257,610 Commits over 4,018 Days - 2.67cph!

9 Years Ago
Assign required_item_id in FindItemGeneric before scoring craftablity (when not looking for a tool)
9 Years Ago
Some FindItemGeneric cleanup
9 Years Ago
- Door work - Changed corridor_gate state IDs and animation controller to remove delays between state changes
9 Years Ago
Owl forehand volleys
9 Years Ago
- WIP door/gate assingment to rooms and locking off entire rooms via connected doors
9 Years Ago
-CraftItem now works with or without CraftIntention -ActionChainData can store an 'ItemToCraftId'
9 Years Ago
ItemManager.ScoreGenericPickupDSE accepts overrides for decision context weight and DSE score bonus
9 Years Ago
ItemManager now stores the generic pickup DSE and default pickup interaction refs for scoring lists of items conveniently
9 Years Ago
Added a hit offset in Z
9 Years Ago
Added GenericPickupDSE field as default ref on ItemSettings
9 Years Ago
-tiger tiger crafting bright (more crafting WIP)
9 Years Ago
removed characters from scene
9 Years Ago
Creating Tests branch
9 Years Ago
UnitManager loads assets on Awake Zone will find EntitySpawners and call Spawn on init Human anim/controller changes wip
9 Years Ago
gitsync test
9 Years Ago
gitsync test
9 Years Ago
gitsync test
9 Years Ago
gitsync test
9 Years Ago
Merged
9 Years Ago
Merged
9 Years Ago
Initial commit
9 Years Ago
Initial commit
9 Years Ago
Clean and fresh
9 Years Ago
Clean and fresh
9 Years Ago
- Removed the 4 turret turret from Area1 spawn table - Increased aggro range of the spikers
9 Years Ago
Added EntitySpawner for hand placing spawns in scenes
9 Years Ago
Premake files
9 Years Ago
Premake files
9 Years Ago
Bootil xlink
9 Years Ago
Bootil xlink
9 Years Ago
Organising
9 Years Ago
Organising
9 Years Ago
Boilerplate
9 Years Ago
Boilerplate
9 Years Ago
Root dir
9 Years Ago
rock item view fix
9 Years Ago
removed asset db refresh call in BE load assets to see if it makes everything ok
9 Years Ago
Added ActionChain.Break method and OnChainBreak event Remove commented out DSE con line from BeforeEditor+Assets
9 Years Ago
Fade out DSE editor in BehaviourPlanSettingsEditor when ScoreForDecisionMaking is false
9 Years Ago
Reset inputs in AI States
9 Years Ago
Updated debug setting
9 Years Ago
banner nmap meta changes banners LODs, COls, Gibs, Mats
9 Years Ago
Rocket Launcer FX stuff.
9 Years Ago
spawn tweaks
9 Years Ago
Scene save
9 Years Ago
Allow weighted objects a minimum weight of 0.01f in the editor Fixed MusicManager tag handling, should play a wider variety of music now Removed HumanInfo, all handled in UnitInfo Unit emote sounds should play less often
9 Years Ago
Game Runtime config
9 Years Ago
updated phrases updated loot tables turret has 12 ammo slots & proper loot panel
9 Years Ago
compile fixes
9 Years Ago
nerfed heli rockets explosive damage (less damage to buildings, same damage to players) 10% reduction in heli bullet damage