258,352 Commits over 4,018 Days - 2.68cph!

9 Years Ago
fixed orientation problems with the wakeup animation
9 Years Ago
setup the worldmodel for the semi_auto rifle
9 Years Ago
Data changes, should result in less idling and more doing!
9 Years Ago
Spear prefab Nuked old unsused meat prefabs
9 Years Ago
Fixed bad loop in MachineCanProcessItem Fixed some warnings
9 Years Ago
- Test 2
9 Years Ago
- Repo test
9 Years Ago
Spear fix.
9 Years Ago
Idle Ability tweaks Editor GUI skin decision log GPV fix
9 Years Ago
Fixed issues with Unit init order
9 Years Ago
Item stuff.
9 Years Ago
Personality stat modifiers are created on Unit init Nuked most personality settings, leaving just Defender and Adventurer types with some basic modifiers
9 Years Ago
ActionChains call Break if they are empty
9 Years Ago
Exclude pdbs
9 Years Ago
Data
9 Years Ago
Fixed CanFindOrCraftToolCondition / IsCarryingRequiredToolCondition being shit
9 Years Ago
- New camera shake implementation - Added camera shake to player weapon firing - Replaced old shakes with new shakes everywhere else
9 Years Ago
Replaced SetUnitFlag Action with AddUnitFlag/RemoveUnitFlag Added SitDown idle ability, which applies the Resting flag and triggers the Resting Effect Added search and filtering to DecisionLog
9 Years Ago
Improved rock weapon. Cleaned unused materials folder.
9 Years Ago
Defaults tweak on 3 shared item mats.
9 Years Ago
Fix for NRE when not on a branch
9 Years Ago
Updated metas Tweaked options
9 Years Ago
SpeedTree parameter updates for 5.3
9 Years Ago
Stone, wood worldmodel fixes
9 Years Ago
Loot panel fix
9 Years Ago
Tutu wearable prefab fix
9 Years Ago
View management fixes again
9 Years Ago
Fixed some crap with BeforeInspector view management
9 Years Ago
fixed railroad tracks objects interupting procmap loading
9 Years Ago
updated run to look better holding an axe
9 Years Ago
Owl forehand & backhand stand 'hold' anims +.meta
9 Years Ago
Igor forehand & backhand stand 'hold' anims +.meta
9 Years Ago
- Camera lerpspeed is now 10 (same) for gamepad and increased to 50 for M/K - Added a deadzone to outter circle of screen for camera extending with M/K
9 Years Ago
latest data
9 Years Ago
More player crap.
9 Years Ago
deleted meshes materials folder added eggs and big leaves to temple court animated big leaves added leaf particles to temple court added eyes to temple court rebaked lightmap
9 Years Ago
LookAt action offset of 0,0.35,0 by default
9 Years Ago
- Title change
9 Years Ago
Exposed LookAt offset vector in the LookAt ActionSettings More DecisionLog tinkering
9 Years Ago
Fixed rare issue where GameTrace would incorrectly ignore a hit on a static concave mesh
9 Years Ago
created eggs and big leaves for temple court
9 Years Ago
Phrases
9 Years Ago
Loot panel refresh
9 Years Ago
- Player deceleration tweak (4.5->6)
9 Years Ago
Removed voice notifications on HUD Voice networking tweaks Added local player voice indicator
9 Years Ago
- Town scene cleanup
9 Years Ago
humans chop trees axe appears in hands with no offset needed item template fbx provided to make future item setup easier, if they are both the editor at 0,0,0 and the item is in the hand it should be fine
9 Years Ago
railroad tracks models/LODs/Textures and dungeons update
9 Years Ago
Killed some linq in Zone+InfluenceMaps GUI skin stuff for Decision Log
9 Years Ago
A little work on DSE logging.