194,179 Commits over 4,079 Days - 1.98cph!

3 Hours Ago
Wallpaper splash damage enabled on propane bomb and satchel Fixed radius
3 Hours Ago
Rockets and C4 splash damage wallpaper through walls
4 Hours Ago
- Added logging for the Heap, Stack and GC (more to come) - Data is no longer written to the file every frame inside update(). Instead its being saved into a list and written into the file when stoplogging() is called.
5 Hours Ago
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Today
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Today
Input fields character limit tweaks for player report, bug report and crafting ui
Today
Fix compile error
Today
Add ability to select either HV rockets or incendiary rockets when you are the pilot of an attack helicopter - default to only using HV rockets - hold 'R' to open radial menu to switch ammo (similar to guns) - switching ammo doesn't trigger reload, it only chooses what rockets are prioritized Press 'R' to trigger manual reload of attack helicopter rockets - same as reload when you use full volley of rockets - won't reload if you have 6/6 rockets available to shoot Pass delta into LocalInput method so holding 'R' for 0.25s brings up radial menu - at some point the method was changed from Update() to ClientTick() meaning it's called at 32hz instead of at client framerate - clamp delta to 0.25s so it doesn't feed a huge delta value into ClientInput if the client doesn't send ticks for a larger interval
Today
merge from neonsigns_newinputs
Today
When frames have the same power amount, the last updated frame takes priority
Today
Improve handling of null meshes in RustRenderer auto conversion
Today
- Neon sign side inputs cost the same power as the main input - Side inputs add active usage only if the main input isnt used - Fixed frame not being updated when a side input lose power if there is power on another frame
Today
Grow block allocations exponentially because linearily wastes more buffer space.
Today
Implement ArrayEx.RemoveAt* utility functions
Today
merge from main
Today
Added first iteration of wood materials for the wallpapers, and updated some others
Today
Remove mp_usehwmmodels convar (unused) Remove unintended change AvatarImage panel changes + defer material cleanup till render end AvatarImage keeps track of textures it creates and reuses them, preventing exhaustion of texture name symbol list Deferring material cleanups a little makes it more likely the materials and textures are no longer used by any part of the renderer, allowing refcounts to reach 0 naturally. Added GM:OnClientLuaError( strErr, ply ) Remove stray space indentation in some Lua files from PRs
Today
Updated Command Block Model, Prefabs and Material Added Command Block Textures
Today
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Today
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Today
arrow ammo bucket blockout
Today
Added a compute shader for calculating a histogram which will be used for comparing the values of broken and non-broken normal maps
Today
Fixed incorrect prefab setup in schizo trees
Today
Issue with schizolobium FBX names
Today
Fixed the issue causing incorrect ordering + colouring of available mixing/cooking table items based on ingredient availability, only when in standalone builds.
Today
merge from main
Today
merge from jungle_update_improvements
Today
Submitting zigg scene
Today
Updated schizolobium colliders
Today
Replaced mirrored corner piece after merge from main
Today
merge from main 121401 to jungle update improvements
Today
merge from main
Today
outboard motor blockout update
Today
Fixed being able to place floating signs with a ladder on top of a tugboat
Today
Replaced corner mezzanine piece in zigg due to inverted scale
Today
Remove unintended change that doesnt compile on main
Today
Apply changes to type() function (Server/menu) (Community Contrib)
Today
Fixed ragdoll boogie happening from +USE pickups/throws Prevent throwing +USE pickup if holding M1/M2 while picking up Ship a cleaner version of decals_mod2x, uncompressed Eliminates green colors from some overstacked decals. Not perfect because some decals now have gray outlines instead of green ones, but much better still. Also ship improved versions of decals/light, decals/dark and decals/alienfliesh/shot1 which appear in the paint tool, and suffer from DXT compression artifacts
Today
Compile warning fixes Update Metrocop player model to have a valid shadow LOD Do not render dragndrop overlay when UI mouse input is not active A bit of a bandaid fix, but it works. Minor cleanups FPS independent CUserCmd:GetMouseY/X on server Client's FPS would affect the values the server gets (higher FPS - more intermittent results, causing "low sensitivity") Now we accumulate the mouse deltas when client performs "extra mouse sampling" and send the accumulated value instead of whatever happened to be the latest delta value. This affects Physics Gun +USE rotation and GMOD_Camera by default, but also all mods using the aforemention functions. They should now function more predictably regardless of client FPS. Removed unused convars that do nothing r_fastzrejectdisp mat_shadowstate mat_maxframelatency mp_usehwmvcds r_threaded_client_shadow_manager, r_threaded_renderables r_decal_cullsize r_drawopaquestaticpropslast r_threaded_renderables snd_mix_async mat_parallaxmap On dedicated servers, return "unknown" instead of "prerelease" Since the builds are identical 99% of the time, "unknown" is the more expected value. This way, it's incorrect only in 0.01% instances, instead of most of the time. Fixed resistance turrets being in combine overwatch squad Added list.RemoveEntry (Community Contribution)
Floating cities greybox progress
Today
Adjusted the pickup volumes for all the shelves. - Should now be able to pick up shelves if deployables like the TC is placed as close as possible.
Today
Remove most of deprecated CSteamAPIContext usage on the client It is removed entirely in some newer version of Steamworks API Fixed voice chat crashing, remove unused files, steam usage cleanups Remove more usages of deprecated SteamAPIContext Remove deprecated Steam API stuff from legacy server browser Fix srcds crash to do with workshop
Today
Remove temporary hacks for DButton and IMaterial.GetColor Clear networking queue on map shutdown, not map init Fixes clientside errors happening before LevelInit hook not being sent to the server Merge Pull Requests * Pico optimization for cam.Start2D() * Added list.GetEntry
Today
merge from ballista_disablelegs_fix
Today
Inventory, Limited & General Skins icon bluring
Updated source generator to support event generation. Ensured our attribute matches this More tests in the legacy shelter
Today
Purchased overlay modal