258,164 Commits over 4,018 Days - 2.68cph!

9 Years Ago
Added input Reset To Defaults Added mouse blocking canvas when binding a key Fixed options starting on wrong screen
9 Years Ago
shotgun shell fires +2 projectiles handmade shell projectile count doubled, damage halved eoka spread increased ( less useless)
9 Years Ago
Basic collider generation. Pretty fast!
9 Years Ago
- DecisionPlan stored property in Goal/GoalPlan, not a field.
9 Years Ago
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9 Years Ago
Fixed being able to open chat when it's disabled
bot
9 Years Ago
Automated Windows Build #76
9 Years Ago
- GoalPlanVariant creates BehaviourChain - Added GPV.OnCompleted event - GPV.Add and GPV.Clear deferred methods for BehaviourChain - BC no longer creates BehaviourPlans from settings in constructor - Added abstract BehaviourPlanTypes property to BehaviourPlanSettings
9 Years Ago
Fixed insane plant growth in shallow lakes
bot
9 Years Ago
Automated Linux Build #76
9 Years Ago
Fixed client rpc prediction cull not working (own weapons effects playing twice)
9 Years Ago
Use scaled time for client tick + lerp (timescale debugging weapons)
9 Years Ago
* Fixed yet another DDoS exploit * Added ISteamUGC to IGet * Moved some steamworks.* Lua functions to ISteamUGC
9 Years Ago
-InfluenceThreadManager is a proper ManagerSingleton now.
9 Years Ago
Missing files
9 Years Ago
Triangle foundation exploit fix
9 Years Ago
Added lit particle test scene
9 Years Ago
Fixed per-pixel lit particles with rotation; hard limited to 2 lights
9 Years Ago
UNET relay test
9 Years Ago
Sky WIP
9 Years Ago
Don't split textures into different bundles (loadtime vs diskspace)
9 Years Ago
Got stuff working at runtime again.
9 Years Ago
merge into main reload happens automatically when switching ammo types if pressing and holding reload key with only one ammo type, reload will happen (more responsive) fixed quarry hiding items
9 Years Ago
merge into main reload happens automatically when switching ammo types if pressing and holding reload key with only one ammo type, reload will happen (more responsive) fixed quarry hiding items
9 Years Ago
- Laser link cooldown increasd to 25 seconds, duration decreased to 7 seconds
9 Years Ago
merge from main
9 Years Ago
merge from main
9 Years Ago
reload happens automatically when switching ammo types if pressing and holding reload key with only one ammo type, reload will happen (more responsive)
9 Years Ago
baked out tree roots and created tree root textures
9 Years Ago
- Set Laser Link cooldown to 15 seconds
9 Years Ago
Include default key config on osx
9 Years Ago
added new trees and tree roots to temple court, added wip shader and tweaked lighting
9 Years Ago
-some more profiler hooks (tho they bring no joy) -ThreadedAffectorData changed to use fixedarrays, be a class, and be reused in InfluenceMap
9 Years Ago
- Laser link now does % health every damage tick - Added hit effect to laser link
9 Years Ago
AntiHack debuglevel is 2 in the editor
9 Years Ago
By default, allow admins to use their noclip cheat even on antihack userlevel 2
9 Years Ago
Foundation step exploit fix
9 Years Ago
water_treatment_plant sewer ladder path unblocked fixed a few little gaps between pipelines
9 Years Ago
Roofs are more expensive and have less health
9 Years Ago
Merge from procgen11
9 Years Ago
Merge from procgen11
9 Years Ago
hopper collision fixes (no more trapped items)
9 Years Ago
fixed missing collision component on sewer bridges
9 Years Ago
- Changed my mind. Laser Link laser now deactivates when no LOS to player, resums when LOS back. - Decreased Laser Link range from 1000 to 800
9 Years Ago
wood doorframe see-through exploit fix
9 Years Ago
merge from main
9 Years Ago
reload responsive fixes
9 Years Ago
- Seperated the laser from remote object for laser link - Laser link remotes now stop at walls and laser performs LOS and stops at walls - Laser link now does damage (currently instant death, needs DOT)
9 Years Ago
Merge from main
9 Years Ago
- Fixed TryWearItem calling the wrong thing - Updated human view prefabs (should fix error spam)