258,629 Commits over 4,018 Days - 2.68cph!
Tweaked pumpkin + corn plant lod levels
Fixed sitting/resting state issues in interactions/effects and the human animator
Fixed lookingAt accuracy issues (door vs lock, nearby boxes etc)
- Fixed bug with weapons/launchers with a damage range always doing max damage
- Renamed Floor static class to WorldCollision and added WallTest(a, b) function which returns true if there's a wall between the two points
- Teleport enemy ability now tries 5 times to place the enemy within the specified radius and inside the level, else it bails out until next teleport attempt
Dumping item items and info in Bundles\items automatically (for people making websites, mods etc)
- Tons of gameplay changes
pumpkin plants live a max of 7 seasons
pumpkin plants die after being harvested 3 times
Fix for RUST-543 / Codelock was under toptier door collision proxy
Removed debug lines from Unit+senses
Fixed potential navmesh issue error in unit + movement
Find weapon ability doesnt search by tag but uses IsWeapon check instead
Player goal momentum set to 1.5f
GPV.Reset doesnt nullify the goal plan or stop momentum
- Enemies can now pick any enemy ability, not just from a selection of 3 per mission
- Removed generation of 3 enemy abilities at mission creation and display text on mission screen
- New Teleport enemy ability + placeholder effect
- BaseMovement speed modifier reduction is now clamped to min of 0 for enemies and 0.5 for player
Global weather toggle on debug panel
Updated shaderforge
Removed EnumGenerator
SmartObject collider trigger size is determinded by largest bounds in children
Igor - smash with Y translation + clips & events
Floor grill models, LODs, Gibs, Prefabs, Icon
Screenshot scene update
- Patchers now have a wider range of variance for their attack cooldown and evade distance
- New saves now default to equipping primary weapon slot after you've just died with secondary weapon equipped
- Fixed bug with being unable to progress passed boss mission
- Deleted old script
- Debug end missions key changed to N
Convar to enable/disable network caching
Convars containing network + save cache size in bytes
Don't store names in RPC cache (available in stringpool)
ladder hatch lock dummy
ladder volume toggle
Convar to enable/disable network caching
Convars containing network + save cache size in bytes
Don't store names in RPC cache (available in stringpool)
- Increased factory spawn budgets
- Think I fixed some factory rooms not spawning props correctly
- Rebuilt tileset/scene
Padlock icon for locked characters/stages.
Automated Linux DS Build #171
Automated Windows Build #171
Phrases (fix for RUST-538)
Fixes for RUST-535, RUST-537, RUST-540
utf8.offset now conforms to Lua 5.3 spec
updated test_viewmodel scene to include 3 weapons pistol/mac10/m4
mac10 vewmodel
added running / walking animations for the pistol and m4 viewmodels
Some smartobject collider tweaks, hopefully fixes some raycasting issues
CSV stat import always loads from Resources/Data/stats.csv
Move stat CSV import to Tools menu, now imports stats to all StatCollections at once
Added CVS import in StatCollectionSettingsEditor
Fixed changes not always saving
- Asteroid tileset tweaks
- Made outdoor alcohol pump collider bigger so you can shoot them
- Asteoid level WIP/placeholder room work
disabled holosight dot projection for now ( improves jitter significantly )