime something changes on the model it breaks the prefab)
updated bota bag vm deploy anim + meta data
Added polys to bottom of cork (as it can be seen in shot)
Updated bota bag vm anim (more force)
More AILocomotion adjustments in another attempt to fix animals teleporting to origin
Tweaked forest distribution (more snowy trees)
GameCabinet.Pause now accepts a byte array containing the last frame to display, or null to display an empty frame.
GameCabinet.Pause now accepts a byte array containing the last frame to display, or null to display an empty frame.
Reverted spawn debug logs
Doubled some forest densities (performance test, requires server restart)
Bugged me that this line was there :D
Fixed server not saving config files on quit
GameCabinet.EndLocalControl now uses a PausedEventArgs, which holds the last frame rendered and serialized game state if the game supports it.