249,466 Commits over 3,959 Days - 2.63cph!
Fixed PlayerWalkMovement checking terrain colliders for isTrigger
Made water always render before any other transparent objects since sorting doesn't work with it
Changed how SpawnFilter deals with carved terrain
Made all scripts that want to access TOD_Sky use TOD_Sky.Instance
Time of Day update to 2.1.1 prerelease 5
Added Stage.GetLayer(renderable) and Stage.SetLayer(renderable, layer)
Added Stage.GetLayer(renderable) and Stage.SetLayer(renderable, layer)
Images are now packed down to 2 bits per pixel.
Images are now packed down to 2 bits per pixel.
Updated :CoherentLabs from 1.8.4 to 2.3.0
re-adding sublime-project to versioning, to make fresh clones easier to use
re-adding sublime-project to versioning, to make fresh clones easier to use
Merge branch 'master' of arcade
Merge branch 'master' of arcade
Added layers for sprites in entities, and Entity.RemoveSprite(sprite), Entity.SetSpriteLayer(sprite, layer) and Entity.GetSpriteLayer(sprite).
Added layers for sprites in entities, and Entity.RemoveSprite(sprite), Entity.SetSpriteLayer(sprite, layer) and Entity.GetSpriteLayer(sprite).
[mazing] polish, nearly done
[mazing] polish, nearly done
Added a PlayAnimation coroutine class.
Added a PlayAnimation coroutine class.
Merge branch 'master' of arcade
Conflicts:
Resources/GameAPI.BudgetBoy.dll
Unity/Assets/Plugins/GameAPI.BudgetBoy.dll
Merge branch 'master' of arcade
Conflicts:
Resources/GameAPI.BudgetBoy.dll
Unity/Assets/Plugins/GameAPI.BudgetBoy.dll
Added Animation.IsLooping (settable, defaults to true) and Animation.IsComplete properties, and an Animation.Completed event.
Added Animation.IsLooping (settable, defaults to true) and Animation.IsComplete properties, and an Animation.Completed event.
Improved the camera in builder mode.
added sounds and other stuff
added sounds and other stuff
local player is put on an invisible layer so their avatar isn't visible in first person
added placeholder player model
local player is put on an invisible layer so their avatar isn't visible in first person
added placeholder player model
added Min and Max to Mathf
added Min and Max to Mathf
Fixed analogue stick vertical axes being inverted.
Fixed analogue stick vertical axes being inverted.
Fixed the mysterious bug causing cabinets to be uncontrollable.
Fixed the mysterious bug causing cabinets to be uncontrollable.
changing cabinet game changes name of cabinet gameobject
changing cabinet game changes name of cabinet gameobject
fixing build error with mazing
fixing build error with mazing
Sound playback works, might need some tweaking to eliminate clicks.
Sound playback works, might need some tweaking to eliminate clicks.
Extended WaterColorUpdate to set the reflection clear color to the current fog color
Entity.OnLoadGraphics is now called when an entity is added to a stage, and added Entity.OnReady which is called when all other initialization methods have been called.
Entity.OnLoadGraphics is now called when an entity is added to a stage, and added Entity.OnReady which is called when all other initialization methods have been called.