257,999 Commits over 4,018 Days - 2.68cph!
Misc debug cleanup and log removals
Made weather change less frequent, cleaning up debug window
wood/stone gates cost balancing
FOR FUCK SAKE factory light skin/glow material
FOR FUCK SAKE recompile standard foreground shader (?)
!A light material variation
patrol heli no longer has 1 hp
fixed survey charge damaging things through walls
Cherry picking from
10609
Added support for terrain offset to monument and mountain prefab scenes
Stat modifers and asset tweaks
Buildings switch LODS. Are generated in city now. Need more content for testing.
- Added bool to set light colours or not to LevelSkin and a safety check
fixed heli console commands
- LevelSkin can now set the colour of all lights
█ ▌▋▆▍█▆▌ ▆▋▊▆▋▋▅▆ ▋▊▋▉ ▊▌▇▍▋▄▍▊▍ (▌██▊█ █▄▌▌▍▌ ▆▊▋ ▍▉ ▊▅~)
Updated vm bone club anim source files
helicopter no longer targets sleeping players
explosive rounds check line of sight
Stab Impact Effects (temp)
- Fixed layer issue with spikeys stopping laser beams
- Fixed scale of laser beam turret
fixed research table success calculation
- Added a new room to Factory tileset
- Rebuilt prefabs
view model bone club updates
Fixed missing physic materials on driftwood
dungeons_greybox carried over
scene files
working on ground stones in temple court.
Added blog folder in art database with blog images
added updated ground stones to unity temple court
- Reworked floor spawning turret setup. All floor hatches now have a 20% chance to spawn a turret (currently single or quad) and we can easily change which turrets can be spawned.
- Added prefabs for floor turrets
- Rebuilt prefabs
manifest, phrases, loot tables
Changed sandbag barricade physics material.
Sand bag impact tweak
Flies tweak
Hoese decal fixes
reduced starting ammo of firearms
Shelves prevent building collider tweak
autoturret health increased
autoturret bullet protection increased slightly
Floor and triangle floor sphere test tweaks
fixed spear repeat delay
buffed arrow headshot multiplier
PerformanceReport - uptime, averagefps
slightly reduced bullet damage
- More old prefab purging
added dylan's new special effects to project
Refactoring Machines
- Machine processes can now be dependant on other processes
- Added ItemOutput MachineProcess
- Added Cook Meat process, cooked meat assets
- Burn Fuel process on the Campfire now supports different durations for any given input entity
Fix for RUST-167 - Embrasure LODs not behaving