226,113 Commits over 3,714 Days - 2.54cph!

10 Years Ago
updated the player animation controller to include rock animations ( idle / deploy / holster / attack )
10 Years Ago
Basic animal animation controller, speed variable
10 Years Ago
Fixed position being stomped when running Scene2Prefab Fixed wolf monument missing wolf
10 Years Ago
Fixed server NRE
10 Years Ago
added deploy/holser/reload functionality to the player animation scripts; enabled the overlay_ whenever a holdtype changes
10 Years Ago
tweaked teh fur shader so the rimlighting is not so harsh at night
10 Years Ago
10 Years Ago
Fixed addressing errors in pvt when pages were removed
10 Years Ago
adjusted position/rotation settings for boltrifle/bow prefab
10 Years Ago
Added rock deploy / holster holdtype anims
10 Years Ago
updated player torch meta file
10 Years Ago
Added initial player hatchett anim source file
10 Years Ago
Tidied Arc and Biarc up but theres still an occasional bug. Added the concept of a road which is a lot of sections. They're now processed in a correct order to ensure they match properly and UVs can be created properly. Made massive improvements to the entire system.
10 Years Ago
A slight optimisation to sprite rendering.
10 Years Ago
Implemented rendering to / from a stream.
10 Years Ago
Added Conditional -> HasItem Added Action -> LockUnlock Added order to context menus Clicking outside of menu now closes it Can now lock/unlock door when holding matching Key
10 Years Ago
re-organized rig folders
10 Years Ago
Added holdtype source anims
10 Years Ago
Added Bill's door model Fixed some warnings Should be able to shoot through doors again
10 Years Ago
Added global illumination test.
10 Years Ago
Fixed the sprite shader not loading in builds outside of the editor.
10 Years Ago
Purged all references to System.Drawing.
10 Years Ago
Added Conditional -> CanCraft Added Conditional -> IsLocked Added Action -> Craft Conditionals, Test now get BasePlayer Renamed Item.lockTime to busyTime to avoid confusions Can craft key from door (key doesn't do anything yet)
10 Years Ago
Fixed errors when no spawn handler (dev maps)
10 Years Ago
Camera rotates slightly while looking around.
10 Years Ago
Corrected screen glare brightness.
10 Years Ago
Updated scene and prefab.
10 Years Ago
Removed useless meta file.
10 Years Ago
Added the ability to test switching control between games by clicking on them.
10 Years Ago
Fixed a slight oversight related to replacing games in cabinets.
10 Years Ago
Some cleanup of the game initialization process.
10 Years Ago
Added Tools->Admin-> updates icons/items/phrases from admin site Updated icons/items/phrases from admin site Fixed switching clothes not working when loading from save (buildingtest map) Increased protocol (itemids changed)
10 Years Ago
Added new spawnable script to animals Increased animal density
10 Years Ago
Reworked the way the spawn handler keeps track of population count to support saving in the future
10 Years Ago
Included Mattias' CRT shader.
10 Years Ago
Some project reorganisation.
10 Years Ago
Building suggestion shader v2
10 Years Ago
Improved the lantern light effect.
10 Years Ago
Lantern prefab updated.
10 Years Ago
Lantern animation files and some cleanup.
10 Years Ago
edited the animal prefabs so that they use the new FBX meshes that I made (that don't have the old shitty fake fur shit)
10 Years Ago
changed the bear/boar/wolf to use the new fur shader; removed unnecessary material files.
10 Years Ago
Lantern LOD, colmesh, sound.
10 Years Ago
added player leaning
10 Years Ago
10 Years Ago
Added a quick replacement for the door.
10 Years Ago
Cleaned up stag materials
10 Years Ago
Removed old LOD models Re-linked animal avatars
10 Years Ago
Fur shader, updated stag material
10 Years Ago
added LODs to the animal entities; fixed the server side entities for the animals (they dont contain mesh now)