243,048 Commits over 3,898 Days - 2.60cph!

bot
10 Years Ago
OSX Build
10 Years Ago
Clamp reflections that go horizontally off screen (only cut off if vertically off screen)
10 Years Ago
__BITSTREAM_NATIVE_END 1
10 Years Ago
Some cleanup.
10 Years Ago
Can now load games from script files again.
10 Years Ago
Fix confirmed, remove debugging stuff
10 Years Ago
Reapplied water changes with reduced maximum loop unroll depth
10 Years Ago
alternative eye texture
10 Years Ago
Added head 2 textures & created 1st pass player2 skin material
10 Years Ago
Skinned & rigged new head2 variant ready for testing (no lods or blends)
10 Years Ago
Updated send rates.
10 Years Ago
fixes for cold protection/overheating
10 Years Ago
Security restrictions actually work.
10 Years Ago
Lowering MTU size
bot
10 Years Ago
Linux Build
bot
10 Years Ago
Windows Build
bot
10 Years Ago
OSX Build
10 Years Ago
Max MTU size tweaks
10 Years Ago
Merge branch 'master' into sandboxing
10 Years Ago
Security restrictions seem to be working.
10 Years Ago
Added new muzzle flash.
10 Years Ago
Try this Tom
10 Years Ago
Fixed item option buttons becoming unresponsive when taking lots of damage
10 Years Ago
Rollback
10 Years Ago
More error guessing
10 Years Ago
Error guessing
10 Years Ago
Re-added the 3 water qualities (hopefully working around the presumed Unity bug this time) Updated water shader in preparation for river shader
10 Years Ago
new explosion for the c4
10 Years Ago
new explosion / smoke textures
10 Years Ago
head 2 albedo and normals
10 Years Ago
Games now load with `GameAPI.dll` and `GameHost.exe` as fully trusted, within a temporary directory created for each game host process instance.
10 Years Ago
changes...
10 Years Ago
Autospawn progress.
10 Years Ago
Merging for a test build.
10 Years Ago
Cleaning up player on clients.
10 Years Ago
Fixed server errors when old clients join
10 Years Ago
Maybe fixed Steam not shutting down properly?
10 Years Ago
added dryfire animation for the eoka pistol; added a new deploy anim for salvaged axe that doesnt look like shit
10 Years Ago
Fixed not disposing of cloned mesh in AM skinned state
10 Years Ago
Networking death, shutting down Raknet.
10 Years Ago
Reapplied radtown scene changes
10 Years Ago
Adding solutions for external projects.
10 Years Ago
[zombies] consolidated walls & barricades
10 Years Ago
Merge from main (aka scene merge from hell)
10 Years Ago
Network protocol++
10 Years Ago
Destroy SkinnedMeshCollider mesh properly
10 Years Ago
[zombies] cancel structure if builder is given new orders
10 Years Ago
[zombies] cancel behaviour if survivor dies while building/moving to build
10 Years Ago
[zombies] changed the way built barricades look
10 Years Ago
protocol++