141,698 Commits over 4,383 Days - 1.35cph!

19 Minutes Ago
Electric Furnace - updated game and workshop models to remove small overlapping parts
24 Minutes Ago
Remove a rogue closing parenthesis in copypaste reply
37 Minutes Ago
Merge from main
51 Minutes Ago
merge from egghunt_top_rewards_fix
51 Minutes Ago
Fix top egg collector reward being lost when the players inventory is full Fix some pool leaks
1 Hour Ago
Electric Furnace - fixes to workshop model
1 Hour Ago
increased culling distance for bandit sentry static
1 Hour Ago
fixed specular values on oilrig leg baked lod mat
1 Hour Ago
S2P all floating cities, to fix a missing material
1 Hour Ago
disabled mesh colliders on fishing nets on the ground at Ferry terminal S2P
2 Hours Ago
Fixing small back pack LODs having incorrect skinning
3 Hours Ago
merge from main
3 Hours Ago
Refactor f1 grenade input handling to not rely on viewmodel events, fixes them not being throwable in third person Should be unchanged for players
3 Hours Ago
Enable Decal layer 0 on atlas_crypt_blend.mat for spray can compatibility
Rin
4 Hours Ago
merge from crypt_skin_fixes
5 Hours Ago
Commit changed metas from NukeDistant merge
5 Hours Ago
Adjust the left side of the krieg backpack holster by 0.06m to better fit some large guns
6 Hours Ago
Hair dye is now calculated with it's own random generation instead of relying on a combination of hair type and index Should distribute hair colours more uniformly
Rin
Today
merge from contact_image_rendering_fix
Today
Gizmo drawer for hole shapes Fit to mesh function Improve inspector GUI Render in editor for easier testing
Today
Added a Clear active property block button to SkeletonSKin, will only appear at runtime
Today
Merge from parent
Today
Fixed end of tutorial cinematic
Better button styling
Fix search entry bp bug
Minor existing orders polish: - Show 'no existing orders' if the vending machine is empty - Ensure deleting individual orders calls the proper method - Clear out the test entry - Remove all button turns on/off depending on the amount of entires - Fix remove all button not properly removing all the sell orders at once
Today
Fix tutorial NPC using cinematic avatar (might need to remove the cine avatar entirely)
Minor polish on sell order creator section: - Clear buttons now work to clear each of the item/cost sections - Sell order button is now disabled if either of the item or cost sections are empty - No longer auto focus on search - instead focus on it when you select a sell or cost item - Empty the search area when you select on a sell or cost item - Minus buttons set themselves as disabled if the amount is == 1
Today
Increase walk speed animation to 1.5 (was 1.2)
- Add a loading overlay to the existing sell orders when anything is pressed - Remove loading overlay after 200 ms (enough to cover most latency cases) - New existing order container - Setup remove all button
Today
Merge from main (no conflicts)
Ensure the vending admin dialog can be closed
- Various cleanup - Name changes - Remove a bunch of debugging crap
- Ensure Remove All existing orders button is not a toggle - Hooked up item search entry - Properly linked up selection slot buttons
- Fixed a bunch of NREs - Fix sell order creator amount boxes screwing the text when modifying the amounts (no need to allow change alignment)
Today
Mortar explosion. HDR tweak on explosion small for tonemap tweak.
Today
Fixed loop issue on small explosion.
Today
Attack prefab setup. Embedded on deployed like the cannon atm.
Today
More tuning. Backup.
Today
Mortar WIP.
Yesterday
merge from nuke_distant
Yesterday
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Yesterday
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Yesterday
merge from main
Yesterday
merge from new_achievements_apr26
Yesterday
Fix BasePlayer.OnDied NRE
Yesterday
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Yesterday
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Yesterday
FX stuff