241,648 Commits over 3,867 Days - 2.60cph!

10 Years Ago
adjusted positioning of the 1st person eating animations
10 Years Ago
Fudged menubackground to avoid compiling GI (because it crashes the build server) Fixed warnings
10 Years Ago
More Water shader updates. Updated river and lake assets for island_large1
10 Years Ago
Fixed compile error Throw exception on compile error
10 Years Ago
Added player looting anim & set up clips
10 Years Ago
added player looting animation source
10 Years Ago
1st person eating animations
10 Years Ago
Going home.
10 Years Ago
Fixing the fix.
10 Years Ago
Small menu fix, and removing temp tree files.
10 Years Ago
Testing command line.
10 Years Ago
Merging tree-sync-experiment to main
10 Years Ago
Merged with trunk
10 Years Ago
Added network compression
10 Years Ago
Cleaned up TerrainSkin
10 Years Ago
Fixed TerrainGenerator client / server init fuckup
10 Years Ago
Renamed materials. Will plastic track it?
10 Years Ago
Added gizmos to all terrain modifiers Made all terrain modifier radii scale with the y object scale
10 Years Ago
Re-organised directory structure.
10 Years Ago
Merged TerrainColorModifier and TerrainSplatModifier as they should be used together Added some rocks that set their underlying splat to dirt to test the whole thing (I know it still looks kinda horrible)
10 Years Ago
Forgot to tick box
10 Years Ago
Fixed problems with bootstrapping
10 Years Ago
Manually added example build output.
10 Years Ago
Root dir
10 Years Ago
Fixed Builds directory not being removed.
10 Years Ago
Added unix standalone builds.
10 Years Ago
Made terrain modifiers get applied in Awake()
10 Years Ago
Added TerrainColor and TerrainColorModifier Refactored TerrainOverlayModifier and TerrainSplatModifier
10 Years Ago
Set up pickpocket mechanim states & added 'loot' parameter
10 Years Ago
Added 1st pass player 'pickpocket' anim & set up clips
10 Years Ago
baseNetworkable.networkOwner not used for anything
10 Years Ago
Don't delete the spawnhandler on a listen server Tree layer (for perf tests) Not moving trees into Network heirachy seems to fix group < errors Changed network rotations to send as vectors Don't send trees in every snapshot - only the first one Don't send a full snapshot when spawning dead
10 Years Ago
updated player gesture source
10 Years Ago
Removing ExportedObj folder from plastic
10 Years Ago
Created bootstrapper stuff and a switch for it.
10 Years Ago
Moved tree stumps to their own prefabs
10 Years Ago
Hide prefabID in inspector
10 Years Ago
Added TreeEntity (so we can specifically optimize trees) Replaced ent.sourcePrefab string with prefabID (a hash of the string) Added ent.KookupSourcePrefab() (to get the prefab name as a string) Updated prefabs with new ID
10 Years Ago
Reduced standalone zip compression level to compare build times.
10 Years Ago
[ultimate_soldier] fixed a crash for very small levels
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Builds directory is now removed when a build starts.
10 Years Ago
Fixed the 64bit problem thanks to Garry. I'm going to redo all of the bootstrap stuff cuz it's shit.
10 Years Ago
[ultimate_soldier] fixed appearance of entrances
10 Years Ago
[ultimate_soldier] intermission stage has a shop
10 Years Ago
Fixed the speedtree animations (or lack of) - and the thing that was ruining our branch and leaf density.
10 Years Ago
Menu scene stuff.
10 Years Ago
Cleanup.
10 Years Ago
Some crystal & ice files.
10 Years Ago
[ultimate_soldier] player cant leave mission through entrance