256,791 Commits over 4,018 Days - 2.66cph!

9 Years Ago
Fixed river shader going over interpolator limit
9 Years Ago
Touched ocean and river shaders.
9 Years Ago
Baseline
9 Years Ago
Updated ocean mesh with more border rings, ring spacing modifications for higher distant fog accuracy Added support for global fog in water and rivers for more seamless integration
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9 Years Ago
Automated Windows Build #137
9 Years Ago
- Assigned weapon models to the current weapon defnitions
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9 Years Ago
Automated Linux DS Build #136
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9 Years Ago
Automated Windows Build #136
9 Years Ago
Fixed a possible crash issue caused by global NW2Vars Entity:GetNW2VarTable now returns the type associated with each value as well Added bounds checking to render.GetScreenEffectTexture Scripted NPCs and Nextbots now support the following clientside hooks: Initialize, Think, Draw and DrawTranslucent
9 Years Ago
Desire tweaks
9 Years Ago
- Loose cannon now has 1-2 damage range
9 Years Ago
- Added a new weapon, Loose Cannon. Assault blaster weapon with burst spread fire. - Weapon definitions now has access to launcher offset values
9 Years Ago
more rigging work, backup before I possibly break everything
9 Years Ago
- Merged all the item/equipment changes back to main
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9 Years Ago
Automated Windows Build #135
9 Years Ago
Force rebuild
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9 Years Ago
Automated Windows Build #134
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9 Years Ago
Automated OSX Build #134
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9 Years Ago
Automated Linux Build #134
9 Years Ago
I forgot to enable the previous patch. Here we go again!
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9 Years Ago
Automated OSX Build #133
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9 Years Ago
Automated Linux DS Build #133
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9 Years Ago
Automated Linux Build #133
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9 Years Ago
Automated Windows Build #133
9 Years Ago
Proper alpha blending for Awesomium panels.
9 Years Ago
merge from main/sound-initial-implementation
9 Years Ago
Add .DS_Store and ableton's .asd files to ignore.conf
9 Years Ago
Initial sound implementation. Generic footsteps. Generic racket sounds. Ball sounds. First pass at lava court ambience.
9 Years Ago
WIP
9 Years Ago
Added terrain specular gloss control per-splat (requested by Petur) Updated shaders to 5.3.1; added normal encoding aware deferred reflection shader override Merged in speedtree shader fixes from Rust Merged in water2 updates from Rust (wip; global fog support pending) Added initial fog support for transparent surfaces (shader mods later) Changed sky dome probe reflection culling mask on TOD profiles to sky-only (was breaking water refls)
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9 Years Ago
Automated OSX Build #132
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9 Years Ago
Automated Windows Build #132
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9 Years Ago
Automated Windows Build #131
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9 Years Ago
Automated Linux DS Build #131
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9 Years Ago
Automated Linux Build #131
9 Years Ago
That wasn't very cross platform of me.
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9 Years Ago
Automated Windows Build #130
9 Years Ago
Added command line option to cause BAssert to dump (Windows only) I have faith in you, Linux DS
9 Years Ago
- Can now set an effect prefab per weapon definition to be used as a muzzle/firing flash
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9 Years Ago
Automated Linux DS Build #129
9 Years Ago
- Weapon definitions now have link to projectile prefab and launchers initialised from a weapon use it instead of projectile name.
9 Years Ago
- More item reworking
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9 Years Ago
Automated Windows Build #129
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9 Years Ago
Automated OSX Build #129
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9 Years Ago
Automated Linux Build #129
9 Years Ago
Fixed GMPublish Linux link order Added loading bar text when waiting for Steam auth
9 Years Ago
- Equipment now uses scriptable objects - Reworked equipment loading/saving and simplified everything
9 Years Ago
Fixed options visibility issue
9 Years Ago
Added "sort by decision weight" button to GoalSettingsEditor, which does that UnitCanFindEntityCondition will create a new ItemDesire when it can't find the requested item (provided Id filter is present) Build Goals re-organisation ItemDesire files
9 Years Ago
- Deleted all the old character UI code + files - More item work