258,211 Commits over 4,018 Days - 2.68cph!
most xmas stuff
presents work and are unwrappable
presents are upgradable
all present loot tables (small, mid, large)
stockings work, respawn some small items for you
gift boxes spawn in the world at set intervals
added pookie bear comfort
million other things
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Pickaxe & Salvaged hammer now throwable
Extra Loading/Menu alpha cutoff transitions to test out.
Automated Linux DS Build #100
Automated Windows Build #100
Automated Linux Build #100
terrain and rock biomes colours wip
added code to detect if player is shot from behind --> play appropriate flinch animation
added new wounded animation for being shot in the head from behind; improved the look up/down animations for all of the weapons; added/tweaked some new flinch animations
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terrain and rock materials fixes
RustBuilder uses Unity 5.2.4f1 (UI memory leak fix!)
Automated Linux DS Build #99
Changed how light transmission in Rust/Standard BRDF works; should work with general cases now (e.g. semi opaque crystals, ice); needs a shader or a layer, however
Fixed/improved speedtree shader transmission
daily progress backup
ocean and river tweaks
Automated Windows Build #99
Developer tools for the F1 panel
Automated Linux DS Build #98
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Automated Windows Build #98
Try to fix Awesomium on OSX
FOR FUCK SAKE removing unused plasma projectile
FOR FUCK SAKE player plasma projectile (should appear in a better position)
!A wip UI mockup test psd/ma file
Fixed tree skins missing from asset bundles
merge from main (foam\o/)
Merge from water2.8 (shore foam)
Ocean material update (foam noise)
AntiHack player damage verification is enabled by default
Convar graphics.lodbias is deprecated
Tree quality slider for the main menu performance options panel