258,224 Commits over 4,018 Days - 2.68cph!
Minor visual fixes for sky.
Can now change res / fullscreen from in game
Updates, added BS to Maya scene, texture tweaks.
More loading transitions and a quit screen.
protocol++ !!!
pookie is pickuppable
added xmas.refill command for server owners
Run Sound.Update on alternate frames, instead of every frame (temp hack until performance of this is imrpoved)
Fixed weather effects being live at 0,0,0
uncomment ApplyModulations in Sound.Update (rain sound fix)
Fixed potential bundle building problem
most xmas stuff
presents work and are unwrappable
presents are upgradable
all present loot tables (small, mid, large)
stockings work, respawn some small items for you
gift boxes spawn in the world at set intervals
added pookie bear comfort
million other things
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Pickaxe & Salvaged hammer now throwable
Extra Loading/Menu alpha cutoff transitions to test out.
Automated Linux DS Build #100
Automated Windows Build #100
Automated Linux Build #100
terrain and rock biomes colours wip
added code to detect if player is shot from behind --> play appropriate flinch animation
added new wounded animation for being shot in the head from behind; improved the look up/down animations for all of the weapons; added/tweaked some new flinch animations
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terrain and rock materials fixes
RustBuilder uses Unity 5.2.4f1 (UI memory leak fix!)
Automated Linux DS Build #99
Changed how light transmission in Rust/Standard BRDF works; should work with general cases now (e.g. semi opaque crystals, ice); needs a shader or a layer, however
Fixed/improved speedtree shader transmission
daily progress backup
ocean and river tweaks
Automated Windows Build #99
Developer tools for the F1 panel
Automated Linux DS Build #98
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Automated Windows Build #98