258,352 Commits over 4,018 Days - 2.68cph!
fixed orientation problems with the wakeup animation
setup the worldmodel for the semi_auto rifle
Data changes, should result in less idling and more doing!
Spear prefab
Nuked old unsused meat prefabs
Fixed bad loop in MachineCanProcessItem
Fixed some warnings
Idle Ability tweaks
Editor GUI skin decision log GPV fix
Fixed issues with Unit init order
Personality stat modifiers are created on Unit init
Nuked most personality settings, leaving just Defender and Adventurer types with some basic modifiers
ActionChains call Break if they are empty
Fixed CanFindOrCraftToolCondition / IsCarryingRequiredToolCondition being shit
- New camera shake implementation
- Added camera shake to player weapon firing
- Replaced old shakes with new shakes everywhere else
Replaced SetUnitFlag Action with AddUnitFlag/RemoveUnitFlag
Added SitDown idle ability, which applies the Resting flag and triggers the Resting Effect
Added search and filtering to DecisionLog
Improved rock weapon. Cleaned unused materials folder.
Defaults tweak on 3 shared item mats.
Fix for NRE when not on a branch
Updated metas
Tweaked options
SpeedTree parameter updates for 5.3
Stone, wood worldmodel fixes
View management fixes again
Fixed some crap with BeforeInspector view management
fixed railroad tracks objects interupting procmap loading
updated run to look better holding an axe
Owl forehand & backhand stand 'hold' anims +.meta
Igor forehand & backhand stand 'hold' anims +.meta
- Camera lerpspeed is now 10 (same) for gamepad and increased to 50 for M/K
- Added a deadzone to outter circle of screen for camera extending with M/K
deleted meshes materials folder
added eggs and big leaves to temple court
animated big leaves
added leaf particles to temple court
added eyes to temple court
rebaked lightmap
LookAt action offset of 0,0.35,0 by default
Exposed LookAt offset vector in the LookAt ActionSettings
More DecisionLog tinkering
Fixed rare issue where GameTrace would incorrectly ignore a hit on a static concave mesh
created eggs and big leaves for temple court
- Player deceleration tweak (4.5->6)
Removed voice notifications on HUD
Voice networking tweaks
Added local player voice indicator
humans chop trees
axe appears in hands with no offset needed
item template fbx provided to make future item setup easier, if they are both the editor at 0,0,0 and the item is in the hand it should be fine
railroad tracks models/LODs/Textures and dungeons update
Killed some linq in Zone+InfluenceMaps
GUI skin stuff for Decision Log
A little work on DSE logging.