243,029 Commits over 3,898 Days - 2.60cph!

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10 Years Ago
OSX Build
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10 Years Ago
OSX Build
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10 Years Ago
OSX Build
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10 Years Ago
OSX Build
bot
10 Years Ago
OSX Build
bot
10 Years Ago
OSX Build
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10 Years Ago
OSX Build
bot
10 Years Ago
OSX Build
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10 Years Ago
OSX Build
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10 Years Ago
OSX Build
10 Years Ago
Report protocol++
10 Years Ago
Networking tweaks
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10 Years Ago
OSX Build
10 Years Ago
Added TENN forehand volleys
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10 Years Ago
OSX Build
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10 Years Ago
Linux Build
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10 Years Ago
OSX Build
10 Years Ago
Networking tweaks
10 Years Ago
Switching to updated facepunch library and to Raknet.
10 Years Ago
added crumbling platform court and water_jet court to test_scene, exported to unity
10 Years Ago
Changed splat selection enum values to powers of two
10 Years Ago
Possible fix for game host not working with Mono.
10 Years Ago
Ref images of expressions for Alex.
10 Years Ago
Stone Tier Texture improvements
10 Years Ago
Updates to vm bow anims & controller
10 Years Ago
Added rocks to riverbeds Tweaked some rock decor terrain modifiers
10 Years Ago
checking in all new blendshapes for head 3 plus textures. Blends work in max so they should work in Maya for alex. Hopefully.
10 Years Ago
Player rotation snapping
10 Years Ago
Added `--restricted` option for the game host process to enable sandboxing.
10 Years Ago
Fixed NRE in Disconnect
10 Years Ago
Clientside networking checks, error reporting
10 Years Ago
Started tutorial
10 Years Ago
missing #if's
10 Years Ago
Games are now loaded into a separate appdomain within the game host process.
10 Years Ago
merge into main eoka behaves like it did in legacy, with a few extras
10 Years Ago
merge from main added eoka strike recoil and strike functionality
10 Years Ago
Final char04 Maya file with blendshapes. Updated textures. ZBrush BS source project.
10 Years Ago
About to switch to the Raknet code.
10 Years Ago
Only add terrain modifier noise to splat and color
10 Years Ago
10 Years Ago
Networking tests
10 Years Ago
merge from main
10 Years Ago
UI changes and added generator to level
10 Years Ago
Refactored decor spawning backend Added method to scatter static decor directly onto paths (roads / rivers)
10 Years Ago
Decor rules.
10 Years Ago
Networking reliablility fixes
10 Years Ago
- Merged skill system rework to Main now that it mostly works
10 Years Ago
Can crush skulls into bone fragments again
10 Years Ago
- New placeholder ship model is now on correct layer so that it gets ignored by the outline effect
10 Years Ago
- Fixed a skill upgrade bug caused by last commit