249,398 Commits over 3,959 Days - 2.62cph!
Fixed depth for the GLSL version of the sphere shader.
made some tweaks to the player + rifle animations (they should be pointing straight ahead now)
Commiting updates to holdtype source anims
Reduced log thickness on building pieces. Replaced frame meshes. Reworked materials for building pieces. Reaplaced nighttime LUT image. Some things may be ugly.
Added initial player pickaxe deploy anim
updates to player pickaxe idle & attack anims
updates to torch player anims
Basically done a massive rewrite of the Half Edge Mesh system. Not yet finished just a few things left.
It will then be a lot easier to extend it for the road system instead of bodging it.
Added AimAtCamera and DrawAimLine to PlayerModel scene
Tweaked Player model lookat IK
Merge from /main/shinyspherelp
Added intro text and transparency to combo notification.
Merge from /main/shinyspherelp
Included file deletions and moved files.
Changed spawn handler to have a density (# per km^2) rather than a fixed number per population
Changed description and re-added all other games to EditorBuildSettings.
Re-added cursor capturing on click.
Audio now fades in upon start.
Pause menu now functions correctly, and added some basic particle effects.
Fixed terrain quality not being applied on initial scene load (Performance++)
Print confirmation when RCon is started
Fixed forest 4 tree 4 enjoying himself some post billboard fade invisible time
Properly fixed the night texture (don't modify stuff in Third Party, use the duplicate material so that we can update without worrying)
Some tweaks to collisions and started work on a trail.
Fixed the terrible night stars.
finished the crouch/jog/run animations for the player holding a bow
One final sound effect tweak.
Some sound effect tweaks.
skinning updates to the player naked torso / head
Fixed seekers not reflecting the sun correctly.
chnages to holdtype anims
changes to pickaxe world model. Added quick hammer world model.
Fixed some issues with collisions.
Added dymanic znear
Turn construct vision off when not holding a planner
Hide debug building skin squares
Seekers now bounce off the player realistically.
Particle Dictionary - cache prefab names (speed)
Bolt rifle material rename and tweaks. No longer uses skin shader.
Added foundation conditions
Added rigidbody to socket_handle
Foundation first draft, fixed wall collisions set to trigger.
Improved sounds and added some ambient music.