258,731 Commits over 4,018 Days - 2.68cph!
- Increased speed of spikey things
- Turret spawn chance increased to 30% from 20%
- Couple of shockbeam optimisations
- Rebuilt factory tileset
- glue moves faster
- turret plasma blasts are larger and decelerate
Automated Linux DS Build #177
Automated Windows Build #177
Automated Linux Build #177
* Fixed a multiplayer crash issue with combine auto cannon on ep2_outland_09
* Limited engine.LightStyle to values that do not crash the game ( 0-63 )
Fixed NRE in Item init (which was causing male humans to init improperly)
Merge from goal based breeding group
- Lowered health values
- Doubled spawn budgets
- Made glue projectiles faster
- Patchers now shoot faster and with an increased angle offset range
FOR FUCK SAKE adding muzzleflare to weapon_starter
BreedingGroup will now stear its members to a breeding ground position, and once both have arrived there, they make babies! (untested due to some weird IsAdult == false condition failure... so committing to branch)
Fixed food types on items, condition fixes
Updated deuce - extra playable character
Enabled Mavis from frontend
Replaced config
Added EnumArrays static utility class for better enum value caching
Buffer decision log elements to avoid repaint errors
- blocked empty feedback reports
Made Unit+Family.CreatePregnancy less sexist
Delete some old / unused and placeholder assets
Updated mavis controller to have multi height smash
Forget next plan if we set a new current plan. Let the past be the past...
Deleted all old StatSettings assets
updated camera and moved the scene to gamma
Refactoring more Behaviour chaining and execution stuff
Added FootTypes filtering to various data types
Added MakePregnant action
Cleaned up Unit+Family
HarvestResource now has various modes to chose from and can be used in Abilities
Updated bug reporter dialog
Can now change resolution in game
Updated eclipse controller - Starts eclipse at 30 secs, ends after 10
Quick nasty fix for AI Smash
Asset save + debub removal
Refactored a lot of the behaviour/action/chain break and completion behaviour to be a little more reliable
All movement related actions replaced with new SetDestination action
Build item icons to correct folder (!)
WIP Action/Movement callback refactor
First pass on breeding. Not 100% working yet, but really close.
improved the bear rigging/skin weighting (it deforms a bit better now when going into ragdoll)
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Automated Linux DS Build #176