258,164 Commits over 4,018 Days - 2.68cph!
Removed usage of IComparable<T>, now only using IComparable for make benefit of storing whatever you want in FixedArray
removed blood, battery, note from spawn tables
radial reset of sleeping bags upon spawn (default 50m in all directions)
can no longer throw melee weapons/tools underwater
Removed a now useless fullscreen clear
River-clip/underwater fix
- Branched and more control rework
- More controls refactoring
Ditched GlobalGog; ToD scatter does the job
Merge from Goal Improvements
Fixed fog related water/horizon black line artifacts (for good this time)
Fixed recursive decision making over goals, goal plans and goal plan variants, that we exhaust all our options rather than to not reach a decision.
Fixed some issues with regards to considerations being non-existen or there only being a single consideration in our DSE.
Cleaned up debug in DSE a bit, that it's not as intrusive on the code elegance.
latest data, neck now moved by head controller(can be manually offset)
- Controls purge/cleanup before splitting out to input device classes
- Reduced length of AsteroidToFactory flow
checkin before attempting to change the neck bone for smoother head movements
added dylan's new lifesteal effects to unity project
Updated dungeons with current rock formations progress
- Pass BehaviourPlanData to new Behaviours on creation in DM, and in SmartObject.TrySubscribe
- BCD/BPD tweaks and error avoidance
- Fixed issue with AddCompensationFactorToScore turning scores NaN when a DSE has 0 considerations
- Resourcce.TryHarvest returns bool, outs list of harvested items
- DecisionPlan.ScoreForDecisionMaking returns Parameters property of the same name
Fixed Effect trying to apply stat modifers to Agents that do not have the target Stat
- Editor gui skin, styles, stuff
- Moved some drawers to their own files
- Started making level skins tileset based. WIP
Automated Linux DS Build #81
Automated Linux Build #81
Automated Windows Build #81
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fixed stone world model graphical issues + physics
Automated Linux DS Build #80
removed ability to place locks on some prefabs
* Fix linux compile error + merge a bunch of schweet minor clientside stuff
Plugged a hole with the road intersection polygon bug. Tweaks.
fixed rockets going through building parts
ReorderableListDrawer fixes
Automated Windows Build #79
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adjusted some animations and positions of several viewmodels so they don't clip into camera
ReorderableListDrawer generics, interface, hell.
Pushed back river backface clipping