255,561 Commits over 3,990 Days - 2.67cph!

10 Years Ago
Pickaxe sound timing tweaks
10 Years Ago
- More UI stuff
10 Years Ago
Fixed possible NRE in Model.SyncBones
10 Years Ago
whoops, missed files
10 Years Ago
safest spot pos fix
10 Years Ago
store interaction settings in ResourceItemSettings added GoToRandomSpot to test less safety focused idle movement actions nuked some old scenes added a randomised timer to agent idle DM
10 Years Ago
- UI tweaks
10 Years Ago
- Target health bar works again (converting all damage to integers broke it)
10 Years Ago
- Made basic plasma projectile chunkier - Tweaked the starting weapons that are available on the floor in town (placeholder way to get them)
10 Years Ago
Phrases
10 Years Ago
Balaclava/Boonie
10 Years Ago
headshot sound overrides hit notification adjusted hit notification sound
10 Years Ago
- Death is now permanent and dumps you back to the title (until there's a propper death screen) - Added a fullscreen red flash when player is hit
10 Years Ago
-re-added material to projector, IM debug should now work +merge
10 Years Ago
island changes, spawn changes, BMO init fix
10 Years Ago
swamp spawn
10 Years Ago
▌▅▄▉▋ ▆█▍▋▋▆▊▇▌▄▌
10 Years Ago
- Unfucked some UI
10 Years Ago
-removed debugspheres
10 Years Ago
Yet another NRE triggered in Before Debug Tab.
10 Years Ago
Some more NRE fixes.
10 Years Ago
Moved asset warmup to the first time a server is joined
10 Years Ago
-pleasing the bill (removed commented code, and comment that tells you when the movetosafety action fires, added a useful/explainative commit message).
10 Years Ago
Fixed a couple presumtions in Before Debug Object.
10 Years Ago
-Finding safest spot consideration in, working a bit with humans vs bears in smartobject_test -merge with all previous stuffs
10 Years Ago
Asset warmup is now enabled by default
10 Years Ago
hit notify tweaks
10 Years Ago
...and Decision Context should allow Target be null in calcualting bonus factor.
10 Years Ago
Test for null when evaluating for idle behaviours.
10 Years Ago
Idle Behaviours should be able to trigger even when there's no other decisions to be made...
10 Years Ago
Enabled read/write on concrete wall meshes
10 Years Ago
- Health/shield bars are now large and flash when losing a block
10 Years Ago
Fuck
10 Years Ago
Added asset warmup to bootstrap (needs testing, disabled by default)
10 Years Ago
- Health/shield bars blocks now have empty states
10 Years Ago
First draft over TOD Consideration. It takes a peak hour and a time range to define what score to return.
10 Years Ago
- Added a temporary flash hit effect to the playership when you lose a block of health/shield
10 Years Ago
Optimized ragdoll bone copy
10 Years Ago
adding female player model max file
10 Years Ago
- The player is now invulnerable for 1.5 seconds after getting hit
10 Years Ago
Updated RustNative (with linux sqlite fix)
bot
10 Years Ago
Linux Build
bot
10 Years Ago
Windows Build
bot
10 Years Ago
OSX Build
10 Years Ago
Proper linux fix
10 Years Ago
tweaked rarity of jacket
bot
10 Years Ago
Windows Build
bot
10 Years Ago
OSX Build
10 Years Ago
Possible linux/sqlite fix
10 Years Ago
Increase the distance gunshots are audible from