243,048 Commits over 3,898 Days - 2.60cph!
Clamp reflections that go horizontally off screen (only cut off if vertically off screen)
Can now load games from script files again.
Fix confirmed, remove debugging stuff
Reapplied water changes with reduced maximum loop unroll depth
Added head 2 textures & created 1st pass player2 skin material
Skinned & rigged new head2 variant ready for testing (no lods or blends)
fixes for cold protection/overheating
Security restrictions actually work.
Merge branch 'master' into sandboxing
Security restrictions seem to be working.
Fixed item option buttons becoming unresponsive when taking lots of damage
Re-added the 3 water qualities (hopefully working around the presumed Unity bug this time)
Updated water shader in preparation for river shader
new explosion / smoke textures
head 2 albedo and normals
Games now load with `GameAPI.dll` and `GameHost.exe` as fully trusted, within a temporary directory created for each game host process instance.
Merging for a test build.
Cleaning up player on clients.
Fixed server errors when old clients join
Maybe fixed Steam not shutting down properly?
added dryfire animation for the eoka pistol; added a new deploy anim for salvaged axe that doesnt look like shit
Fixed not disposing of cloned mesh in AM skinned state
Networking death, shutting down Raknet.
Reapplied radtown scene changes
Adding solutions for external projects.
[zombies] consolidated walls & barricades
Merge from main (aka scene merge from hell)
Destroy SkinnedMeshCollider mesh properly
[zombies] cancel structure if builder is given new orders
[zombies] cancel behaviour if survivor dies while building/moving to build
[zombies] changed the way built barricades look